summaryrefslogtreecommitdiff
path: root/src/lanes.c
blob: 931af989fbe97bc4ca5a0c31599910592d13c967 (plain)
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/*
 * LANES.C   	                          Copyright (c) 2007-08, Asko Kauppi
 *
 * Multithreading in Lua.
 * 
 * History:
 *      See CHANGES
 *
 * Platforms (tested internally):
 *      OS X (10.5.7 PowerPC/Intel)
 *      Linux x86 (Ubuntu 8.04)
 *      Win32 (Windows XP Home SP2, Visual C++ 2005/2008 Express)
 *
 * Platforms (tested externally):
 *      Win32 (MSYS) by Ross Berteig.
 *
 * Platforms (testers appreciated):
 *      Win64 - should work???
 *      Linux x64 - should work
 *      FreeBSD - should work
 *      QNX - porting shouldn't be hard
 *      Sun Solaris - porting shouldn't be hard
 *
 * References:
 *      "Porting multithreaded applications from Win32 to Mac OS X":
 *      <http://developer.apple.com/macosx/multithreadedprogramming.html>
 *
 *      Pthreads:
 *      <http://vergil.chemistry.gatech.edu/resources/programming/threads.html>
 *
 *      MSDN: <http://msdn2.microsoft.com/en-us/library/ms686679.aspx>
 *
 *      <http://ridiculousfish.com/blog/archives/2007/02/17/barrier>
 *
 * Defines:
 *      -DLINUX_SCHED_RR: all threads are lifted to SCHED_RR category, to
 *          allow negative priorities (-2,-1) be used. Even without this,
 *          using priorities will require 'sudo' privileges on Linux.
 *
 *		-DUSE_PTHREAD_TIMEDJOIN: use 'pthread_timedjoin_np()' for waiting
 *          for threads with a timeout. This changes the thread cleanup
 *          mechanism slightly (cleans up at the join, not once the thread
 *          has finished). May or may not be a good idea to use it.
 *          Available only in selected operating systems (Linux).
 *
 * Bugs:
 *
 * To-do:
 *
 * Make waiting threads cancelable.
 *      ...
 */

char const* VERSION = "3.1.3";

/*
===============================================================================

Copyright (C) 2007-10 Asko Kauppi <akauppi@gmail.com>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

===============================================================================
*/

#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>

#include "lua.h"
#include "lauxlib.h"

#include "threading.h"
#include "tools.h"
#include "keeper.h"

#if !((defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC))
# include <sys/time.h>
#endif

/* geteuid() */
#ifdef PLATFORM_LINUX
# include <unistd.h>
# include <sys/types.h>
#endif

/* Do you want full call stacks, or just the line where the error happened?
*
* TBD: The full stack feature does not seem to work (try 'make error').
*/
#define ERROR_FULL_STACK

// NOTE: values to be changed by either thread, during execution, without
//       locking, are marked "volatile"
//
struct s_lane {
	THREAD_T thread;
	//
	// M: sub-thread OS thread
	// S: not used

	lua_State *L;
	//
	// M: prepares the state, and reads results
	// S: while S is running, M must keep out of modifying the state

	volatile enum e_status status;
	// 
	// M: sets to PENDING (before launching)
	// S: updates -> RUNNING/WAITING -> DONE/ERROR_ST/CANCELLED

	SIGNAL_T * volatile waiting_on;
	//
	// When status is WAITING, points on the linda's signal the thread waits on, else NULL

	volatile bool_t cancel_request;
	//
	// M: sets to FALSE, flags TRUE for cancel request
	// S: reads to see if cancel is requested

#if THREADWAIT_METHOD == THREADWAIT_CONDVAR
	SIGNAL_T done_signal_;
	//
	// M: Waited upon at lane ending  (if Posix with no PTHREAD_TIMEDJOIN)
	// S: sets the signal once cancellation is noticed (avoids a kill)

	MUTEX_T done_lock_;
	// 
	// Lock required by 'done_signal' condition variable, protecting
	// lane status changes to DONE/ERROR_ST/CANCELLED.
#endif // THREADWAIT_METHOD == THREADWAIT_CONDVAR

	volatile enum { 
		NORMAL,         // normal master side state
		KILLED          // issued an OS kill
	} mstatus;
	//
	// M: sets to NORMAL, if issued a kill changes to KILLED
	// S: not used

	struct s_lane * volatile selfdestruct_next;
	//
	// M: sets to non-NULL if facing lane handle '__gc' cycle but the lane
	//    is still running
	// S: cleans up after itself if non-NULL at lane exit
};

static bool_t cancel_test( lua_State *L );
static void cancel_error( lua_State *L );

#define CANCEL_TEST_KEY ((void*)cancel_test)    // used as registry key
#define CANCEL_ERROR ((void*)cancel_error)      // 'cancel_error' sentinel

/*
* registry[FINALIZER_REG_KEY] is either nil (no finalizers) or a table
* of functions that Lanes will call after the executing 'pcall' has ended.
*
* We're NOT using the GC system for finalizer mainly because providing the
* error (and maybe stack trace) parameters to the finalizer functions would
* anyways complicate that approach.
*/
#define FINALIZER_REG_KEY ((void*)LG_set_finalizer)

struct s_Linda;

#if 1
# define DEBUG_SIGNAL( msg, signal_ref ) /* */
#else
# define DEBUG_SIGNAL( msg, signal_ref ) \
    { int i; unsigned char *ptr; char buf[999]; \
      sprintf( buf, ">>> " msg ": %p\t", (signal_ref) ); \
      ptr= (unsigned char *)signal_ref; \
      for( i=0; i<sizeof(*signal_ref); i++ ) { \
        sprintf( strchr(buf,'\0'), "%02x %c ", ptr[i], ptr[i] ); \
      } \
      fprintf( stderr, "%s\n", buf ); \
    }
#endif

static bool_t thread_cancel( struct s_lane *s, double secs, bool_t force );


/*
* Push a table stored in registry onto Lua stack.
*
* If there is no existing table, create one if 'create' is TRUE.
* 
* Returns: TRUE if a table was pushed
*          FALSE if no table found, not created, and nothing pushed
*/
static bool_t push_registry_table( lua_State *L, void *key, bool_t create ) {

    STACK_GROW(L,3);
    
    lua_pushlightuserdata( L, key );
    lua_gettable( L, LUA_REGISTRYINDEX );
    
    if (lua_isnil(L,-1)) {
        lua_pop(L,1);

        if (!create) return FALSE;  // nothing pushed

        lua_newtable(L);
        lua_pushlightuserdata( L, key );
        lua_pushvalue(L,-2);    // duplicate of the table
        lua_settable( L, LUA_REGISTRYINDEX );
        
        // [-1]: table that's also bound in registry
    }
    return TRUE;    // table pushed
}


/*---=== Linda ===---
*/

/*
* Actual data is kept within a keeper state, which is hashed by the 's_Linda'
* pointer (which is same to all userdatas pointing to it).
*/
struct s_Linda {
    SIGNAL_T read_happened;
    SIGNAL_T write_happened;
};

static void linda_id( lua_State*, char const * const which);

#define lua_toLinda(L,n) ((struct s_Linda *)luaG_todeep( L, linda_id, n ))


static void check_key_types( lua_State *L, int _start, int _end)
{
	int i;
	for( i = _start; i <= _end; ++ i)
	{
		int t = lua_type( L, i);
		if( t == LUA_TBOOLEAN || t == LUA_TNUMBER || t == LUA_TSTRING || t == LUA_TLIGHTUSERDATA)
		{
			continue;
		}
		luaL_error( L, "argument #%d: invalid key type (not a boolean, string, number or light userdata)", i);
	}
}

/*
* bool= linda_send( linda_ud, [timeout_secs=-1,] key_num|str|bool|lightuserdata, ... )
*
* Send one or more values to a Linda. If there is a limit, all values must fit.
*
* Returns:  'true' if the value was queued
*           'false' for timeout (only happens when the queue size is limited)
*/
LUAG_FUNC( linda_send)
{
	struct s_Linda *linda = lua_toLinda( L, 1);
	bool_t ret;
	bool_t cancel = FALSE;
	int pushed;
	time_d timeout= -1.0;
	uint_t key_i = 2; // index of first key, if timeout not there

	luaL_argcheck( L, linda, 1, "expected a linda object!");

	if( lua_isnumber(L, 2))
	{
		timeout= SIGNAL_TIMEOUT_PREPARE( lua_tonumber(L,2) );
		++ key_i;
	}
	else if( lua_isnil( L, 2)) // alternate explicit "no timeout" by passing nil before the key
	{
		++ key_i;
	}

	// make sure the keys are of a valid type
	check_key_types( L, key_i, key_i);

	// make sure there is something to send
	if( (uint_t)lua_gettop( L) == key_i)
	{
		luaL_error( L, "no data to send");
	}

	// convert nils to some special non-nil sentinel in sent values
	keeper_toggle_nil_sentinels( L, key_i + 1, 1);

	STACK_GROW(L, 1);
	{
		struct s_Keeper *K = keeper_acquire( linda);
		lua_State *KL = K->L;    // need to do this for 'STACK_CHECK'
		STACK_CHECK( KL)
		for( ;;)
		{
			STACK_MID(KL, 0)
			pushed = keeper_call( KL, "send", L, linda, key_i);
			if( pushed < 0)
			{
				break;
			}
			ASSERT_L( pushed == 1);

			ret = lua_toboolean( L, -1);
			lua_pop( L, 1);

			if( ret)
			{
				// Wake up ALL waiting threads
				//
				SIGNAL_ALL( &linda->write_happened);
				break;

