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authorBenoit Germain <benoit.germain@ubisoft.com>2025-07-04 14:54:36 +0200
committerBenoit Germain <benoit.germain@ubisoft.com>2025-07-04 14:54:36 +0200
commit7bddb06461d8f80030b3b86175ec737dbb16ac3b (patch)
tree031238469090658f7f20535137edb2620bc77182 /docs
parent042055968ab0c48faec607889814e38c50c09efa (diff)
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Added Lua 5.5 support
* some unit tests fail/segfault/freeze, but that could be because Lua 5.5 is still in beta yet
Diffstat (limited to 'docs')
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1 files changed, 3 insertions, 3 deletions
diff --git a/docs/index.html b/docs/index.html
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@@ -67,7 +67,7 @@
67 <br /> 67 <br />
68 <i>Copyright &copy; 2007-25 Asko Kauppi, Benoit Germain. All rights reserved.</i> 68 <i>Copyright &copy; 2007-25 Asko Kauppi, Benoit Germain. All rights reserved.</i>
69 <br /> 69 <br />
70 Lua Lanes is published under the same <a href="http://en.wikipedia.org/wiki/MIT_License">MIT license</a> as Lua 5.1, 5.2, 5.3 and 5.4. 70 Lua Lanes is published under the same <a href="http://en.wikipedia.org/wiki/MIT_License">MIT license</a> as Lua 5.1, 5.2, 5.3, 5.4 and 5.5.
71 </p> 71 </p>
72 72
73 <p> 73 <p>
@@ -89,7 +89,7 @@
89 Lanes is included into your software by the regular <tt>require "lanes"</tt> method. No C side programming is needed; all APIs are Lua side, and most existing extension modules should work seamlessly together with the multiple lanes. 89 Lanes is included into your software by the regular <tt>require "lanes"</tt> method. No C side programming is needed; all APIs are Lua side, and most existing extension modules should work seamlessly together with the multiple lanes.
90</p> 90</p>
91<p> 91<p>
92 Lanes should build and run identically with either Lua 5.1 to Lua 5.4, as well as LuaJIT. 92 Lanes should build and run identically with either Lua 5.1 to Lua 5.5, as well as LuaJIT.
93</p> 93</p>
94<p> 94<p>
95 See <A HREF="comparison.html">comparison</A> of Lua Lanes with other Lua multithreading solutions. 95 See <A HREF="comparison.html">comparison</A> of Lua Lanes with other Lua multithreading solutions.
@@ -893,7 +893,7 @@
893 The name is stored inside the Lua state registry so that it is available for error reporting. Changing <tt>decoda_name</tt> doesn't affect this hidden name or the OS thread name reported by MSVC.<br /> 893 The name is stored inside the Lua state registry so that it is available for error reporting. Changing <tt>decoda_name</tt> doesn't affect this hidden name or the OS thread name reported by MSVC.<br />
894 When Lanes is initialized by the first <a href="#initialization"><tt>lanes.configure()</tt></a> call, <tt>"main"</tt> is stored in the registry in the same fashion (but <tt>decoda_name</tt> and the OS thread name are left unchanged).<br /> 894 When Lanes is initialized by the first <a href="#initialization"><tt>lanes.configure()</tt></a> call, <tt>"main"</tt> is stored in the registry in the same fashion (but <tt>decoda_name</tt> and the OS thread name are left unchanged).<br />
895 The lane also has a method <tt>lane:get_threadname()</tt> that gives access to that name from the caller side (returns <tt>"&lt;unnamed&gt;"</tt> if unset).<br /> 895 The lane also has a method <tt>lane:get_threadname()</tt> that gives access to that name from the caller side (returns <tt>"&lt;unnamed&gt;"</tt> if unset).<br />
896 With Lua 5.4, Lanes have a <tt>__close</tt> metamethod, meaning they can be declared to-be-closed. <tt>__close</tt> calls <tt>lane:join(nil)</tt>. 896 With Lua 5.4+, Lanes have a <tt>__close</tt> metamethod, meaning they can be declared to-be-closed. <tt>__close</tt> calls <tt>lane:join(nil)</tt>.
897</p> 897</p>
898 898
899<p> 899<p>