diff options
-rw-r--r-- | src/keeper.cpp | 2 | ||||
-rw-r--r-- | src/state.cpp | 71 | ||||
-rw-r--r-- | src/state.h | 4 | ||||
-rw-r--r-- | src/universe.cpp | 79 | ||||
-rw-r--r-- | src/universe.h | 4 |
5 files changed, 84 insertions, 76 deletions
diff --git a/src/keeper.cpp b/src/keeper.cpp index 11f1797..cdbfac9 100644 --- a/src/keeper.cpp +++ b/src/keeper.cpp | |||
@@ -876,7 +876,7 @@ void Keepers::initialize(Universe& U_, lua_State* L_, int const nbKeepers_, int | |||
876 | // attempt to call on_state_create(), if we have one and it is a C function | 876 | // attempt to call on_state_create(), if we have one and it is a C function |
877 | // (only support a C function because we can't transfer executable Lua code in keepers) | 877 | // (only support a C function because we can't transfer executable Lua code in keepers) |
878 | // will raise an error in L_ in case of problem | 878 | // will raise an error in L_ in case of problem |
879 | state::CallOnStateCreate(U, _K, L, LookupMode::ToKeeper); | 879 | U->callOnStateCreate(_K, L, LookupMode::ToKeeper); |
880 | 880 | ||
881 | // _R[kLindasRegKey] = {} | 881 | // _R[kLindasRegKey] = {} |
882 | kLindasRegKey.setValue(_K, [](lua_State* L_) { lua_newtable(L_); }); | 882 | kLindasRegKey.setValue(_K, [](lua_State* L_) { lua_newtable(L_); }); |
diff --git a/src/state.cpp b/src/state.cpp index 1975148..0757203 100644 --- a/src/state.cpp +++ b/src/state.cpp | |||
@@ -41,10 +41,6 @@ THE SOFTWARE. | |||
41 | #include "universe.h" | 41 | #include "universe.h" |
42 | 42 | ||
43 | // ################################################################################################# | 43 | // ################################################################################################# |
44 | |||
45 | static constexpr std::string_view kOnStateCreate{ "on_state_create" }; // update lanes.lua if the name changes! | ||
46 | |||
47 | // ################################################################################################# | ||
48 | // ################################################################################################# | 44 | // ################################################################################################# |
49 | namespace { | 45 | namespace { |
50 | // ############################################################################################# | 46 | // ############################################################################################# |
@@ -157,42 +153,6 @@ namespace state { | |||
157 | // ############################################################################################# | 153 | // ############################################################################################# |
158 | // ############################################################################################# | 154 | // ############################################################################################# |
159 | 155 | ||
160 | void CallOnStateCreate(Universe* const U_, lua_State* const L_, lua_State* const from_, LookupMode const mode_) | ||
161 | { | ||
162 | if (U_->onStateCreateFunc == nullptr) { | ||
163 | return; | ||
164 | } | ||
165 | |||
166 | STACK_CHECK_START_REL(L_, 0); | ||
167 | DEBUGSPEW_CODE(DebugSpew(U_) << "calling on_state_create()" << std::endl); | ||
168 | if (U_->onStateCreateFunc != reinterpret_cast<lua_CFunction>(InitializeOnStateCreate)) { | ||
169 | // C function: recreate a closure in the new state, bypassing the lookup scheme | ||
170 | lua_pushcfunction(L_, U_->onStateCreateFunc); // on_state_create() | ||
171 | } else { // Lua function located in the config table, copied when we opened "lanes.core" | ||
172 | if (mode_ != LookupMode::LaneBody) { | ||
173 | // if attempting to call in a keeper state, do nothing because the function doesn't exist there | ||
174 | // this doesn't count as an error though | ||
