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|
/*
--
-- KEEPER.CPP
--
-- Keeper state logic
--
-- This code is read in for each "keeper state", which are the hidden, inter-
-- mediate data stores used by Lanes inter-state communication objects.
--
-- Author: Benoit Germain <bnt.germain@gmail.com>
--
-- C implementation replacement of the original keeper.lua
--
--[[
===============================================================================
Copyright (C) 2011-2024 Benoit Germain <bnt.germain@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
]]--
*/
#include "keeper.h"
#include "compat.h"
#include "state.h"
#include "tools.h"
#include "uniquekey.h"
#include "universe.h"
#include <algorithm>
#include <cassert>
// #################################################################################################
// Keeper implementation
// #################################################################################################
class keeper_fifo
{
public:
int first{ 1 };
int count{ 0 };
int limit{ -1 };
// a fifo full userdata has one uservalue, the table that holds the actual fifo contents
[[nodiscard]] static void* operator new([[maybe_unused]] size_t size_, KeeperState L_) noexcept { return lua_newuserdatauv<keeper_fifo>(L_, 1); }
// always embedded somewhere else or "in-place constructed" as a full userdata
// can't actually delete the operator because the compiler generates stack unwinding code that could call it in case of exception
static void operator delete([[maybe_unused]] void* p_, KeeperState L_) { LUA_ASSERT(L_, !"should never be called"); }
[[nodiscard]] static keeper_fifo* getPtr(lua_State* L, int idx_)
{
return lua_tofulluserdata<keeper_fifo>(L, idx_);
}
};
static constexpr int CONTENTS_TABLE{ 1 };
// #################################################################################################
// replaces the fifo ud by its uservalue on the stack
[[nodiscard]] static keeper_fifo* prepare_fifo_access(lua_State* L, int idx_)
{
keeper_fifo* const fifo{ keeper_fifo::getPtr(L, idx_) };
if (fifo != nullptr)
{
idx_ = lua_absindex(L, idx_);
STACK_GROW(L, 1);
// we can replace the fifo userdata in the stack without fear of it being GCed, there are other references around
lua_getiuservalue(L, idx_, CONTENTS_TABLE);
lua_replace(L, idx_);
}
return fifo;
}
// #################################################################################################
// in: nothing
// out: { first = 1, count = 0, limit = -1}
[[nodiscard]] static keeper_fifo* fifo_new(KeeperState L)
{
STACK_GROW(L, 2);
STACK_CHECK_START_REL(L, 0);
keeper_fifo* const fifo{ new (L) keeper_fifo{} };
STACK_CHECK(L, 1);
lua_newtable(L);
lua_setiuservalue(L, -2, CONTENTS_TABLE);
STACK_CHECK(L, 1);
return fifo;
}
// #################################################################################################
// in: expect fifo ... on top of the stack
// out: nothing, removes all pushed values from the stack
static void fifo_push(lua_State* L, keeper_fifo* fifo_, int count_)
{
int const idx{ lua_gettop(L) - count_ };
int const start{ fifo_->first + fifo_->count - 1 };
// pop all additional arguments, storing them in the fifo
for (int i = count_; i >= 1; --i)
{
// store in the fifo the value at the top of the stack at the specified index, popping it from the stack
lua_rawseti(L, idx, start + i);
}
fifo_->count += count_;
}
// #################################################################################################
// in: fifo
// out: ...|nothing
// expects exactly 1 value on the stack!
// currently only called with a count of 1, but this may change in the future
// function assumes that there is enough data in the fifo to satisfy the request
static void fifo_peek(lua_State* L, keeper_fifo* fifo_, int count_)
{
STACK_GROW(L, count_);
for (int i = 0; i < count_; ++i)
{
lua_rawgeti(L, 1, (fifo_->first + i));
}
}
// #################################################################################################
// in: fifo
// out: remove the fifo from the stack, push as many items as required on the stack (function assumes they exist in sufficient number)
static void fifo_pop( lua_State* L, keeper_fifo* fifo_, int count_)
{
LUA_ASSERT(L, lua_istable(L, -1));
int const fifo_idx{ lua_gettop(L) }; // ... fifotbl
// each iteration pushes a value on the stack!
