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#ifndef __LANES_DEEP_H__
#define __LANES_DEEP_H__ 1
/*
* public 'deep' API to be used by external modules if they want to implement Lanes-aware userdata
* said modules will have to link against lanes (it is not really possible to separate the 'deep userdata' implementation from the rest of Lanes)
*/
#include "lua.h"
#include "platform.h"
#include "uniquekey.h"
// forwards
struct s_Universe;
typedef struct s_Universe Universe;
#if !defined LANES_API // when deep is compiled standalone outside Lanes
#if (defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC)
#define LANES_API __declspec(dllexport)
#else
#define LANES_API
#endif // (defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC)
#endif // LANES_API
enum eLookupMode
{
eLM_LaneBody, // send the lane body directly from the source to the destination lane
eLM_ToKeeper, // send a function from a lane to a keeper state
eLM_FromKeeper // send a function from a keeper state to a lane
};
typedef enum eLookupMode LookupMode;
enum eDeepOp
{
eDO_new,
eDO_delete,
eDO_metatable,
eDO_module,
};
typedef enum eDeepOp DeepOp;
typedef void* (*luaG_IdFunction)( lua_State* L, DeepOp op_);
// ################################################################################################
// crc64/we of string "DEEP_VERSION_1" generated at http://www.nitrxgen.net/hashgen/
static DECLARE_CONST_UNIQUE_KEY( DEEP_VERSION, 0x4f4eadf0accf6c73);
// should be used as header for full userdata
struct s_DeepPrelude
{
DECLARE_UNIQUE_KEY( magic); // must be filled by the Deep userdata idfunc that allocates it on eDO_new operation
// when stored in a keeper state, the full userdata doesn't have a metatable, so we need direct access to the idfunc
luaG_IdFunction idfunc;
// data is destroyed when refcount is 0
volatile int refcount;
};
typedef struct s_DeepPrelude DeepPrelude;
char const* push_deep_proxy( Universe* U, lua_State* L, DeepPrelude* prelude, LookupMode mode_);
void free_deep_prelude( lua_State* L, DeepPrelude* prelude_);
extern LANES_API int luaG_newdeepuserdata( lua_State* L, luaG_IdFunction idfunc);
extern LANES_API void* luaG_todeep( lua_State* L, luaG_IdFunction idfunc, int index);
#endif // __LANES_DEEP_H__
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