			}
			if( timeout == 0.0)
			{
				break;  /* no wait; instant timeout */
			}
			/* limit faced; push until timeout */

			cancel = cancel_test( L);   // testing here causes no delays
			if (cancel)
			{
				break;
			}

			// change status of lane to "waiting"
			{
				struct s_lane *s;
				enum e_status prev_status = ERROR_ST; // prevent 'might be used uninitialized' warnings
				STACK_GROW(L, 1);

				STACK_CHECK(L)
				lua_pushlightuserdata( L, CANCEL_TEST_KEY);
				lua_rawget( L, LUA_REGISTRYINDEX);
				s = lua_touserdata( L, -1);     // lightuserdata (true 's_lane' pointer) / nil
				lua_pop(L, 1);
				STACK_END(L,0)
				if( s)
				{
					prev_status = s->status;
					s->status = WAITING;
					ASSERT_L( s->waiting_on == NULL);
					s->waiting_on = &linda->read_happened;
				}
				// could not send because no room: wait until some data was read before trying again, or until timeout is reached
				if( !SIGNAL_WAIT( &linda->read_happened, &K->lock_, timeout))
				{
					if( s)
					{
						s->waiting_on = NULL;
						s->status = prev_status;
					}
					break;
				}
				if( s)
				{
					s->waiting_on = NULL;
					s->status = prev_status;
				}
			}
		}
		STACK_END( KL, 0)
		keeper_release( K);
	}

	// must trigger error after keeper state has been released
	if( pushed < 0)
	{
		luaL_error( L, "tried to copy unsupported types");
	}

	if( cancel)
		cancel_error( L);

	lua_pushboolean( L, ret);
	return 1;
}


/*
 * 2 modes of operation
 * [val, key]= linda_receive( linda_ud, [timeout_secs_num=-1], key_num|str|bool|lightuserdata [, ...] )
 * Consumes a single value from the Linda, in any key.
 * Returns: received value (which is consumed from the slot), and the key which had it

 * [val1, ... valCOUNT]= linda_receive( linda_ud, [timeout_secs_num=-1], linda.batched, key_num|str|bool|lightuserdata, min_COUNT[, max_COUNT])
 * Consumes between min_COUNT and max_COUNT values from the linda, from a single key.
 * returns the actual consumed values, or nil if there weren't enough values to consume
 *
 */
#define BATCH_SENTINEL "270e6c9d-280f-4983-8fee-a7ecdda01475"
LUAG_FUNC( linda_receive)
{
	struct s_Linda *linda = lua_toLinda( L, 1);
	int pushed, expected_pushed_min, expected_pushed_max;
	bool_t cancel = FALSE;
	char *keeper_receive;
	
	time_d timeout = -1.0;
	uint_t key_i = 2;

	luaL_argcheck( L, linda, 1, "expected a linda object!");

	if( lua_isnumber( L, 2))
	{
		timeout = SIGNAL_TIMEOUT_PREPARE( lua_tonumber( L, 2));
		++ key_i;
	}
	else if( lua_isnil( L, 2)) // alternate explicit "no timeout" by passing nil before the key
	{
		++ key_i;
	}

	// are we in batched mode?
	{
		int is_batched;
		lua_pushliteral( L, BATCH_SENTINEL);
		is_batched = lua_equal( L, key_i, -1);
		lua_pop( L, 1);
		if( is_batched)
		{
			// no need to pass linda.batched in the keeper state
			++ key_i;
			// make sure the keys are of a valid type
			check_key_types( L, key_i, key_i);
			// receive multiple values from a single slot
			keeper_receive = "receive_batched";
			// we expect a user-defined amount of return value
			expected_pushed_min = (int)luaL_checkinteger( L, key_i + 1);
			expected_pushed_max = (int)luaL_optinteger( L, key_i + 2, expected_pushed_min);
			if( expected_pushed_min > expected_pushed_max)
			{
				luaL_error( L, "batched min/max error");
			}
		}
		else
		{
			// make sure the keys are of a valid type
			check_key_types( L, key_i, lua_gettop( L));
			// receive a single value, checking multiple slots
			keeper_receive = "receive";
			// we expect a single (value, key) pair of returned values
			expected_pushed_min = expected_pushed_max = 2;
		}
	}

	{
		struct s_Keeper *K = keeper_acquire( linda);
		for( ;;)
		{
			// all arguments of receive() but the first are passed to the keeper's receive function
			pushed = keeper_call( K->L, keeper_receive, L, linda, key_i);
			if( pushed < 0)
			{
				break;
			}
			if( pushed > 0)
			{
				ASSERT_L( pushed >= expected_pushed_min && pushed <= expected_pushed_max);
				// replace sentinels with real nils
				keeper_toggle_nil_sentinels( L, lua_gettop( L) - pushed, 0);
				// To be done from within the 'K' locking area
				//
				SIGNAL_ALL( &linda->read_happened);
				break;

			}
			if( timeout == 0.0)
			{
				break;  /* instant timeout */
			}
			/* nothing received; wait until timeout */

			cancel = cancel_test( L);   // testing here causes no delays
			if( cancel)
			{
				break;
			}

			// change status of lane to "waiting"
			{
				struct s_lane *s;
				enum e_status prev_status = ERROR_ST; // prevent 'might be used uninitialized' warnings
				STACK_GROW(L,1);

				STACK_CHECK(L)
				lua_pushlightuserdata( L, CANCEL_TEST_KEY);
				lua_rawget( L, LUA_REGISTRYINDEX);
				s= lua_touserdata( L, -1);     // lightuserdata (true 's_lane' pointer) / nil
				lua_pop(L, 1);
				STACK_END(L, 0)
				if( s)
				{
					prev_status = s->status;
					s->status = WAITING;
					ASSERT_L( s->waiting_on == NULL);
					s->waiting_on = &linda->write_happened;
				}
				// not enough data to read: wakeup when data was sent, or when timeout is reached
				if( !SIGNAL_WAIT( &linda->write_happened, &K->lock_, timeout))
				{
					if( s)
					{
						s->waiting_on = NULL;
						s->status = prev_status;
					}
					break;
				}
				if( s)
				{
					s->waiting_on = NULL;
					s->status = prev_status;
				}
			}
		}
		keeper_release( K);
	}

	// must trigger error after keeper state has been released
	if( pushed < 0)
	{
		luaL_error( L, "tried to copy unsupported types");
	}

	if( cancel)
		cancel_error( L);

	return pushed;
}


/*
* = linda_set( linda_ud, key_num|str|bool|lightuserdata [,value] )
*
* Set a value to Linda.
* TODO: what do we do if we set to non-nil and limit is 0?
*
* Existing slot value is replaced, and possible queue entries removed.
*/
LUAG_FUNC( linda_set)
{
	struct s_Linda *linda = lua_toLinda( L, 1);
	bool_t has_value = !lua_isnil( L, 3);
	luaL_argcheck( L, linda, 1, "expected a linda object!");

	// make sure the key is of a valid type
	check_key_types( L, 2, 2);

	{
		int pushed;
		struct s_Keeper *K = keeper_acquire( linda);
		// no nil->sentinel toggling, we really clear the linda contents for the given key with a set()
		pushed = keeper_call( K->L, "set", L, linda, 2);
		if( pushed >= 0) // no error?
		{
			ASSERT_L( pushed == 0);

			/* Set the signal from within 'K' locking.
			*/
			if( has_value)
			{
				SIGNAL_ALL( &linda->write_happened);
			}
		}
		keeper_release( K);
		// must trigger error after keeper state has been released
		if( pushed < 0)
		{
			luaL_error( L, "tried to copy unsupported types");
		}
	}

	return 0;
}


/*
 * [val] = linda_count( linda_ud, [key [, ...]])
 *
 * Get a count of the pending elements in the specified keys
 */
LUAG_FUNC( linda_count)
{
	struct s_Linda *linda= lua_toLinda( L, 1);
	int pushed;

	luaL_argcheck( L, linda, 1, "expected a linda object!");
	// make sure the keys are of a valid type
	check_key_types( L, 2, lua_gettop( L));

	{
		struct s_Keeper *K = keeper_acquire( linda);
		pushed = keeper_call( K->L, "count", L, linda, 2);
		keeper_release( K);
		if( pushed < 0)
		{
			luaL_error( L, "tried to count an invalid key");
		}
	}
	return pushed;
}


/*
* [val]= linda_get( linda_ud, key_num|str|bool|lightuserdata )
*
* Get a value from Linda.
* TODO: add support to get multiple values?
*/
LUAG_FUNC( linda_get)
{
	struct s_Linda *linda= lua_toLinda( L, 1);
	int pushed;

	luaL_argcheck( L, linda, 1, "expected a linda object!");
	// make sure the key is of a valid type
	check_key_types( L, 2, 2);

	{
		struct s_Keeper *K = keeper_acquire( linda);
		pushed = keeper_call( K->L, "get", L, linda, 2);
		ASSERT_L( pushed==0 || pushed==1 );
		if( pushed > 0)
		{
			keeper_toggle_nil_sentinels( L, lua_gettop( L) - pushed, 0);
		}
		keeper_release(K);
		// must trigger error after keeper state has been released
		if( pushed < 0)
		{
			luaL_error( L, "tried to copy unsupported types");
		}
	}

	return pushed;
}


/*
* = linda_limit( linda_ud, key_num|str|bool|lightuserdata, uint [, ...] )
*
* Set limits to 1 or more Linda keys.
*/
LUAG_FUNC( linda_limit)
{
	struct s_Linda *linda= lua_toLinda( L, 1 );

	luaL_argcheck( L, linda, 1, "expected a linda object!");
	// make sure the key is of a valid type
	check_key_types( L, 2, 2);

