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authorBenoit Germain <benoit.germain@ubisoft.com>2024-05-20 17:11:20 +0200
committerBenoit Germain <benoit.germain@ubisoft.com>2024-05-20 17:11:20 +0200
commiteb090da027012292e8856dc01856cde8880d3467 (patch)
tree7cd0480536ad52e76d9922a05f926ed4d7eb133f /src/universe.cpp
parentac8caa415b36c875578c2ad0490965b80be2f37e (diff)
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Lane::debugName is a std::string_view
Diffstat (limited to 'src/universe.cpp')
-rw-r--r--src/universe.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/universe.cpp b/src/universe.cpp
index 52aa368..4f21306 100644
--- a/src/universe.cpp
+++ b/src/universe.cpp
@@ -357,7 +357,7 @@ void Universe::terminateFreeRunningLanes(lua_State* L_, lua_Duration shutdownTim
357 Lane* _lane{ selfdestructFirst }; 357 Lane* _lane{ selfdestructFirst };
358 if (_lane != SELFDESTRUCT_END) { 358 if (_lane != SELFDESTRUCT_END) {
359 // this causes a leak because we don't call U's destructor (which could be bad if the still running lanes are accessing it) 359 // this causes a leak because we don't call U's destructor (which could be bad if the still running lanes are accessing it)
360 raise_luaL_error(L_, "Zombie thread %s refuses to die!", _lane->debugName); 360 raise_luaL_error(L_, "Zombie thread %s refuses to die!", _lane->debugName.data());
361 } 361 }
362 } 362 }
363} 363}