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author | Benoit Germain <benoit.germain@ubisoft.com> | 2025-03-21 16:53:25 +0100 |
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committer | Benoit Germain <benoit.germain@ubisoft.com> | 2025-03-21 16:53:25 +0100 |
commit | ab6f397df60c7ff6116705b7d045a990979176aa (patch) | |
tree | d4913f4d7d6e6d3457169b4be908f8f688de0c12 /make-vc.cmd | |
parent | 3a4173c67b2e2339f048fe75b5224df43ac485d2 (diff) | |
download | lanes-ab6f397df60c7ff6116705b7d045a990979176aa.tar.gz lanes-ab6f397df60c7ff6116705b7d045a990979176aa.tar.bz2 lanes-ab6f397df60c7ff6116705b7d045a990979176aa.zip |
Adjusting MSVC files to ease unit testing
* Everything assumes there is a _LuaVersions folder containing all supported Lua versions (binaries, libs and headers) alongside the Lanes.sln location
* After that the solutions to build the Lua binaries themselves will appear too for reference (mainly because their output folders will be configured accordingly)
Diffstat (limited to 'make-vc.cmd')
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