	{
		struct s_Keeper *K = keeper_acquire( linda);
		int pushed = keeper_call( K->L, "limit", L, linda, 2);
		ASSERT_L( pushed <= 0); // either error or no return values
		keeper_release( K);
		// must trigger error after keeper state has been released
		if( pushed < 0)
		{
			luaL_error( L, "tried to copy unsupported types");
		}
	}

	return 0;
}


/*
* lightuserdata= linda_deep( linda_ud )
*
* Return the 'deep' userdata pointer, identifying the Linda.
*
* This is needed for using Lindas as key indices (timer system needs it);
* separately created proxies of the same underlying deep object will have
* different userdata and won't be known to be essentially the same deep one
* without this.
*/
LUAG_FUNC( linda_deep ) {
    struct s_Linda *linda= lua_toLinda( L, 1 );
    luaL_argcheck( L, linda, 1, "expected a linda object!");
    lua_pushlightuserdata( L, linda );      // just the address
    return 1;
}


/*
* string = linda:__tostring( linda_ud)
*
* Return the stringification of a linda
*
* Useful for concatenation or debugging purposes
*/
LUAG_FUNC( linda_tostring)
{
	char text[32];
	int len;
	struct s_Linda* linda = lua_toLinda( L, 1);
	luaL_argcheck( L, linda, 1, "expected a linda object!");
	len = sprintf( text, "linda: %p", linda);
	lua_pushlstring( L, text, len);
	return 1;
}


/*
* string = linda:__concat( a, b)
*
* Return the concatenation of a pair of items, one of them being a linda
*
* Useful for concatenation or debugging purposes
*/
LUAG_FUNC( linda_concat)
{
	struct s_Linda *linda1 = lua_toLinda( L, 1);
	struct s_Linda *linda2 = lua_toLinda( L, 2);
	// lua semantics should enforce that one of the parameters we got is a linda
	luaL_argcheck( L, linda1 || linda2, 1, "expected a linda object!");
	// replace the lindas by their string equivalents in the stack
	if ( linda1)
	{
		char text[32];
		int len = sprintf( text, "linda: %p", linda1);
		lua_pushlstring( L, text, len);
		lua_replace( L, 1);
	}
	if ( linda2)
	{
		char text[32];
		int len = sprintf( text, "linda: %p", linda2);
		lua_pushlstring( L, text, len);
		lua_replace( L, 2);
	}
	// concat the result
	lua_concat( L, 2);
	return 1;
}

/*
* Identity function of a shared userdata object.
* 
*   lightuserdata= linda_id( "new" [, ...] )
*   = linda_id( "delete", lightuserdata )
*
* Creation and cleanup of actual 'deep' objects. 'luaG_...' will wrap them into
* regular userdata proxies, per each state using the deep data.
*
*   tbl= linda_id( "metatable" )
*
* Returns a metatable for the proxy objects ('__gc' method not needed; will
* be added by 'luaG_...')
*
*   string= linda_id( "module")
*
* Returns the name of the module that a state should require
* in order to keep a handle on the shared library that exported the idfunc
*
*   = linda_id( str, ... )
*
* For any other strings, the ID function must not react at all. This allows
* future extensions of the system. 
*/
static void linda_id( lua_State *L, char const * const which)
{
    if (strcmp( which, "new" )==0)
    {
        struct s_Linda *s;

        /* The deep data is allocated separately of Lua stack; we might no
        * longer be around when last reference to it is being released.
        * One can use any memory allocation scheme.
        */
        s= (struct s_Linda *) malloc( sizeof(struct s_Linda) );
        ASSERT_L(s);

        SIGNAL_INIT( &s->read_happened );
        SIGNAL_INIT( &s->write_happened );

        lua_pushlightuserdata( L, s );
    }
    else if (strcmp( which, "delete" )==0)
    {
        struct s_Keeper *K;
        struct s_Linda *s= lua_touserdata(L,1);
        ASSERT_L(s);

        /* Clean associated structures in the keeper state.
        */
        K= keeper_acquire(s);
        if( K) // can be NULL if this happens during main state shutdown (lanes is GC'ed -> no keepers -> no need to cleanup)
        {
            keeper_call( K->L, "clear", L, s, 0 );
            keeper_release(K);
        }

        /* There aren't any lanes waiting on these lindas, since all proxies
        * have been gc'ed. Right?
        */
        SIGNAL_FREE( &s->read_happened );
        SIGNAL_FREE( &s->write_happened );
        free(s);
    }
    else if (strcmp( which, "metatable" )==0)
    {

        STACK_CHECK(L)
        lua_newtable(L);
        // metatable is its own index
        lua_pushvalue( L, -1);
        lua_setfield( L, -2, "__index");

        // protect metatable from external access
        lua_pushboolean( L, 0);
        lua_setfield( L, -2, "__metatable");

        lua_pushcfunction( L, LG_linda_tostring);
        lua_setfield( L, -2, "__tostring");

        lua_pushcfunction( L, LG_linda_concat);
        lua_setfield( L, -2, "__concat");

        //
        // [-1]: linda metatable
        lua_pushcfunction( L, LG_linda_send );
        lua_setfield( L, -2, "send" );

        lua_pushcfunction( L, LG_linda_receive );
        lua_setfield( L, -2, "receive" );

        lua_pushcfunction( L, LG_linda_limit );
        lua_setfield( L, -2, "limit" );

        lua_pushcfunction( L, LG_linda_set );
        lua_setfield( L, -2, "set" );
    
        lua_pushcfunction( L, LG_linda_count );
        lua_setfield( L, -2, "count" );
    
        lua_pushcfunction( L, LG_linda_get );
        lua_setfield( L, -2, "get" );

        lua_pushcfunction( L, LG_linda_deep );
        lua_setfield( L, -2, "deep" );

        lua_pushliteral( L, BATCH_SENTINEL);
        lua_setfield(L, -2, "batched");

        STACK_END(L,1)
    }
    else if( strcmp( which, "module") == 0)
    {
        // linda is a special case because we know lanes must be loaded from the main lua state
        // to be able to ever get here, so we know it will remain loaded as long a the main state is around
        // in other words, forever.
        lua_pushnil( L);
        // other idfuncs must push a string naming the module they come from
        //lua_pushliteral( L, "lua51-lanes");
    }
}

/*
 * ud = lanes.linda()
 *
 * returns a linda object
 */
LUAG_FUNC( linda)
{
	return luaG_deep_userdata( L, linda_id);
}


/*---=== Finalizer ===---
*/

//---
// void= finalizer( finalizer_func )
//
// finalizer_func( [err, stack_tbl] )
//
// Add a function that will be called when exiting the lane, either via
// normal return or an error.
//
LUAG_FUNC( set_finalizer )
{
    STACK_GROW(L,3);
    
    // Get the current finalizer table (if any)
    //
    push_registry_table( L, FINALIZER_REG_KEY, TRUE /*do create if none*/ );

    lua_pushinteger( L, lua_objlen(L,-1)+1 );
    lua_pushvalue( L, 1 );  // copy of the function
    lua_settable( L, -3 );
    
    lua_pop(L,1);
    return 0;
}


//---
// Run finalizers - if any - with the given parameters
//
// If 'rc' is nonzero, error message and stack index are available as:
//      [-1]: stack trace (table)
//      [-2]: error message (any type)
//
// Returns:
//      0 if finalizers were run without error (or there were none)
//      LUA_ERRxxx return code if any of the finalizers failed
//
// TBD: should we add stack trace on failing finalizer, wouldn't be hard..
//
static int run_finalizers( lua_State *L, int lua_rc )
{
    unsigned error_index, tbl_index;
    unsigned n;
    int rc= 0;
    
    if (!push_registry_table(L, FINALIZER_REG_KEY, FALSE /*don't create one*/))
        return 0;   // no finalizers

    tbl_index= lua_gettop(L);
    error_index= (lua_rc!=0) ? tbl_index-2 : 0;   // absolute indices

    STACK_GROW(L,4);

    // [-1]: { func [, ...] }
    //
    for( n= (unsigned int)lua_objlen(L,-1); n>0; n-- ) {
        unsigned args= 0;
        lua_pushinteger( L,n );
        lua_gettable( L, -2 );
        
        // [-1]: function
        // [-2]: finalizers table

        if (error_index) {
            lua_pushvalue( L, error_index );
            lua_pushvalue( L, error_index+1 );  // stack trace
            args= 2;
        }

        rc= lua_pcall( L, args, 0 /*retvals*/, 0 /*no errfunc*/ );
            //
            // LUA_ERRRUN / LUA_ERRMEM
    
        if (rc!=0) {
            // [-1]: error message
            //
            // If one finalizer fails, don't run the others. Return this
            // as the 'real' error, preceding that we could have had (or not)
            // from the actual code.
            //
            break;
        }
    }
    
    lua_remove(L,tbl_index);   // take finalizer table out of stack

    return rc;
}


/*---=== Threads ===---
*/

static MUTEX_T selfdestruct_cs;
    //
    // Protects modifying the selfdestruct chain