STACK_GROW(L, count_ + 2);
// skip first item, we will push it last
for (int i = 1; i < count_; ++i)
{
int const at{ fifo_->first + i };
// push item on the stack
lua_rawgeti(L, fifo_idx, at); // ... fifotbl val
// remove item from the fifo
lua_pushnil(L); // ... fifotbl val nil
lua_rawseti(L, fifo_idx, at); // ... fifotbl val
}
// now process first item
{
int const at{ fifo_->first };
lua_rawgeti(L, fifo_idx, at); // ... fifotbl vals val
lua_pushnil(L); // ... fifotbl vals val nil
lua_rawseti(L, fifo_idx, at); // ... fifotbl vals val
lua_replace(L, fifo_idx); // ... vals
}
// avoid ever-growing indexes by resetting each time we detect the fifo is empty
{
int const new_count{ fifo_->count - count_ };
fifo_->first = (new_count == 0) ? 1 : (fifo_->first + count_);
fifo_->count = new_count;
}
}
// #################################################################################################
// in: linda_ud expected at stack slot idx
// out: fifos[ud]
// crc64/we of string "FIFOS_KEY" generated at http://www.nitrxgen.net/hashgen/
static constexpr RegistryUniqueKey FIFOS_KEY{ 0xDCE50BBC351CD465ull };
static void push_table(lua_State* L, int idx_)
{
STACK_GROW(L, 5);
STACK_CHECK_START_REL(L, 0);
idx_ = lua_absindex(L, idx_);
FIFOS_KEY.pushValue(L); // ud fifos
lua_pushvalue(L, idx_); // ud fifos ud
lua_rawget(L, -2); // ud fifos fifos[ud]
STACK_CHECK(L, 2);
if (lua_isnil(L, -1))
{
lua_pop(L, 1); // ud fifos
// add a new fifos table for this linda
lua_newtable(L); // ud fifos fifos[ud]
lua_pushvalue(L, idx_); // ud fifos fifos[ud] ud
lua_pushvalue(L, -2); // ud fifos fifos[ud] ud fifos[ud]
lua_rawset(L, -4); // ud fifos fifos[ud]
}
lua_remove(L, -2); // ud fifos[ud]
STACK_CHECK(L, 1);
}
// #################################################################################################
int keeper_push_linda_storage(Universe* U, DestState L, void* ptr_, uintptr_t magic_)
{
Keeper* const K{ which_keeper(U->keepers, magic_) };
SourceState const KL{ K ? K->L : nullptr };
if (KL == nullptr)
return 0;
STACK_GROW(KL, 4); // KEEPER MAIN
STACK_CHECK_START_REL(KL, 0);
FIFOS_KEY.pushValue(KL); // fifos
lua_pushlightuserdata(KL, ptr_); // fifos ud
lua_rawget(KL, -2); // fifos storage
lua_remove(KL, -2); // storage
if (!lua_istable(KL, -1))
{
lua_pop(KL, 1); //
STACK_CHECK(KL, 0);
return 0;
}
// move data from keeper to destination state
STACK_GROW(L, 5);
STACK_CHECK_START_REL(L, 0);
lua_newtable(L); // out
InterCopyContext c{ U, L, KL, {}, {}, {}, LookupMode::FromKeeper, {} };
lua_pushnil(KL); // storage nil
while (lua_next(KL, -2)) // storage key fifo
{
keeper_fifo* fifo = prepare_fifo_access(KL, -1); // storage key fifotbl
lua_pushvalue(KL, -2); // storage key fifotbl key
std::ignore = c.inter_move(1); // storage key fifotbl // out key
STACK_CHECK(L, 2);
lua_newtable(L); // out key keyout
std::ignore = c.inter_move(1); // storage key // out key keyout fifotbl
lua_pushinteger(L, fifo->first); // out key keyout fifotbl first
STACK_CHECK(L, 5);
lua_setfield(L, -3, "first"); // out key keyout fifotbl
lua_pushinteger(L, fifo->count); // out key keyout fifobtl count
STACK_CHECK(L, 5);
lua_setfield(L, -3, "count"); // out key keyout fifotbl
lua_pushinteger(L, fifo->limit); // out key keyout fifotbl limit
STACK_CHECK(L, 5);
lua_setfield(L, -3, "limit"); // out key keyout fifotbl