175 | STACK_CHECK(L_, 0); | ||
176 | return; | ||
177 | } | ||
178 | kConfigRegKey.pushValue(L_); // L_: {} | ||
179 | STACK_CHECK(L_, 1); | ||
180 | LuaType const _funcType{ luaG_getfield(L_, -1, kOnStateCreate) }; // L_: {} on_state_create() | ||
181 | if (_funcType != LuaType::FUNCTION) { | ||
182 | raise_luaL_error(L_, "INTERNAL ERROR: %s is a %s, not a function", kOnStateCreate.data(), luaG_typename(L_, _funcType).data()); | ||
183 | } | ||
184 | lua_remove(L_, -2); // L_: on_state_create() | ||
185 | } | ||
186 | STACK_CHECK(L_, 1); | ||
187 | // capture error and raise it in caller state | ||
188 | std::string_view const _stateType{ mode_ == LookupMode::LaneBody ? "lane" : "keeper" }; | ||
189 | luaG_pushstring(L_, _stateType); // L_: on_state_create() "<type>" | ||
190 | if (lua_pcall(L_, 1, 0, 0) != LUA_OK) { | ||
191 | raise_luaL_error(from_, "%s failed: \"%s\"", kOnStateCreate.data(), lua_isstring(L_, -1) ? luaG_tostring(L_, -1).data() : luaG_typename(L_, -1).data()); | ||
192 | } | ||
193 | STACK_CHECK(L_, 0); | ||
194 | } | ||
195 | |||
196 | // ############################################################################################# | 156 | // ############################################################################################# |
197 | 157 | ||
198 | lua_State* CreateState([[maybe_unused]] Universe* const U_, lua_State* const from_, std::string_view const& hint_) | 158 | lua_State* CreateState([[maybe_unused]] Universe* const U_, lua_State* const from_, std::string_view const& hint_) |
@@ -219,33 +179,6 @@ namespace state { | |||
219 | 179 | ||
220 | // ############################################################################################# | 180 | // ############################################################################################# |
221 | 181 | ||
222 | void InitializeOnStateCreate(Universe* const U_, lua_State* const L_) | ||
223 | { | ||
224 | STACK_CHECK_START_REL(L_, 1); // L_: settings | ||
225 | if (luaG_getfield(L_, -1, kOnStateCreate) != LuaType::NIL) { // L_: settings on_state_create|nil | ||
226 | // store C function pointer in an internal variable | ||
227 | U_->onStateCreateFunc = lua_tocfunction(L_, -1); // L_: settings on_state_create | ||
228 | if (U_->onStateCreateFunc != nullptr) { | ||
229 | // make sure the function doesn't have upvalues | ||
230 | char const* _upname{ lua_getupvalue(L_, -1, 1) }; // L_: settings on_state_create upval? | ||
231 | if (_upname != nullptr) { // should be "" for C functions with upvalues if any | ||
232 | raise_luaL_error(L_, "%s shouldn't have upvalues", kOnStateCreate.data()); | ||
233 | } | ||
234 | // remove this C function from the config table so that it doesn't cause problems | ||
235 | // when we transfer the config table in newly created Lua states | ||
236 | lua_pushnil(L_); // L_: settings on_state_create nil | ||
237 | luaG_setfield(L_, -3, kOnStateCreate); // L_: settings on_state_create | ||
238 | } else { | ||
239 | // optim: store marker saying we have such a function in the config table | ||
240 | U_->onStateCreateFunc = reinterpret_cast<lua_CFunction>(InitializeOnStateCreate); | ||
241 | } | ||
242 | } | ||
243 | lua_pop(L_, 1); // L_: settings | ||
244 | STACK_CHECK(L_, 1); | ||
245 | } | ||
246 | |||
247 | // ############################################################################################# | ||
248 | |||
249 | /* | 182 | /* |
250 | * Like 'luaL_openlibs()' but allows the set of libraries be selected | 183 | * Like 'luaL_openlibs()' but allows the set of libraries be selected |
251 | * | 184 | * |
@@ -274,7 +207,7 @@ namespace state { | |||
274 | STACK_CHECK(_L, 0); | 207 | STACK_CHECK(_L, 0); |
275 | 208 | ||
276 | // neither libs (not even 'base') nor special init func: we are done | 209 | // neither libs (not even 'base') nor special init func: we are done |