#define SELFDESTRUCT_END ((struct s_lane *)(-1))
    //
    // The chain is ended by '(struct s_lane*)(-1)', not NULL:
    //      'selfdestruct_first -> ... -> ... -> (-1)'

struct s_lane * volatile selfdestruct_first= SELFDESTRUCT_END;

/*
* Add the lane to selfdestruct chain; the ones still running at the end of the
* whole process will be cancelled.
*/
static void selfdestruct_add( struct s_lane *s ) {

    MUTEX_LOCK( &selfdestruct_cs );
    {
        assert( s->selfdestruct_next == NULL );

        s->selfdestruct_next= selfdestruct_first;
        selfdestruct_first= s;
    }
    MUTEX_UNLOCK( &selfdestruct_cs );
}

/*
* A free-running lane has ended; remove it from selfdestruct chain
*/
static bool_t selfdestruct_remove( struct s_lane *s )
{
    bool_t found = FALSE;
    MUTEX_LOCK( &selfdestruct_cs );
    {
        // Make sure (within the MUTEX) that we actually are in the chain
        // still (at process exit they will remove us from chain and then
        // cancel/kill).
        //
        if (s->selfdestruct_next != NULL) {
            struct s_lane **ref= (struct s_lane **) &selfdestruct_first;
    
            while( *ref != SELFDESTRUCT_END ) {
                if (*ref == s) {
                    *ref= s->selfdestruct_next;
                    s->selfdestruct_next= NULL;
                    found= TRUE;
                    break;
                }
                ref= (struct s_lane **) &((*ref)->selfdestruct_next);
            }
            assert( found );
        }
    }
    MUTEX_UNLOCK( &selfdestruct_cs );
    return found;
}

// Initialized by 'init_once_LOCKED()': the deep userdata Linda object
// used for timers (each lane will get a proxy to this)
//
volatile DEEP_PRELUDE *timer_deep;  // = NULL

/*
* Process end; cancel any still free-running threads
*/
static int selfdestruct_atexit( lua_State *L)
{
    (void)L; // unused
    if (selfdestruct_first == SELFDESTRUCT_END) return 0;    // no free-running threads

    // Signal _all_ still running threads to exit (including the timer thread)
    //
    MUTEX_LOCK( &selfdestruct_cs );
    {
        struct s_lane *s= selfdestruct_first;
        while( s != SELFDESTRUCT_END )
        {
            // attempt a regular unforced cancel with a small timeout
            bool_t cancelled = thread_cancel( s, 0.0001, FALSE);
            // if we failed, and we know the thread is waiting on a linda
            if( cancelled == FALSE && s->status == WAITING && s->waiting_on != NULL)
            {
                // signal the linda the wake up the thread so that it can react to the cancel query
                // let us hope we never land here with a pointer on a linda that has been destroyed...
                SIGNAL_T *waiting_on = s->waiting_on;
                //s->waiting_on = NULL; // useful, or not?
                SIGNAL_ALL( waiting_on);
            }
            s = s->selfdestruct_next;
        }
    }
    MUTEX_UNLOCK( &selfdestruct_cs );

    // When noticing their cancel, the lanes will remove themselves from
    // the selfdestruct chain.

    // TBD: Not sure if Windows (multi core) will require the timed approach,
    //      or single Yield. I don't have machine to test that (so leaving
    //      for timed approach).    -- AKa 25-Oct-2008
 
#ifdef PLATFORM_LINUX
    // It seems enough for Linux to have a single yield here, which allows
    // other threads (timer lane) to proceed. Without the yield, there is
    // segfault.
    //
    YIELD();
#else
    // OS X 10.5 (Intel) needs more to avoid segfaults.
    //
    // "make test" is okay. 100's of "make require" are okay.
    //
    // Tested on MacBook Core Duo 2GHz and 10.5.5:
    //  -- AKa 25-Oct-2008
    //
    #ifndef ATEXIT_WAIT_SECS
    # define ATEXIT_WAIT_SECS (0.25)
    #endif
    {
        double t_until= now_secs() + ATEXIT_WAIT_SECS;

        while( selfdestruct_first != SELFDESTRUCT_END )
        {
            YIELD();    // give threads time to act on their cancel
            {
                // count the number of cancelled thread that didn't have the time to act yet
                int n = 0;
                double t_now = 0.0;
                MUTEX_LOCK( &selfdestruct_cs );
                {
                    struct s_lane *s = selfdestruct_first;
                    while( s != SELFDESTRUCT_END)
                    {
                        if( s->cancel_request)
                            ++ n;
                        s = s->selfdestruct_next;
                    }
                }
                MUTEX_UNLOCK( &selfdestruct_cs );
                // if timeout elapsed, or we know all threads have acted, stop waiting
                t_now = now_secs();
                if( n == 0 || ( t_now >= t_until))
                {
                    DEBUGEXEC(fprintf( stderr, "%d uncancelled lane(s) remain after waiting %fs at process end.\n", n, ATEXIT_WAIT_SECS - (t_until - t_now)));
                    break;
                }
            }
        }
    }
#endif

    //---
    // Kill the still free running threads
    //
    if ( selfdestruct_first != SELFDESTRUCT_END ) {
        unsigned n=0;
#if 0
        MUTEX_LOCK( &selfdestruct_cs );
        {
            struct s_lane *s= selfdestruct_first;
            while( s != SELFDESTRUCT_END ) {
                n++;
                s= s->selfdestruct_next;
            }
        }
        MUTEX_UNLOCK( &selfdestruct_cs );

    // Linux (at least 64-bit): CAUSES A SEGFAULT IF THIS BLOCK IS ENABLED
    //       and works without the block (so let's leave those lanes running)
    //
//we want to free memory and such when we exit.
        // 2.0.2: at least timer lane is still here
        //
        DEBUGEXEC(fprintf( stderr, "Left %d lane(s) with cancel request at process end.\n", n ));
        n=0;
#else
        // first thing we did was to raise the linda signals the threads were waiting on (if any)
        // therefore, any well-behaved thread should be in CANCELLED state
        // these are not running, and the state can be closed
        MUTEX_LOCK( &selfdestruct_cs );
        {
            struct s_lane *s= selfdestruct_first;
            while( s != SELFDESTRUCT_END)
            {
                struct s_lane *next_s= s->selfdestruct_next;
                s->selfdestruct_next= NULL;     // detach from selfdestruct chain
                if( !THREAD_ISNULL( s->thread)) // can be NULL if previous 'soft' termination succeeded
                {
                    THREAD_KILL( &s->thread);
#if THREADAPI == THREADAPI_PTHREAD
                    // pthread: make sure the thread is really stopped!
                    THREAD_WAIT( &s->thread, -1, &s->done_signal_, &s->done_lock_, &s->status);
#endif // THREADAPI == THREADAPI_PTHREAD
                }
                // NO lua_close() in this case because we don't know where execution of the state was interrupted
#if THREADWAIT_METHOD == THREADWAIT_CONDVAR
                SIGNAL_FREE( &s->done_signal_);
                MUTEX_FREE( &s->done_lock_);
#endif // THREADWAIT_METHOD == THREADWAIT_CONDVAR
                free( s);
                s = next_s;
                n++;
            }
            selfdestruct_first= SELFDESTRUCT_END;
        }
        MUTEX_UNLOCK( &selfdestruct_cs );

        DEBUGEXEC(fprintf( stderr, "Killed %d lane(s) at process end.\n", n ));
#endif
    }
    close_keepers();
    return 0;
}


// To allow free-running threads (longer lifespan than the handle's)
// 'struct s_lane' are malloc/free'd and the handle only carries a pointer.
// This is not deep userdata since the handle's not portable among lanes.
//
#define lua_toLane(L,i)  (* ((struct s_lane**) lua_touserdata(L,i)))


/*
* Check if the thread in question ('L') has been signalled for cancel.
*
* Called by cancellation hooks and/or pending Linda operations (because then
* the check won't affect performance).
*
* Returns TRUE if any locks are to be exited, and 'cancel_error()' called,
* to make execution of the lane end.
*/
static bool_t cancel_test( lua_State *L ) {
    struct s_lane *s;

    STACK_GROW(L,1);

  STACK_CHECK(L)
    lua_pushlightuserdata( L, CANCEL_TEST_KEY );
    lua_rawget( L, LUA_REGISTRYINDEX );
    s= lua_touserdata( L, -1 );     // lightuserdata (true 's_lane' pointer) / nil
    lua_pop(L,1);
  STACK_END(L,0)

    // 's' is NULL for the original main state (no-one can cancel that)
    //
    return s && s->cancel_request;
}

static void cancel_error( lua_State *L ) {
    STACK_GROW(L,1);
    lua_pushlightuserdata( L, CANCEL_ERROR );    // special error value
    lua_error(L);   // no return
}

static void cancel_hook( lua_State *L, lua_Debug *ar ) {
    (void)ar;
    if (cancel_test(L)) cancel_error(L);
}


//---
// bool= cancel_test()
//
// Available inside the global namespace of lanes
// returns a boolean saying if a cancel request is pending
//
LUAG_FUNC( cancel_test)
{
	bool_t test = cancel_test( L);
	lua_pushboolean( L, test);
	return 1;
}

//---
// = _single( [cores_uint=1] )
//
// Limits the process to use only 'cores' CPU cores. To be used for performance
// testing on multicore devices. DEBUGGING ONLY!
//
LUAG_FUNC( _single ) {
	uint_t cores= luaG_optunsigned(L,1,1);