lua_setfield(L, -2, "fifo"); // out key keyout
lua_rawset(L, -3); // out
STACK_CHECK(L, 1);
}
STACK_CHECK(L, 1);
lua_pop(KL, 1); //
STACK_CHECK(KL, 0);
return 1;
}
// #################################################################################################
// in: linda_ud
int keepercall_clear(lua_State* L)
{
STACK_GROW(L, 3);
STACK_CHECK_START_REL(L, 0);
FIFOS_KEY.pushValue(L); // ud fifos
lua_pushvalue(L, 1); // ud fifos ud
lua_pushnil(L); // ud fifos ud nil
lua_rawset(L, -3); // ud fifos
lua_pop(L, 1); // ud
STACK_CHECK(L, 0);
return 0;
}
// #################################################################################################
// in: linda_ud, key, ...
// out: true|false
int keepercall_send(lua_State* L)
{
int const n{ lua_gettop(L) - 2 };
push_table(L, 1); // ud key ... fifos
// get the fifo associated to this key in this linda, create it if it doesn't exist
lua_pushvalue(L, 2); // ud key ... fifos key
lua_rawget(L, -2); // ud key ... fifos fifo
if (lua_isnil(L, -1))
{
lua_pop(L, 1); // ud key ... fifos
std::ignore = fifo_new(KeeperState{ L }); // ud key ... fifos fifo
lua_pushvalue(L, 2); // ud key ... fifos fifo key
lua_pushvalue(L, -2); // ud key ... fifos fifo key fifo
lua_rawset(L, -4); // ud key ... fifos fifo
}
lua_remove(L, -2); // ud key ... fifo
keeper_fifo* fifo{ keeper_fifo::getPtr(L, -1) };
if (fifo->limit >= 0 && fifo->count + n > fifo->limit)
{
lua_settop(L, 0); //
lua_pushboolean(L, 0); // false
}
else
{
fifo = prepare_fifo_access(L, -1); // ud fifotbl
lua_replace(L, 2); // ud fifotbl ...
fifo_push(L, fifo, n); // ud fifotbl
lua_settop(L, 0); //
lua_pushboolean(L, 1); // true
}
return 1;
}
// #################################################################################################
// in: linda_ud, key [, key]?
// out: (key, val) or nothing
int keepercall_receive(lua_State* L)
{
int const top{ lua_gettop(L) };
push_table(L, 1); // ud keys fifos
lua_replace(L, 1); // fifos keys
for (int i = 2; i <= top; ++i)
{
lua_pushvalue(L, i); // fifos keys key[i]
lua_rawget(L, 1); // fifos keys fifo
keeper_fifo* const fifo{ prepare_fifo_access(L, -1) }; // fifos keys fifotbl
if (fifo != nullptr && fifo->count > 0)
{
fifo_pop(L, fifo, 1); // fifos keys val
if (!lua_isnil(L, -1))
{
lua_replace(L, 1); // val keys
lua_settop(L, i); // val keys key[i]
if (i != 2)
{
lua_replace(L, 2); // val key keys
lua_settop(L, 2); // val key
}
lua_insert(L, 1); // key, val
return 2;
}
}
lua_settop(L, top); // data keys
}
// nothing to receive
return 0;
}
// #################################################################################################
// in: linda_ud key mincount [maxcount]
int keepercall_receive_batched(lua_State* L)
{
int const min_count{ static_cast<int>(lua_tointeger(L, 3)) };
if (min_count > 0)
{
int const max_count{ static_cast<int>(luaL_optinteger(L, 4, min_count)) };
lua_settop(L, 2); // ud key
lua_insert(L, 1); // key ud
push_table(L, 2); // key ud fifos
lua_remove(L, 2); // key fifos
lua_pushvalue(L, 1); // key fifos key
lua_rawget(L, 2); // key fifos fifo
lua_remove(L, 2); // key fifo
keeper_fifo* const fifo{ prepare_fifo_access(L, 2) }; // key fifotbl
if (fifo != nullptr && fifo->count >= min_count)
{
fifo_pop(L, fifo, std::min( max_count, fifo->count)); // key ...