277 | if (!libs_.has_value() && U_->onStateCreateFunc == nullptr) { | 210 | if (!libs_.has_value() && std::holds_alternative<std::nullptr_t>(U_->onStateCreateFunc)) { |
278 | DEBUGSPEW_CODE(DebugSpew(U_) << "luaG_newstate(nullptr)" << std::endl); | 211 | DEBUGSPEW_CODE(DebugSpew(U_) << "luaG_newstate(nullptr)" << std::endl); |
279 | return _L; | 212 | return _L; |
280 | } | 213 | } |
@@ -342,7 +275,7 @@ namespace state { | |||
342 | 275 | ||
343 | // call this after the base libraries are loaded and GC is restarted | 276 | // call this after the base libraries are loaded and GC is restarted |
344 | // will raise an error in from_ in case of problem | 277 | // will raise an error in from_ in case of problem |
345 | CallOnStateCreate(U_, _L, from_, LookupMode::LaneBody); | 278 | U_->callOnStateCreate(_L, from_, LookupMode::LaneBody); |
346 | 279 | ||
347 | STACK_CHECK(_L, 0); | 280 | STACK_CHECK(_L, 0); |
348 | // after all this, register everything we find in our name<->function database | 281 | // after all this, register everything we find in our name<->function database |
diff --git a/src/state.h b/src/state.h index 98bb47b..f809d50 100644 --- a/src/state.h +++ b/src/state.h | |||
@@ -8,10 +8,6 @@ enum class LookupMode; | |||
8 | class Universe; | 8 | class Universe; |
9 | 9 | ||
10 | namespace state { | 10 | namespace state { |
11 | |||
12 | void CallOnStateCreate(Universe* U_, lua_State* L_, lua_State* from_, LookupMode mode_); | ||
13 | [[nodiscard]] lua_State* CreateState(Universe* U_, lua_State* from_, std::string_view const& hint_); | 11 | [[nodiscard]] lua_State* CreateState(Universe* U_, lua_State* from_, std::string_view const& hint_); |
14 | void InitializeOnStateCreate(Universe* U_, lua_State* L_); | ||
15 | [[nodiscard]] lua_State* NewLaneState(Universe* U_, SourceState from_, std::optional<std::string_view> const& libs_); | 12 | [[nodiscard]] lua_State* NewLaneState(Universe* U_, SourceState from_, std::optional<std::string_view> const& libs_); |
16 | |||
17 | } // namespace state | 13 | } // namespace state |
diff --git a/src/universe.cpp b/src/universe.cpp index 097c642..b63008a 100644 --- a/src/universe.cpp +++ b/src/universe.cpp | |||
@@ -41,6 +41,10 @@ extern LUAG_FUNC(linda); | |||
41 | 41 | ||
42 | // ################################################################################################# | 42 | // ################################################################################################# |
43 | 43 | ||
44 | static constexpr std::string_view kOnStateCreate{ "on_state_create" }; // update lanes.lua if the name changes! | ||
45 | |||
46 | // ################################################################################################# | ||
47 | |||
44 | // xxh64 of string "kUniverseFullRegKey" generated at https://www.pelock.com/products/hash-calculator | 48 | // xxh64 of string "kUniverseFullRegKey" generated at https://www.pelock.com/products/hash-calculator |
45 | static constexpr RegistryUniqueKey kUniverseFullRegKey{ 0x1C2D76870DD9DD9Full }; | 49 | static constexpr RegistryUniqueKey kUniverseFullRegKey{ 0x1C2D76870DD9DD9Full }; |
46 | 50 | ||
@@ -74,6 +78,48 @@ Universe::Universe() | |||
74 | 78 | ||
75 | // ################################################################################################# | 79 | // ################################################################################################# |
76 | 80 | ||
81 | void Universe::callOnStateCreate(lua_State* const L_, lua_State* const from_, LookupMode const mode_) | ||
82 | { | ||
83 | if (std::holds_alternative<std::nullptr_t>(onStateCreateFunc)) { | ||
84 | return; | ||
85 | } | ||
86 | |||
87 | STACK_CHECK_START_REL(L_, 0); | ||
88 | DEBUGSPEW_CODE(DebugSpew(U_) << "calling on_state_create()" << std::endl); | ||
89 | if (std::holds_alternative<lua_CFunction>(onStateCreateFunc)) { | ||