#ifdef PLATFORM_OSX
  #ifdef _UTILBINDTHREADTOCPU
	if (cores > 1) luaL_error( L, "Limiting to N>1 cores not possible." );
    // requires 'chudInitialize()'
    utilBindThreadToCPU(0);     // # of CPU to run on (we cannot limit to 2..N CPUs?)
  #else
    luaL_error( L, "Not available: compile with _UTILBINDTHREADTOCPU" );
  #endif
#else
    luaL_error( L, "not implemented!" );
#endif
	(void)cores;
	
	return 0;
}


/*
* str= lane_error( error_val|str )
*
* Called if there's an error in some lane; add call stack to error message 
* just like 'lua.c' normally does.
*
* ".. will be called with the error message and its return value will be the 
*     message returned on the stack by lua_pcall."
*
* Note: Rather than modifying the error message itself, it would be better
*     to provide the call stack (as string) completely separated. This would
*     work great with non-string error values as well (current system does not).
*     (This is NOT possible with the Lua 5.1 'lua_pcall()'; we could of course
*     implement a Lanes-specific 'pcall' of our own that does this). TBD!!! :)
*       --AKa 22-Jan-2009
*/
#ifdef ERROR_FULL_STACK

# define STACK_TRACE_KEY ((void*)lane_error)     // used as registry key
# define EXTENDED_STACK_TRACE_KEY ((void*)LG_set_error_reporting)     // used as registry key

#ifdef ERROR_FULL_STACK
LUAG_FUNC( set_error_reporting)
{
	bool_t equal;
	luaL_checktype( L, 1, LUA_TSTRING);
	lua_pushliteral( L, "extended");
	equal = lua_rawequal( L, -1, 1);
	lua_pop( L, 1);
	if( equal)
	{
		goto done;
	}
	lua_pushliteral( L, "basic");
	equal = !lua_rawequal( L, -1, 1);
	lua_pop( L, 1);
	if( equal)
	{
		return luaL_error( L, "unsupported error reporting model");
	}
done:
	lua_pushlightuserdata( L, EXTENDED_STACK_TRACE_KEY);
	lua_pushboolean( L, equal);
	lua_rawset( L, LUA_REGISTRYINDEX);
	return 0;
}
#endif // ERROR_FULL_STACK

static int lane_error( lua_State* L)
{
	lua_Debug ar;
	unsigned lev, n;
	bool_t extended;

	// [1]: error message (any type)

	assert( lua_gettop( L) == 1);

	// Don't do stack survey for cancelled lanes.
	//
#if 1
	if( lua_touserdata( L, 1) == CANCEL_ERROR)
		return 1;   // just pass on
#endif

	lua_pushlightuserdata( L, EXTENDED_STACK_TRACE_KEY);
	lua_gettable( L, LUA_REGISTRYINDEX);
	extended = lua_toboolean( L, -1);
	lua_pop( L, 1);

	// Place stack trace at 'registry[lane_error]' for the 'lua_pcall()'
	// caller to fetch. This bypasses the Lua 5.1 limitation of only one
	// return value from error handler to 'lua_pcall()' caller.

	// It's adequate to push stack trace as a table. This gives the receiver
	// of the stack best means to format it to their liking. Also, it allows
	// us to add more stack info later, if needed.
	//
	// table of { "sourcefile.lua:<line>", ... }
	//
	STACK_GROW( L, 4);
	lua_newtable( L);

	// Best to start from level 1, but in some cases it might be a C function
	// and we don't get '.currentline' for that. It's okay - just keep level
	// and table index growing separate.    --AKa 22-Jan-2009
	//
	lev = 0;
	n = 1;
	while( lua_getstack( L, ++ lev, &ar))
	{
		lua_getinfo( L, extended ? "Sln" : "Sl", &ar);
		if( extended)
		{
			lua_newtable( L);

			lua_pushstring( L, ar.source);
			lua_setfield( L, -2, "source");

			lua_pushinteger( L, ar.currentline);
			lua_setfield( L, -2, "currentline");

			lua_pushstring( L, ar.name);
			lua_setfield( L, -2, "name");

			lua_pushstring( L, ar.namewhat);
			lua_setfield( L, -2, "namewhat");

			lua_pushstring( L, ar.what);
			lua_setfield( L, -2, "what");

			lua_rawseti(L, -2, n ++);
		}
		else if (ar.currentline > 0)
		{
			lua_pushinteger( L, n++ );
			lua_pushfstring( L, "%s:%d", ar.short_src, ar.currentline );
			lua_settable( L, -3 );
		}
	}

	lua_pushlightuserdata( L, STACK_TRACE_KEY);
	lua_insert( L ,-2);
	lua_settable( L, LUA_REGISTRYINDEX);

	assert( lua_gettop( L) == 1);

	return 1;   // the untouched error value
}
#endif // ERROR_FULL_STACK

#if defined PLATFORM_WIN32  && !defined __GNUC__
//see http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
#define MS_VC_EXCEPTION 0x406D1388
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
   DWORD dwType; // Must be 0x1000.
   LPCSTR szName; // Pointer to name (in user addr space).
   DWORD dwThreadID; // Thread ID (-1=caller thread).
   DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)

void SetThreadName( DWORD dwThreadID, char const *_threadName)
{
   THREADNAME_INFO info;
   Sleep(10);
   info.dwType = 0x1000;
   info.szName = _threadName;
   info.dwThreadID = dwThreadID;
   info.dwFlags = 0;

   __try
   {
      RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
   }
   __except(EXCEPTION_EXECUTE_HANDLER)
   {
   }
}
#endif

LUAG_FUNC( set_debug_threadname)
{
	luaL_checktype( L, -1, LUA_TSTRING);
#if defined PLATFORM_WIN32  && !defined __GNUC__
	{
		char const *threadName = lua_tostring( L, -1);

		// to see thead name in Visual Studio C debugger
		SetThreadName(-1, threadName);
	}
#endif // defined PLATFORM_WIN32  && !defined __GNUC__
	// to see VM name in Decoda debugger Virtual Machine window
	lua_setglobal( L, "decoda_name");

	return 0;
}

//---
static THREAD_RETURN_T THREAD_CALLCONV lane_main( void *vs)
{
    struct s_lane *s= (struct s_lane *)vs;
    int rc, rc2;
    lua_State *L= s->L;

   s->status= RUNNING;  // PENDING -> RUNNING

    // Tie "set_finalizer()" to the state
    //
    lua_pushcfunction( L, LG_set_finalizer );
    lua_setglobal( L, "set_finalizer" );

    // Tie "set_debug_threadname()" to the state
    //
    lua_pushcfunction( L, LG_set_debug_threadname);
    lua_setglobal( L, "set_debug_threadname" );

    // Tie "cancel_test()" to the state
    //
    lua_pushcfunction( L, LG_cancel_test);
    lua_setglobal( L, "cancel_test" );

#ifdef ERROR_FULL_STACK
    // Tie "set_error_reporting()" to the state
    //
    lua_pushcfunction( L, LG_set_error_reporting);
    lua_setglobal( L, "set_error_reporting");

    STACK_GROW( L, 1 );
    lua_pushcfunction( L, lane_error );
    lua_insert( L, 1 );

    // [1]: error handler
    // [2]: function to run
    // [3..top]: parameters
    //
    rc= lua_pcall( L, lua_gettop(L)-2, LUA_MULTRET, 1 /*error handler*/ );
        // 0: no error
        // LUA_ERRRUN: a runtime error (error pushed on stack)
        // LUA_ERRMEM: memory allocation error
        // LUA_ERRERR: error while running the error handler (if any)

    assert( rc!=LUA_ERRERR );   // since we've authored it

    lua_remove(L,1);    // remove error handler

    // Lua 5.1 error handler is limited to one return value; taking stack trace
    // via registry
    //
    if (rc!=0) {    
        STACK_GROW(L,1);
        lua_pushlightuserdata( L, STACK_TRACE_KEY );
        lua_gettable(L, LUA_REGISTRYINDEX);

        // For cancellation, a stack trace isn't placed
        //
        assert( lua_istable(L,2) || (lua_touserdata(L,1)==CANCEL_ERROR) );
        
        // Just leaving the stack trace table on the stack is enough to get
        // it through to the master.
    }

#else
    // This code does not use 'lane_error'
    //
    // [1]: function to run
    // [2..top]: parameters
    //
    rc= lua_pcall( L, lua_gettop(L)-1, LUA_MULTRET, 0 /*no error handler*/ );
        // 0: no error
        // LUA_ERRRUN: a runtime error (error pushed on stack)
        // LUA_ERRMEM: memory allocation error
#endif

//STACK_DUMP(L);
    // Call finalizers, if the script has set them up.
    //
    rc2= run_finalizers(L,rc);
    if (rc2!=0) {
        // Error within a finalizer!  
        // 
        // [-1]: error message

        rc= rc2;    // we're overruling the earlier script error or normal return

        lua_insert( L,1 );  // make error message [1]
        lua_settop( L,1 );  // remove all rest

        // Place an empty stack table just to keep the API simple (always when
        // there's an error, there's also stack table - though it may be empty).
        //
        lua_newtable(L);
    }
    s->waiting_on = NULL; // just in case
    if( selfdestruct_remove( s)) // check and remove (under lock!)
    {
        // We're a free-running thread and no-one's there to clean us up.
        //
        lua_close( s->L );
        s->L = L = 0;

