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@@ -358,6 +358,7 @@
358 <td> 358 <td>
359 If provided, will be called in every created Lua state right after initializing the base libraries, with a single string argument, either <tt>"lane"</tt> or <tt>"keeper"</tt>.<br /> 359 If provided, will be called in every created Lua state right after initializing the base libraries, with a single string argument, either <tt>"lane"</tt> or <tt>"keeper"</tt>.<br />
360 If it is a C function, a C closure will be reconstructed in the created state from the C pointer. Lanes will raise an error if the function has upvalues.<br /> 360 If it is a C function, a C closure will be reconstructed in the created state from the C pointer. Lanes will raise an error if the function has upvalues.<br />
361 If it is a Lua function, it will be transfered normally before the call.<br />
361 Keeper states will call it as well, but only if it is a C function (<a href="#keepers">Keeper states</a> are not able to execute any user Lua code).<br /> 362 Keeper states will call it as well, but only if it is a C function (<a href="#keepers">Keeper states</a> are not able to execute any user Lua code).<br />
362 Typical usage is twofold: 363 Typical usage is twofold:
363 <ul> 364 <ul>
@@ -365,7 +366,6 @@
365 <li>Load some additional C functions in the global space (of course only a C function will be able to do this).</li> 366 <li>Load some additional C functions in the global space (of course only a C function will be able to do this).</li>
366 </ul> 367 </ul>
367 That way, all changes in the state can be properly taken into account when building the function lookup database. Default is <tt>nil</tt>.<br /> 368 That way, all changes in the state can be properly taken into account when building the function lookup database. Default is <tt>nil</tt>.<br />
368 If <tt>on_state_create()</tt> is a Lua function, it will be transfered normally before the call.<br />
369 </td> 369 </td>
370 </tr> 370 </tr>
371 371