}
else
{
lua_settop(L, 0); //
}
return lua_gettop(L);
}
else
{
return 0;
}
}
// #################################################################################################
// in: linda_ud key n
// out: true or nil
int keepercall_limit(lua_State* L)
{
int const limit{ static_cast<int>(lua_tointeger(L, 3)) };
push_table(L, 1); // ud key n fifos
lua_replace(L, 1); // fifos key n
lua_pop(L, 1); // fifos key
lua_pushvalue(L, -1); // fifos key key
lua_rawget(L, -3); // fifos key fifo|nil
keeper_fifo* fifo{ keeper_fifo::getPtr(L, -1) };
if (fifo == nullptr)
{ // fifos key nil
lua_pop(L, 1); // fifos key
fifo = fifo_new(KeeperState{ L }); // fifos key fifo
lua_rawset(L, -3); // fifos
}
// remove any clutter on the stack
lua_settop(L, 0);
// return true if we decide that blocked threads waiting to write on that key should be awakened
// this is the case if we detect the key was full but it is no longer the case
if (
((fifo->limit >= 0) && (fifo->count >= fifo->limit)) // the key was full if limited and count exceeded the previous limit
&& ((limit < 0) || (fifo->count < limit)) // the key is not full if unlimited or count is lower than the new limit
)
{
lua_pushboolean(L, 1); // true
}
// set the new limit
fifo->limit = limit;
// return 0 or 1 value
return lua_gettop(L);
}
// #################################################################################################
// in: linda_ud key [[val] ...]
//out: true if the linda was full but it's no longer the case, else nothing
int keepercall_set(lua_State* L)
{
bool should_wake_writers{ false };
STACK_GROW(L, 6);
// retrieve fifos associated with the linda
push_table(L, 1); // ud key [val [, ...]] fifos
lua_replace(L, 1); // fifos key [val [, ...]]
// make sure we have a value on the stack
if (lua_gettop(L) == 2) // fifos key
{
lua_pushvalue(L, -1); // fifos key key
lua_rawget(L, 1); // fifos key fifo|nil
// empty the fifo for the specified key: replace uservalue with a virgin table, reset counters, but leave limit unchanged!
keeper_fifo* const fifo{ keeper_fifo::getPtr(L, -1) };
if (fifo != nullptr) // might be nullptr if we set a nonexistent key to nil
{ // fifos key fifo
if (fifo->limit < 0) // fifo limit value is the default (unlimited): we can totally remove it
{
lua_pop(L, 1); // fifos key
lua_pushnil(L); // fifos key nil
lua_rawset(L, -3); // fifos
}
else
{
// we create room if the fifo was full but it is no longer the case
should_wake_writers = (fifo->limit > 0) && (fifo->count >= fifo->limit);
lua_remove(L, -2); // fifos fifo
lua_newtable(L); // fifos fifo {}
lua_setiuservalue(L, -2, CONTENTS_TABLE); // fifos fifo
fifo->first = 1;
fifo->count = 0;
}
}
}
else // set/replace contents stored at the specified key?