    #if THREADWAIT_METHOD == THREADWAIT_CONDVAR
        SIGNAL_FREE( &s->done_signal_);
        MUTEX_FREE( &s->done_lock_);
    #endif // THREADWAIT_METHOD == THREADWAIT_CONDVAR
        free(s);

    }
    else
    {
        // leave results (1..top) or error message + stack trace (1..2) on the stack - master will copy them

        enum e_status st= 
            (rc==0) ? DONE 
                    : (lua_touserdata(L,1)==CANCEL_ERROR) ? CANCELLED 
                    : ERROR_ST;

        // Posix no PTHREAD_TIMEDJOIN:
        // 		'done_lock' protects the -> DONE|ERROR_ST|CANCELLED state change
        //
#if THREADWAIT_METHOD == THREADWAIT_CONDVAR
        MUTEX_LOCK( &s->done_lock_);
        {
#endif // THREADWAIT_METHOD == THREADWAIT_CONDVAR
            s->status = st;
#if THREADWAIT_METHOD == THREADWAIT_CONDVAR
            SIGNAL_ONE( &s->done_signal_);   // wake up master (while 's->done_lock' is on)
        }
        MUTEX_UNLOCK( &s->done_lock_);
#endif // THREADWAIT_METHOD == THREADWAIT_CONDVAR
    }
    return 0;   // ignored
}


//---
// lane_ud= thread_new( function, [libs_str], 
//                          [cancelstep_uint=0], 
//                          [prio_int=0],
//                          [globals_tbl],
//                          [package_tbl],
//                          [required],
//                          [... args ...] )
//
// Upvalues: metatable to use for 'lane_ud'
//

// helper function to require a module in the keeper states and in the target state
// source state contains module name at the top of the stack
static void require_one_module( lua_State *L, lua_State *L2, bool_t _fatal)
{
	size_t len;
	char const *name = lua_tolstring( L, -1, &len);
	// require the module in the target lane
	STACK_GROW( L2, 2);
	lua_getglobal( L2, "require");
	if( lua_isnil( L2, -1))
	{
		lua_pop( L2, 1);
		if( _fatal)
			luaL_error( L, "cannot pre-require modules without loading 'package' library first");
	}
	else
	{
		lua_pushlstring( L2, name, len);
		lua_pcall( L2, 1, 0, 0);
		// we need to require this module in the keeper states as well
		populate_keepers( L);
	}
}

LUAG_FUNC( thread_new )
{
	lua_State *L2;
	struct s_lane *s;
	struct s_lane **ud;

	char const* libs = lua_tostring( L, 2);
	lua_CFunction on_state_create = lua_iscfunction( L, 3) ? lua_tocfunction( L, 3) : NULL;
	uint_t cs = luaG_optunsigned( L, 4, 0);
	int prio = (int) luaL_optinteger( L, 5, 0);
	uint_t glob = luaG_isany( L, 6) ? 6 : 0;
	uint_t package = luaG_isany( L,7) ? 7 : 0;
	uint_t required = luaG_isany( L, 8) ? 8 : 0;

#define FIXED_ARGS 8
	uint_t args= lua_gettop(L) - FIXED_ARGS;

	if (prio < THREAD_PRIO_MIN || prio > THREAD_PRIO_MAX)
	{
		luaL_error( L, "Priority out of range: %d..+%d (%d)", 
			THREAD_PRIO_MIN, THREAD_PRIO_MAX, prio );
	}

	/* --- Create and prepare the sub state --- */

	// populate with selected libraries at  the same time
	//
	L2 = luaG_newstate( libs, on_state_create);
	if (!L2) luaL_error( L, "'luaL_newstate()' failed; out of memory" );

	STACK_GROW( L, 2);

	ASSERT_L( lua_gettop(L2) == 0);

	// package.path
	STACK_CHECK(L)
	STACK_CHECK(L2)
	if( package)
	{
		if (lua_type(L,package) != LUA_TTABLE)
			luaL_error( L, "expected package as table, got %s", luaL_typename(L,package));
		lua_getglobal( L2, "package");
		if( !lua_isnil( L2, -1)) // package library not loaded: do nothing
		{
			int i;
			char const *entries[] = { "path", "cpath", "preload", "loaders", NULL};
			for( i = 0; entries[i]; ++ i)
			{
				lua_getfield( L, package, entries[i]);
				if( lua_isnil( L, -1))
				{
					lua_pop( L, 1);
				}
				else
				{
					luaG_inter_move( L, L2, 1); // moves the entry to L2
					lua_setfield( L2, -2, entries[i]); // set package[entries[i]]
				}
			}
		}
		lua_pop( L2, 1);
	}
	STACK_END(L2,0)
	STACK_END(L,0)

	// modules to require in the target lane *before* the function is transfered!

	//start by requiring lua51-lanes, since it is a bit special
	// it is not fatal if 'require' isn't loaded, just ignore (may cause function transfer errors later on if the lane pulls the lanes module itself)
	STACK_CHECK(L)
	STACK_CHECK(L2)
	lua_pushliteral( L, "lua51-lanes");
	require_one_module( L, L2, FALSE);
	lua_pop( L, 1);
	STACK_END(L2,0)
	STACK_END(L,0)

	STACK_CHECK(L)
	STACK_CHECK(L2)
	if( required)
	{
		int nbRequired = 1;
		// should not happen, was checked in lanes.lua before calling thread_new()
		if (lua_type(L, required) != LUA_TTABLE)
			luaL_error( L, "expected required module list as a table, got %s", luaL_typename( L, required));
		lua_pushnil( L);
		while( lua_next( L, required) != 0)
		{
			if (lua_type(L,-1) != LUA_TSTRING || lua_type(L,-2) != LUA_TNUMBER || lua_tonumber( L, -2) != nbRequired)
			{
				luaL_error( L, "required module list should be a list of strings.");
			}
			else
			{
				require_one_module( L, L2, TRUE);
			}
			lua_pop( L, 1);
			++ nbRequired;
		}
	}
	STACK_END(L2,0)
	STACK_END(L,0)

	// Appending the specified globals to the global environment
	// *after* stdlibs have been loaded and modules required, in case we transfer references to native functions they exposed...
	//
	if (glob!=0)
	{
		STACK_CHECK(L)
		STACK_CHECK(L2)
		if (!lua_istable(L,glob)) 
			luaL_error( L, "Expected table, got %s", luaL_typename(L,glob));

		lua_pushnil( L);
		while( lua_next( L, glob))
		{
			luaG_inter_copy( L, L2, 2);     // moves the key/value pair to the L2 stack
			// assign it in the globals table
			lua_rawset( L2, LUA_GLOBALSINDEX);
			lua_pop( L, 1);
		}

		STACK_END(L2, 0)
		STACK_END(L, 0)
	}

	ASSERT_L( lua_gettop(L2) == 0);

	// Lane main function
	//
	STACK_CHECK(L)
	if( lua_type( L, 1) == LUA_TFUNCTION)
	{
		lua_pushvalue( L, 1);
		if( luaG_inter_move( L, L2, 1) != 0)    // L->L2
			luaL_error( L, "tried to copy unsupported types");
		STACK_MID(L,0)
	}
	else if( lua_type(L, 1) == LUA_TSTRING)
	{
		// compile the string
		if( luaL_loadstring( L2, lua_tostring( L, 1)) != 0)
		{
			luaL_error( L, "error when parsing lane function code");
		}
	}

	ASSERT_L( lua_gettop(L2) == 1);
	ASSERT_L( lua_isfunction(L2,1));

	// revive arguments
	//
	if( (args > 0) && (luaG_inter_copy( L, L2, args) != 0))    // L->L2
		luaL_error( L, "tried to copy unsupported types");
	STACK_MID(L,0)

	ASSERT_L( (uint_t)lua_gettop(L2) == 1+args );
	ASSERT_L( lua_isfunction(L2,1) );

	// 's' is allocated from heap, not Lua, since its life span may surpass 
	// the handle's (if free running thread)
	//
	ud= lua_newuserdata( L, sizeof(struct s_lane*) );
	ASSERT_L(ud);

	s= *ud= malloc( sizeof(struct s_lane) );
	ASSERT_L(s);

	//memset( s, 0, sizeof(struct s_lane) );
	s->L= L2;
	s->status= PENDING;
	s->waiting_on = NULL;
	s->cancel_request= FALSE;

#if THREADWAIT_METHOD == THREADWAIT_CONDVAR
	MUTEX_INIT( &s->done_lock_);
	SIGNAL_INIT( &s->done_signal_);
#endif // THREADWAIT_METHOD == THREADWAIT_CONDVAR
	s->mstatus= NORMAL;
	s->selfdestruct_next= NULL;

	// Set metatable for the userdata
	//
	lua_pushvalue( L, lua_upvalueindex(1) );
	lua_setmetatable( L, -2 );
	STACK_MID(L,1)

	// Clear environment for the userdata
	//
	lua_newtable( L);
	lua_setfenv( L, -2);