90 | |||
91 | // C function: recreate a closure in the new state, bypassing the lookup scheme | ||
92 | lua_pushcfunction(L_, std::get<lua_CFunction>(onStateCreateFunc)); // on_state_create() | ||
93 | } else { // Lua function located in the config table, copied when we opened "lanes.core" | ||
94 | LUA_ASSERT(from_, std::holds_alternative<uintptr_t>(onStateCreateFunc)); | ||
95 | if (mode_ != LookupMode::LaneBody) { | ||
96 | // if attempting to call in a keeper state, do nothing because the function doesn't exist there | ||
97 | // this doesn't count as an error though | ||
98 | STACK_CHECK(L_, 0); | ||
99 | return; | ||
100 | } | ||
101 | kConfigRegKey.pushValue(L_); // L_: config | ||
102 | STACK_CHECK(L_, 1); | ||
103 | LuaType const _funcType{ luaG_getfield(L_, -1, kOnStateCreate) }; // L_: config on_state_create() | ||
104 | if (_funcType != LuaType::FUNCTION) { | ||
105 | raise_luaL_error(L_, "INTERNAL ERROR: %s is a %s, not a function", kOnStateCreate.data(), luaG_typename(L_, _funcType).data()); | ||
106 | } | ||
107 | lua_remove(L_, -2); // L_: on_state_create() | ||
108 | } | ||
109 | STACK_CHECK(L_, 1); | ||
110 | // capture error and raise it in caller state | ||
111 | std::string_view const _stateType{ mode_ == LookupMode::LaneBody ? "lane" : "keeper" }; | ||
112 | luaG_pushstring(L_, _stateType); // L_: on_state_create() "<type>" | ||
113 | if (lua_pcall(L_, 1, 0, 0) != LUA_OK) { | ||
114 | raise_luaL_error(from_, "%s failed: \"%s\"", kOnStateCreate.data(), lua_isstring(L_, -1) ? luaG_tostring(L_, -1).data() : luaG_typename(L_, -1).data()); | ||
115 | } | ||
116 | STACK_CHECK(L_, 0); | ||
117 | } | ||
118 | |||
119 | |||
120 | |||
121 | // ################################################################################################# | ||
122 | |||
77 | // only called from the master state | 123 | // only called from the master state |
78 | [[nodiscard]] Universe* Universe::Create(lua_State* const L_) | 124 | [[nodiscard]] Universe* Universe::Create(lua_State* const L_) |
79 | { | 125 | { |
@@ -125,7 +171,7 @@ Universe::Universe() | |||
125 | // Linked chains handling | 171 | // Linked chains handling |
126 | _U->selfdestructFirst = SELFDESTRUCT_END; | 172 | _U->selfdestructFirst = SELFDESTRUCT_END; |
127 | _U->initializeAllocatorFunction(L_); | 173 | _U->initializeAllocatorFunction(L_); |
128 | state::InitializeOnStateCreate(_U, L_); | 174 | _U->initializeOnStateCreate(L_); |
129 | _U->keepers.initialize(*_U, L_, _nbUserKeepers, _keepers_gc_threshold); | 175 | _U->keepers.initialize(*_U, L_, _nbUserKeepers, _keepers_gc_threshold); |
130 | STACK_CHECK(L_, 0); | 176 | STACK_CHECK(L_, 0); |
131 | 177 | ||
@@ -252,6 +298,37 @@ int Universe::InitializeFinalizer(lua_State* const L_) | |||
252 | 298 | ||
253 | // ################################################################################################# | 299 | // ################################################################################################# |
254 | 300 | ||
301 | void Universe::initializeOnStateCreate(lua_State* const L_) | ||
302 | { | ||
303 | STACK_CHECK_START_REL(L_, 1); // L_: settings | ||
304 | if (luaG_getfield(L_, -1, kOnStateCreate) != LuaType::NIL) { // L_: settings on_state_create|nil | ||
305 | LUA_ASSERT(L_, luaG_type(L_, -1) == LuaType::FUNCTION); // ensured by lanes.lua parameter validation | ||
306 | // make sure the function doesn't have upvalues | ||
307 | char const* _upname{ lua_getupvalue(L_, -1, 1) }; // L_: settings on_state_create upval? | ||
308 | if (_upname != nullptr) { // should be "" for C functions with upvalues if any | ||
309 | raise_luaL_error(L_, "%s with upvalues are forbidden", kOnStateCreate.data()); | ||
310 | } | ||
311 | // store C function pointer in an internal variable | ||
312 | lua_CFunction const _func{ lua_tocfunction(L_, -1) }; // L_: settings on_state_create | ||