{
int const count{ lua_gettop(L) - 2 }; // number of items we want to store
lua_pushvalue(L, 2); // fifos key [val [, ...]] key
lua_rawget(L, 1); // fifos key [val [, ...]] fifo|nil
keeper_fifo* fifo{ keeper_fifo::getPtr(L, -1) };
if (fifo == nullptr) // can be nullptr if we store a value at a new key
{ // fifos key [val [, ...]] nil
// no need to wake writers in that case, because a writer can't wait on an inexistent key
lua_pop(L, 1); // fifos key [val [, ...]]
std::ignore = fifo_new(KeeperState{ L }); // fifos key [val [, ...]] fifo
lua_pushvalue(L, 2); // fifos key [val [, ...]] fifo key
lua_pushvalue(L, -2); // fifos key [val [, ...]] fifo key fifo
lua_rawset(L, 1); // fifos key [val [, ...]] fifo
}
else // the fifo exists, we just want to update its contents
{ // fifos key [val [, ...]] fifo
// we create room if the fifo was full but it is no longer the case
should_wake_writers = (fifo->limit > 0) && (fifo->count >= fifo->limit) && (count < fifo->limit);
// empty the fifo for the specified key: replace uservalue with a virgin table, reset counters, but leave limit unchanged!
lua_newtable(L); // fifos key [val [, ...]] fifo {}
lua_setiuservalue(L, -2, CONTENTS_TABLE); // fifos key [val [, ...]] fifo
fifo->first = 1;
fifo->count = 0;
}
fifo = prepare_fifo_access(L, -1); // fifos key [val [, ...]] fifotbl
// move the fifo below the values we want to store
lua_insert(L, 3); // fifos key fifotbl [val [, ...]]
fifo_push(L, fifo, count); // fifos key fifotbl
}
return should_wake_writers ? (lua_pushboolean(L, 1), 1) : 0;
}
// #################################################################################################
// in: linda_ud key [count]
// out: at most <count> values
int keepercall_get(lua_State* L)
{
int count{ 1 };
if (lua_gettop(L) == 3) // ud key count
{
count = static_cast<int>(lua_tointeger(L, 3));
lua_pop(L, 1); // ud key
}
push_table(L, 1); // ud key fifos
lua_replace(L, 1); // fifos key
lua_rawget(L, 1); // fifos fifo
keeper_fifo* const fifo{ prepare_fifo_access(L, -1) }; // fifos fifotbl
if (fifo != nullptr && fifo->count > 0)
{
lua_remove(L, 1); // fifotbl
count = std::min(count, fifo->count);
// read <count> value off the fifo
fifo_peek(L, fifo, count); // fifotbl ...
return count;
}
// no fifo was ever registered for this key, or it is empty
return 0;
}
// #################################################################################################
// in: linda_ud [, key [, ...]]
int keepercall_count(lua_State* L)
{
push_table(L, 1); // ud keys fifos
switch (lua_gettop(L))
{
// no key is specified: return a table giving the count of all known keys
case 2: // ud fifos
lua_newtable(L); // ud fifos out
lua_replace(L, 1); // out fifos
lua_pushnil(L); // out fifos nil
while (lua_next(L, 2)) // out fifos key fifo
{
keeper_fifo* const fifo{ keeper_fifo::getPtr(L, -1) };
lua_pop(L, 1); // out fifos key
lua_pushvalue(L, -1); // out fifos key key
lua_pushinteger(L, fifo->count); // out fifos key key count
lua_rawset(L, -5); // out fifos key
}
lua_pop(L, 1); // out
break;
// 1 key is specified: return its count
case 3: // ud key fifos
lua_replace(L, 1); // fifos key
lua_rawget(L, -2); // fifos fifo|nil
if (lua_isnil(L, -1)) // the key is unknown
{ // fifos nil
lua_remove(L, -2); // nil
}
else // the key is known
{ // fifos fifo
keeper_fifo* const fifo{ keeper_fifo::getPtr(L, -1) };
lua_pushinteger(L, fifo->count); // fifos fifo count
lua_replace(L, -3); // count fifo
lua_pop(L, 1); // count
}
break;
// a variable number of keys is specified: return a table of their counts
default: // ud keys fifos
lua_newtable(L); // ud keys... fifos out
lua_replace(L, 1); // out keys... fifos
// shifts all keys up in the stack. potentially slow if there are a lot of them, but then it should be bearable
lua_insert(L, 2); // out fifos keys...