	// Place 's' in registry, for 'cancel_test()' (even if 'cs'==0 we still
	// do cancel tests at pending send/receive).
	//
	lua_pushlightuserdata( L2, CANCEL_TEST_KEY );
	lua_pushlightuserdata( L2, s );
	lua_rawset( L2, LUA_REGISTRYINDEX );

	if (cs)
	{
		lua_sethook( L2, cancel_hook, LUA_MASKCOUNT, cs );
	}

	THREAD_CREATE( &s->thread, lane_main, s, prio );
	STACK_END(L,1)

	return 1;
}


//---
// = thread_gc( lane_ud )
//
// Cleanup for a thread userdata. If the thread is still executing, leave it
// alive as a free-running thread (will clean up itself).
//
// * Why NOT cancel/kill a loose thread: 
//
// At least timer system uses a free-running thread, they should be handy
// and the issue of cancelling/killing threads at gc is not very nice, either
// (would easily cause waits at gc cycle, which we don't want).
//
// * Why YES kill a loose thread:
//
// Current way causes segfaults at program exit, if free-running threads are
// in certain stages. Details are not clear, but this is the core reason.
// If gc would kill threads then at process exit only one thread would remain.
//
// Todo: Maybe we should have a clear #define for selecting either behaviour.
//
LUAG_FUNC( thread_gc )
{
	struct s_lane *s= lua_toLane(L,1);

	// We can read 's->status' without locks, but not wait for it
	//
	if (s->status < DONE)
	{
		//
		selfdestruct_add(s);
		assert( s->selfdestruct_next );
		return 0;

	}
	else if (s->mstatus==KILLED)
	{
		// Make sure a kill has proceeded, before cleaning up the data structure.
		//
		// NO lua_close() in this case because we don't know where execution of the state was interrupted
		// If not doing 'THREAD_WAIT()' we should close the Lua state here
		// (can it be out of order, since we killed the lane abruptly?)
		//
#if 0
		lua_close( s->L );
		s->L = 0;
#else // 0
		DEBUGEXEC(fprintf( stderr, "** Joining with a killed thread (needs testing) **" ));
		THREAD_WAIT( &s->thread, -1, &s->done_signal_, &s->done_lock_, &s->status);
		DEBUGEXEC(fprintf( stderr, "** Joined ok **" ));
#endif // 0
	}
	else if( s->L)
	{
		lua_close( s->L);
		s->L = 0;
	}

	// Clean up after a (finished) thread
	//
#if THREADWAIT_METHOD == THREADWAIT_CONDVAR
	SIGNAL_FREE( &s->done_signal_);
	MUTEX_FREE( &s->done_lock_);
#endif // THREADWAIT_METHOD == THREADWAIT_CONDVAR

	free( s);

	return 0;
}

//---
// = thread_cancel( lane_ud [,timeout_secs=0.0] [,force_kill_bool=false] )
//
// The originator thread asking us specifically to cancel the other thread.
//
// 'timeout': <0: wait forever, until the lane is finished
//            0.0: just signal it to cancel, no time waited
//            >0: time to wait for the lane to detect cancellation
//
// 'force_kill': if true, and lane does not detect cancellation within timeout,
//            it is forcefully killed. Using this with 0.0 timeout means just kill
//            (unless the lane is already finished).
//
// Returns: true if the lane was already finished (DONE/ERROR_ST/CANCELLED) or if we
//          managed to cancel it.
//          false if the cancellation timed out, or a kill was needed.
//
static bool_t thread_cancel( struct s_lane *s, double secs, bool_t force)
{
	bool_t done= TRUE;
	// We can read 's->status' without locks, but not wait for it (if Posix no PTHREAD_TIMEDJOIN)
	//
	if( s->status < DONE)
	{
		s->cancel_request = TRUE;    // it's now signaled to stop
		// signal the linda the wake up the thread so that it can react to the cancel query
		// let us hope we never land here with a pointer on a linda that has been destroyed...
		//MUTEX_LOCK( &selfdestruct_cs );
		{
			SIGNAL_T *waiting_on = s->waiting_on;
			if( s->status == WAITING && waiting_on != NULL)
			{
				SIGNAL_ALL( waiting_on);
			}
		}
		//MUTEX_UNLOCK( &selfdestruct_cs );
		done = THREAD_WAIT( &s->thread, secs, &s->done_signal_, &s->done_lock_, &s->status);

		if ((!done) && force)
		{
			// Killing is asynchronous; we _will_ wait for it to be done at
			// GC, to make sure the data structure can be released (alternative
			// would be use of "cancellation cleanup handlers" that at least
			// PThread seems to have).
			//
			THREAD_KILL( &s->thread);
			s->mstatus= KILLED;     // mark 'gc' to wait for it
		}
	}
	return done;
}

LUAG_FUNC( thread_cancel)
{
	if( lua_gettop( L) < 1 || lua_type( L, 1) != LUA_TUSERDATA)
	{
		return luaL_error( L, "invalid argument #1, did you use ':' as you should?");
	}
	else
	{
		struct s_lane *s = lua_toLane( L, 1);
		double secs = 0.0;
		uint_t force_i = 2;
		bool_t force, done= TRUE;

		if( lua_isnumber( L, 2))
		{
			secs = lua_tonumber( L, 2);
			++ force_i;
		}
		else if( lua_isnil( L, 2))
			++ force_i;

		force = lua_toboolean( L, force_i);     // FALSE if nothing there

		done = thread_cancel( s, secs, force);

		lua_pushboolean( L, done);
		return 1;
	}
}

//---
// str= thread_status( lane )
//
// Returns: "pending"   not started yet
//          -> "running"   started, doing its work..
//             <-> "waiting"   blocked in a receive()
//                -> "done"     finished, results are there
//                   / "error"     finished at an error, error value is there
//                   / "cancelled"   execution cancelled by M (state gone)
//
static char const * thread_status_string( struct s_lane *s)
{
	enum e_status st = s->status;    // read just once (volatile)
	char const * str;

	if (s->mstatus == KILLED)
		st= CANCELLED;

	str= (st==PENDING) ? "pending" :
		(st==RUNNING) ? "running" :    // like in 'co.status()'
		(st==WAITING) ? "waiting" :
		(st==DONE) ? "done" :
		(st==ERROR_ST) ? "error" :
		(st==CANCELLED) ? "cancelled" : NULL;
	return str;
}

static void push_thread_status( lua_State *L, struct s_lane *s)
{
	char const * const str = thread_status_string( s);
	ASSERT_L( str);

	lua_pushstring( L, str );
}


//---
// [...] | [nil, err_any, stack_tbl]= thread_join( lane_ud [, wait_secs=-1] )
//
//  timeout:   returns nil
//  done:      returns return values (0..N)
//  error:     returns nil + error value + stack table
//  cancelled: returns nil
//
LUAG_FUNC( thread_join )
{
	struct s_lane *s= lua_toLane(L,1);
	double wait_secs= luaL_optnumber(L,2,-1.0);
	lua_State *L2= s->L;
	int ret;
	bool_t done;

	done = THREAD_ISNULL( s->thread) || THREAD_WAIT( &s->thread, wait_secs, &s->done_signal_, &s->done_lock_, &s->status);
	if (!done || !L2)
		return 0;      // timeout: pushes none, leaves 'L2' alive

	// Thread is DONE/ERROR_ST/CANCELLED; all ours now

	STACK_GROW( L, 1);

	switch( s->status)
	{
		case DONE:
		{
			uint_t n = lua_gettop( L2);       // whole L2 stack
			if( (n > 0) && (luaG_inter_move( L2, L, n) != 0))
				luaL_error( L, "tried to copy unsupported types");
			ret = n;
		}
		break;

		case ERROR_ST:
		lua_pushnil( L);
		if( luaG_inter_move( L2, L, 2) != 0)    // error message at [-2], stack trace at [-1]
			luaL_error( L, "tried to copy unsupported types");
		ret= 3;
		break;

		case CANCELLED:
		ret= 0;
		break;

		default:
		DEBUGEXEC(fprintf( stderr, "Status: %d\n", s->status));
		ASSERT_L( FALSE ); ret= 0;
	}
	lua_close( L2);
	s->L = L2 = 0;

	return ret;
}


//---
// thread_index( ud, key) -> value
//
// If key is found in the environment, return it
// If key is numeric, wait until the thread returns and populate the environment with the return values
// If the return values signal an error, propagate it
// If key is "status" return the thread status
// Else raise an error
LUAG_FUNC( thread_index)
{
	int const UD = 1;
	int const KEY = 2;
	int const ENV = 3;
	struct s_lane *s = lua_toLane( L, UD);
	ASSERT_L( lua_gettop( L) == 2);

