blob: 6ca4ad48601990d68913359d0e0ff8b7469d1a98 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
#if !defined( __keeper_h__)
#define __keeper_h__ 1
struct s_Keeper
{
MUTEX_T keeper_cs;
lua_State* L;
//int count;
};
struct s_Keepers
{
int nb_keepers;
struct s_Keeper keeper_array[1];
};
void init_keepers( struct s_Universe* U, lua_State* L);
void close_keepers( struct s_Universe* U, lua_State* L);
struct s_Keeper* keeper_acquire( struct s_Keepers* keepers_, unsigned long magic_);
#define KEEPER_MAGIC_SHIFT 3
void keeper_release( struct s_Keeper* K);
void keeper_toggle_nil_sentinels( lua_State* L, int _val_i, enum eLookupMode const mode_);
int keeper_push_linda_storage( struct s_Universe* U, lua_State* L, void* ptr, unsigned long magic_);
#define NIL_SENTINEL ((void*)keeper_toggle_nil_sentinels)
typedef lua_CFunction keeper_api_t;
#define KEEPER_API( _op) keepercall_ ## _op
#define PUSH_KEEPER_FUNC lua_pushcfunction
// lua_Cfunctions to run inside a keeper state (formerly implemented in Lua)
int keepercall_clear( lua_State* L);
int keepercall_send( lua_State* L);
int keepercall_receive( lua_State* L);
int keepercall_receive_batched( lua_State* L);
int keepercall_limit( lua_State* L);
int keepercall_get( lua_State* L);
int keepercall_set( lua_State* L);
int keepercall_count( lua_State* L);
int keeper_call( struct s_Universe* U, lua_State* K, keeper_api_t _func, lua_State* L, void* linda, uint_t starting_index);
#endif // __keeper_h__
|