313 | if (_func) { | ||
314 | onStateCreateFunc.emplace<lua_CFunction>(_func); | ||
315 | // remove this C function from the config table so that it doesn't cause problems | ||
316 | // when we transfer the config table in newly created Lua states | ||
317 | lua_pushnil(L_); // L_: settings on_state_create nil | ||
318 | luaG_setfield(L_, -3, kOnStateCreate); // L_: settings on_state_create | ||
319 | } else { | ||
320 | // the function is still in the config table | ||
321 | onStateCreateFunc.emplace<uintptr_t>(std::bit_cast<uintptr_t>(kOnStateCreate.data())); | ||
322 | } | ||
323 | } else { | ||
324 | LUA_ASSERT(L_, std::holds_alternative<std::nullptr_t>(onStateCreateFunc)); | ||
325 | }; | ||
326 | lua_pop(L_, 1); // L_: settings | ||
327 | STACK_CHECK(L_, 1); | ||
328 | } | ||
329 | |||
330 | // ################################################################################################# | ||
331 | |||
255 | lanes::AllocatorDefinition Universe::resolveAllocator(lua_State* const L_, std::string_view const& hint_) const | 332 | lanes::AllocatorDefinition Universe::resolveAllocator(lua_State* const L_, std::string_view const& hint_) const |
256 | { | 333 | { |
257 | lanes::AllocatorDefinition _ret{ protectedAllocator }; | 334 | lanes::AllocatorDefinition _ret{ protectedAllocator }; |
diff --git a/src/universe.h b/src/universe.h index 6ccdaca..6374648 100644 --- a/src/universe.h +++ b/src/universe.h | |||
@@ -84,7 +84,7 @@ class Universe | |||
84 | lua_CFunction provideAllocator{ nullptr }; | 84 | lua_CFunction provideAllocator{ nullptr }; |
85 | 85 | ||
86 | // after a state is created, this function will be called right after the bases libraries are loaded | 86 | // after a state is created, this function will be called right after the bases libraries are loaded |
87 | lua_CFunction onStateCreateFunc{ nullptr }; | 87 | std::variant<std::nullptr_t, uintptr_t, lua_CFunction> onStateCreateFunc; |
88 | 88 | ||
89 | // if allocator="protected" is found in the configuration settings, a wrapper allocator will protect all allocator calls with a mutex | 89 | // if allocator="protected" is found in the configuration settings, a wrapper allocator will protect all allocator calls with a mutex |
90 | // contains a mutex and the original allocator definition | 90 | // contains a mutex and the original allocator definition |
@@ -131,10 +131,12 @@ class Universe | |||
131 | Universe& operator=(Universe const&) = delete; | 131 | Universe& operator=(Universe const&) = delete; |
132 | Universe& operator=(Universe&&) = delete; | 132 | Universe& operator=(Universe&&) = delete; |
133 | 133 | ||
134 | void callOnStateCreate(lua_State* const L_, lua_State* const from_, LookupMode const mode_); | ||
134 | [[nodiscard]] static Universe* Create(lua_State* L_); | 135 | [[nodiscard]] static Universe* Create(lua_State* L_); |
135 | [[nodiscard]] static inline Universe* Get(lua_State* L_); | 136 | [[nodiscard]] static inline Universe* Get(lua_State* L_); |
136 | void initializeAllocatorFunction(lua_State* L_); | 137 | void initializeAllocatorFunction(lua_State* L_); |
137 | static int InitializeFinalizer(lua_State* L_); | 138 | static int InitializeFinalizer(lua_State* L_); |
139 | void initializeOnStateCreate(lua_State* const L_); | ||
138 | lanes::AllocatorDefinition resolveAllocator(lua_State* const L_, std::string_view const& hint_) const; | 140 | lanes::AllocatorDefinition resolveAllocator(lua_State* const L_, std::string_view const& hint_) const; |
139 | static inline void Store(lua_State* L_, Universe* U_); | 141 | static inline void Store(lua_State* L_, Universe* U_); |
140 | void terminateFreeRunningLanes(lua_State* L_, lua_Duration shutdownTimeout_, CancelOp op_); | 142 | void terminateFreeRunningLanes(lua_State* L_, lua_Duration shutdownTimeout_, CancelOp op_); |