while (lua_gettop(L) > 2)
{
lua_pushvalue(L, -1); // out fifos keys... key
lua_rawget(L, 2); // out fifos keys... fifo|nil
keeper_fifo* const fifo{ keeper_fifo::getPtr(L, -1) };
lua_pop(L, 1); // out fifos keys...
if (fifo != nullptr) // the key is known
{
lua_pushinteger(L, fifo->count); // out fifos keys... count
lua_rawset(L, 1); // out fifos keys...
}
else // the key is unknown
{
lua_pop(L, 1); // out fifos keys...
}
} // all keys are exhausted // out fifos
lua_pop(L, 1); // out
}
LUA_ASSERT(L, lua_gettop(L) == 1);
return 1;
}
// #################################################################################################
// Keeper API, accessed from linda methods
// #################################################################################################
/*---=== Keeper states ===---
*/
/*
* Pool of keeper states
*
* Access to keeper states is locked (only one OS thread at a time) so the
* bigger the pool, the less chances of unnecessary waits. Lindas map to the
* keepers randomly, by a hash.
*/
// called as __gc for the keepers array userdata
void close_keepers(Universe* U)
{
if (U->keepers != nullptr)
{
int nbKeepers = U->keepers->nb_keepers;
// NOTE: imagine some keeper state N+1 currently holds a linda that uses another keeper N, and a _gc that will make use of it
// when keeper N+1 is closed, object is GCed, linda operation is called, which attempts to acquire keeper N, whose Lua state no longer exists
// in that case, the linda operation should do nothing. which means that these operations must check for keeper acquisition success
// which is early-outed with a U->keepers->nbKeepers null-check
U->keepers->nb_keepers = 0;
for (int i = 0; i < nbKeepers; ++i)
{
lua_State* K = U->keepers->keeper_array[i].L;
U->keepers->keeper_array[i].L = KeeperState{ nullptr };
if (K != nullptr)
{
lua_close(K);
}
else
{
// detected partial init: destroy only the mutexes that got initialized properly
nbKeepers = i;
}
}
for (int i = 0; i < nbKeepers; ++i)
{
U->keepers->keeper_array[i].~Keeper();
}
// free the keeper bookkeeping structure
U->internal_allocator.free(U->keepers, sizeof(Keepers) + (nbKeepers - 1) * sizeof(Keeper));
U->keepers = nullptr;
}
}
// #################################################################################################
/*
* Initialize keeper states
*
* If there is a problem, returns nullptr and pushes the error message on the stack
* else returns the keepers bookkeeping structure.
*
* Note: Any problems would be design flaws; the created Lua state is left
* unclosed, because it does not really matter. In production code, this
* function never fails.
* settings table is expected at position 1 on the stack
*/
void init_keepers(Universe* U, lua_State* L)
{
LUA_ASSERT(L, lua_gettop(L) == 1 && lua_istable(L, 1));
STACK_CHECK_START_REL(L, 0); // L K
lua_getfield(L, 1, "nb_keepers"); // settings nb_keepers
int const nb_keepers{ static_cast<int>(lua_tointeger(L, -1)) };
lua_pop(L, 1); // settings
if (nb_keepers < 1)
{
luaL_error(L, "Bad number of keepers (%d)", nb_keepers); // doesn't return
}
STACK_CHECK(L, 0);
lua_getfield(L, 1, "keepers_gc_threshold"); // settings keepers_gc_threshold
int const keepers_gc_threshold{ static_cast<int>(lua_tointeger(L, -1)) };
lua_pop(L, 1); // settings
STACK_CHECK(L, 0);
// Keepers contains an array of 1 Keeper, adjust for the actual number of keeper states
{
size_t const bytes = sizeof(Keepers) + (nb_keepers - 1) * sizeof(Keeper);
U->keepers = static_cast<Keepers*>(U->internal_allocator.alloc(bytes));
if (U->keepers == nullptr)
{
luaL_error(L, "init_keepers() failed while creating keeper array; out of memory"); // doesn't return
}
U->keepers->Keepers::Keepers();
U->keepers->gc_threshold = keepers_gc_threshold;
U->keepers->nb_keepers = nb_keepers;
for (int i = 0; i < nb_keepers; ++i)
{
U->keepers->keeper_array[i].Keeper::Keeper();
}
}
for (int i = 0; i < nb_keepers; ++i) // settings
{
// note that we will leak K if we raise an error later
KeeperState const K{ create_state(U, L) };
if (K == nullptr)
{
luaL_error(L, "init_keepers() failed while creating keeper states; out of memory"); // doesn't return
}
U->keepers->keeper_array[i].L = K;
if (U->keepers->gc_threshold >= 0)
{
lua_gc(K, LUA_GCSTOP, 0);
}
STACK_CHECK_START_ABS(K, 0);
// copy the universe pointer in the keeper itself
universe_store(K, U);
STACK_CHECK(K, 0);
// make sure 'package' is initialized in keeper states, so that we have require()
// this because this is needed when transferring deep userdata object
luaL_requiref(K, "package", luaopen_package, 1); // settings package
lua_pop(K, 1); // settings
STACK_CHECK(K, 0);
serialize_require(DEBUGSPEW_PARAM_COMMA(U) K);
STACK_CHECK(K, 0);
// copy package.path and package.cpath from the source state (TODO: use _R._LOADED.package instead of _G.package)
lua_getglobal(L, "package"); // settings package
if (!lua_isnil(L, -1))
{
// when copying with mode LookupMode::ToKeeper, error message is pushed at the top of the stack, not raised immediately
InterCopyContext c{ U, DestState{ K }, SourceState{ L }, {}, SourceIndex{ lua_absindex(L, -1) }, {}, LookupMode::ToKeeper, {} };
if (c.inter_copy_package() != InterCopyResult::Success)
{
// if something went wrong, the error message is at the top of the stack
lua_remove(L, -2); // settings error_msg
raise_lua_error(L);
}
}
lua_pop(L, 1); // settings
STACK_CHECK(L, 0);
STACK_CHECK(K, 0);
// attempt to call on_state_create(), if we have one and it is a C function
// (only support a C function because we can't transfer executable Lua code in keepers)
// will raise an error in L in case of problem
call_on_state_create(U, K, L, LookupMode::ToKeeper);
// to see VM name in Decoda debugger
lua_pushfstring(K, "Keeper #%d", i + 1); // "Keeper #n"
lua_setglobal(K, "decoda_name"); //
// create the fifos table in the keeper state
FIFOS_KEY.setValue(K, [](lua_State* L) { lua_newtable(L); });
STACK_CHECK(K, 0);
}
STACK_CHECK(L, 0);
}
// #################################################################################################
// should be called only when inside a keeper_acquire/keeper_release pair (see Linda::ProtectedCall)
Keeper* which_keeper(Keepers* keepers_, uintptr_t magic_)
{
int const nbKeepers{ keepers_->nb_keepers };
if (nbKeepers)
{
unsigned int i = (unsigned int) ((magic_ >> KEEPER_MAGIC_SHIFT) % nbKeepers);
return &keepers_->keeper_array[i];
}
return nullptr;
}
// #################################################################################################
Keeper* keeper_acquire(Keepers* keepers_, uintptr_t magic_)
{
int const nbKeepers{ keepers_->nb_keepers };
// can be 0 if this happens during main state shutdown (lanes is being GC'ed -> no keepers)
if (nbKeepers)
{
/*
* Any hashing will do that maps pointers to 0..GNbKeepers-1
* consistently.
*
* Pointers are often aligned by 8 or so - ignore the low order bits
* have to cast to unsigned long to avoid compilation warnings about loss of data when converting pointer-to-integer
*/
unsigned int i = (unsigned int)((magic_ >> KEEPER_MAGIC_SHIFT) % nbKeepers);
Keeper* K = &keepers_->keeper_array[i];
K->m_mutex.lock();
//++ K->count;
return K;
}
return nullptr;
}
// #################################################################################################
void keeper_release(Keeper* K)
{
//-- K->count;
if (K)
{
K->m_mutex.unlock();
}
}
// #################################################################################################
void keeper_toggle_nil_sentinels(lua_State* L, int val_i_, LookupMode const mode_)
{
int const n{ lua_gettop(L) };
for (int i = val_i_; i <= n; ++i)
{
if (mode_ == LookupMode::ToKeeper)
{
if (lua_isnil(L, i))
{
NIL_SENTINEL.pushKey(L);
lua_replace(L, i);
}
}
else
{
if (NIL_SENTINEL.equals(L, i))
{
lua_pushnil(L);
lua_replace(L, i);
}
}
}
}
// #################################################################################################
/*
* Call a function ('func_name') in the keeper state, and pass on the returned
* values to 'L'.
*
* 'linda': deep Linda pointer (used only as a unique table key, first parameter)
* 'starting_index': first of the rest of parameters (none if 0)
*
* Returns: number of return values (pushed to 'L'), unset in case of error
*/
KeeperCallResult keeper_call(Universe* U, KeeperState K, keeper_api_t func_, lua_State* L, void* linda, int starting_index)
{
KeeperCallResult result;
int const args{ starting_index ? (lua_gettop(L) - starting_index + 1) : 0 };
int const top_K{ lua_gettop(K) };
// if we didn't do anything wrong, the keeper stack should be clean
LUA_ASSERT(L, lua_gettop(K) == 0);
STACK_GROW(K, 2);
PUSH_KEEPER_FUNC(K, func_); // func_
lua_pushlightuserdata(K, linda); // func_ linda
if (
(args == 0) ||
(InterCopyContext{ U, DestState{ K }, SourceState{ L }, {}, {}, {}, LookupMode::ToKeeper, {} }.inter_copy(args) == InterCopyResult::Success)
)
{ // func_ linda args...
lua_call(K, 1 + args, LUA_MULTRET); // result...
int const retvals{ lua_gettop(K) - top_K };
// note that this can raise a luaL_error while the keeper state (and its mutex) is acquired
// this may interrupt a lane, causing the destruction of the underlying OS thread
// after this, another lane making use of this keeper can get an error code from the mutex-locking function
// when attempting to grab the mutex again (WINVER <= 0x400 does this, but locks just fine, I don't know about pthread)
if (
(retvals == 0) ||
(InterCopyContext{ U, DestState{ L }, SourceState{ K }, {}, {}, {}, LookupMode::FromKeeper, {} }.inter_move(retvals) == InterCopyResult::Success)
) // K->L
{
result.emplace(retvals);
}
}
// whatever happens, restore the stack to where it was at the origin
lua_settop(K, top_K);
// don't do this for this particular function, as it is only called during Linda destruction, and we don't want to raise an error, ever
if (func_ != KEEPER_API(clear)) [[unlikely]]
{
// since keeper state GC is stopped, let's run a step once in a while if required
int const gc_threshold{ U->keepers->gc_threshold };
if (gc_threshold == 0) [[unlikely]]
{
lua_gc(K, LUA_GCSTEP, 0);
}
else if (gc_threshold > 0) [[likely]]
{
int const gc_usage{ lua_gc(K, LUA_GCCOUNT, 0) };
if (gc_usage >= gc_threshold)
{
lua_gc(K, LUA_GCCOLLECT, 0);
int const gc_usage_after{ lua_gc(K, LUA_GCCOUNT, 0) };
if (gc_usage_after > gc_threshold) [[unlikely]]
{
luaL_error(L, "Keeper GC threshold is too low, need at least %d", gc_usage_after);
}
}
}
}
return result;
}
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