	STACK_GROW( L, 8); // up to 8 positions are needed in case of error propagation

	// If key is numeric, wait until the thread returns and populate the environment with the return values
	if( lua_type( L, KEY) == LUA_TNUMBER)
	{
		// first, check that we don't already have an environment that holds the requested value
		{
			// If key is found in the environment, return it
			lua_getfenv( L, UD);
			lua_pushvalue( L, KEY);
			lua_rawget( L, ENV);
			if( !lua_isnil( L, -1))
			{
				return 1;
			}
			lua_pop( L, 1);
		}
		{
			// check if we already fetched the values from the thread or not
			bool_t fetched;
			lua_Integer key = lua_tointeger( L, KEY);
			lua_pushinteger( L, 0);
			lua_rawget( L, ENV);
			fetched = !lua_isnil( L, -1);
			lua_pop( L, 1); // back to our 2 args + env on the stack
			if( !fetched)
			{
				lua_pushinteger( L, 0);
				lua_pushboolean( L, 1);
				lua_rawset( L, ENV);
				// wait until thread has completed
				lua_pushcfunction( L, LG_thread_join);
				lua_pushvalue( L, UD);
				lua_call( L, 1, LUA_MULTRET); // all return values are on the stack, at slots 4+
				switch( s->status)
				{
					case DONE: // got regular return values
					{
						int i, nvalues = lua_gettop( L) - 3;
						for( i = nvalues; i > 0; -- i)
						{
							// pop the last element of the stack, to store it in the environment at its proper index
							lua_rawseti( L, ENV, i);
						}
					}
					break;

					case ERROR_ST: // got 3 values: nil, errstring, callstack table
					// me[-2] could carry the stack table, but even 
					// me[-1] is rather unnecessary (and undocumented);
					// use ':join()' instead.   --AKa 22-Jan-2009
					ASSERT_L( lua_isnil( L, 4) && !lua_isnil( L, 5) && lua_istable( L, 6));
					// store errstring at key -1
					lua_pushnumber( L, -1);
					lua_pushvalue( L, 5);
					lua_rawset( L, ENV);
					break;

					case CANCELLED:
					 // do nothing
					break;

					default:
					// this is an internal error, we probably never get here
					lua_settop( L, 0);
					lua_pushliteral( L, "Unexpected status: ");
					lua_pushstring( L, thread_status_string( s));
					lua_concat( L, 2);
					lua_error( L);
					break;
				}
			}
			lua_settop( L, 3);                                                // UD KEY ENV
			if( key != -1)
			{
				lua_pushnumber( L, -1);                                         // UD KEY ENV -1
				lua_rawget( L, ENV);                                            // UD KEY ENV "error"
				if( !lua_isnil( L, -1)) // an error was stored
				{
					// Note: Lua 5.1 interpreter is not prepared to show
					//       non-string errors, so we use 'tostring()' here
					//       to get meaningful output.  --AKa 22-Jan-2009
					//
					//       Also, the stack dump we get is no good; it only
					//       lists our internal Lanes functions. There seems
					//       to be no way to switch it off, though.
					//
					// Level 3 should show the line where 'h[x]' was read
					// but this only seems to work for string messages
					// (Lua 5.1.4). No idea, why.   --AKa 22-Jan-2009
					lua_getmetatable( L, UD);                                     // UD KEY ENV "error" mt
					lua_getfield( L, -1, "cached_error");                         // UD KEY ENV "error" mt error()
					lua_getfield( L, -2, "cached_tostring");                      // UD KEY ENV "error" mt error() tostring()
					lua_pushvalue( L, 4);                                         // UD KEY ENV "error" mt error() tostring() "error"
					lua_call( L, 1, 1); // tostring( errstring) -- just in case   // UD KEY ENV "error" mt error() "error"
					lua_pushinteger( L, 3);                                       // UD KEY ENV "error" mt error() "error" 3
					lua_call( L, 2, 0); // error( tostring( errstring), 3)        // UD KEY ENV "error" mt
				}
				else
				{
					lua_pop( L, 1); // back to our 3 arguments on the stack
				}
			}
			lua_rawgeti( L, ENV, (int)key);
		}
		return 1;
	}
	if( lua_type( L, KEY) == LUA_TSTRING)
	{
		char const * const keystr = lua_tostring( L, KEY);
		lua_settop( L, 2); // keep only our original arguments on the stack
		if( strcmp( keystr, "status") == 0)
		{
			push_thread_status( L, s); // push the string representing the status
		}
		else if( strcmp( keystr, "cancel") == 0 || strcmp( keystr, "join") == 0)
		{
			// return UD.metatable[key] (should be a function in both cases)
			lua_getmetatable( L, UD); // UD KEY mt
			lua_replace( L, -3);      // mt KEY
			lua_rawget( L, -2);       // mt value
			ASSERT_L( lua_iscfunction( L, -1));
		}
		return 1;
	}
	// unknown key
	lua_getmetatable( L, UD);
	lua_getfield( L, -1, "cached_error");
	lua_pushliteral( L, "Unknown key: ");
	lua_pushvalue( L, KEY);
	lua_concat( L, 2);
	lua_call( L, 1, 0); // error( "Unknown key: " .. key) -> doesn't return
	return 0;
}

/*---=== Timer support ===---
*/

/*
* secs= now_secs()
*
* Returns the current time, as seconds (millisecond resolution).
*/
LUAG_FUNC( now_secs )
{
    lua_pushnumber( L, now_secs() );
    return 1;
}

/*
* wakeup_at_secs= wakeup_conv( date_tbl )
*/
LUAG_FUNC( wakeup_conv )
{
    int year, month, day, hour, min, sec, isdst;
    struct tm t;
    memset( &t, 0, sizeof( t));
        //
        // .year (four digits)
        // .month (1..12)
        // .day (1..31)
        // .hour (0..23)
        // .min (0..59)
        // .sec (0..61)
        // .yday (day of the year)
        // .isdst (daylight saving on/off)

  STACK_CHECK(L)    
    lua_getfield( L, 1, "year" ); year= (int)lua_tointeger(L,-1); lua_pop(L,1);
    lua_getfield( L, 1, "month" ); month= (int)lua_tointeger(L,-1); lua_pop(L,1);
    lua_getfield( L, 1, "day" ); day= (int)lua_tointeger(L,-1); lua_pop(L,1);
    lua_getfield( L, 1, "hour" ); hour= (int)lua_tointeger(L,-1); lua_pop(L,1);
    lua_getfield( L, 1, "min" ); min= (int)lua_tointeger(L,-1); lua_pop(L,1);
    lua_getfield( L, 1, "sec" ); sec= (int)lua_tointeger(L,-1); lua_pop(L,1);

    // If Lua table has '.isdst' we trust that. If it does not, we'll let
    // 'mktime' decide on whether the time is within DST or not (value -1).
    //
    lua_getfield( L, 1, "isdst" );
    isdst= lua_isboolean(L,-1) ? lua_toboolean(L,-1) : -1;
    lua_pop(L,1);
  STACK_END(L,0)

    t.tm_year= year-1900;
    t.tm_mon= month-1;     // 0..11
    t.tm_mday= day;        // 1..31
    t.tm_hour= hour;       // 0..23
    t.tm_min= min;         // 0..59
    t.tm_sec= sec;         // 0..60
    t.tm_isdst= isdst;     // 0/1/negative

    lua_pushnumber( L, (double) mktime( &t));   // ms=0
    return 1;
}

/*---=== Module linkage ===---
*/

static const struct luaL_reg lanes_functions [] = {
    {"linda", LG_linda},
    {"now_secs", LG_now_secs},
    {"wakeup_conv", LG_wakeup_conv},
    {"_single", LG__single},
    {NULL, NULL}
};

/*
* One-time initializations
*/
static void init_once_LOCKED( lua_State* L, volatile DEEP_PRELUDE** timer_deep_ref, int const nbKeepers, lua_CFunction _on_state_create)
{
    const char *err;

#if (defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC)
        now_secs();     // initialize 'now_secs()' internal offset
#endif

#if (defined PLATFORM_OSX) && (defined _UTILBINDTHREADTOCPU)
        chudInitialize();
#endif
    
        // Locks for 'tools.c' inc/dec counters
        //
        MUTEX_INIT( &deep_lock );
        MUTEX_INIT( &mtid_lock );
    
        // Serialize calls to 'require' from now on, also in the primary state
        //
        MUTEX_RECURSIVE_INIT( &require_cs );

        serialize_require( L );

        // Selfdestruct chain handling
        //
        MUTEX_INIT( &selfdestruct_cs );
        //atexit( selfdestruct_atexit );

        //---
        // Linux needs SCHED_RR to change thread priorities, and that is only
        // allowed for sudo'ers. SCHED_OTHER (default) has no priorities.
        // SCHED_OTHER threads are always lower priority than SCHED_RR.
        //
        // ^-- those apply to 2.6 kernel.  IF **wishful thinking** these 
        //     constraints will change in the future, non-sudo priorities can 
        //     be enabled also for Linux.
        //
#ifdef PLATFORM_LINUX
        sudo= geteuid()==0;     // we are root?

        // If lower priorities (-2..-1) are wanted, we need to lift the main
        // thread to SCHED_RR and 50 (medium) level. Otherwise, we're always below 
        // the launched threads (even -2).
	    //
  #ifdef LINUX_SCHED_RR
        if (sudo) {
            struct sched_param sp= {0}; sp.sched_priority= _PRIO_0;
            PT_CALL( pthread_setschedparam( pthread_self(), SCHED_RR, &sp) );
        }
  #endif
#endif
    err = init_keepers( nbKeepers, _on_state_create);
    if (err)
    {
            luaL_error( L, "Unable to initialize: %s", err );
    }
    
    // Initialize 'timer_deep'; a common Linda object shared by all states
    //
    ASSERT_L( timer_deep_ref && (!(*timer_deep_ref)) );

    STACK_CHECK(L)
    {
        // proxy_ud= deep_userdata( idfunc )
        //
        luaG_deep_userdata( L, linda_id);

        ASSERT_L( lua_isuserdata(L,-1) );
        
        // Proxy userdata contents is only a 'DEEP_PRELUDE*' pointer
        //
        *timer_deep_ref= * (DEEP_PRELUDE**) lua_touserdata( L, -1 );
        ASSERT_L( (*timer_deep_ref) && (*timer_deep_ref)->refcount==1 && (*timer_deep_ref)->deep );

        // The host Lua state must always have a reference to this Linda object in order for our 'timer_deep_ref' to be valid.
        // So store a reference that we will never actually use.
        // at the same time, use this object as a 'desinit' marker:
        // when the main lua State is closed, this object will be GC'ed
        {
            lua_newuserdata( L, 1);
            lua_newtable( L);
            lua_pushcfunction( L, selfdestruct_atexit);
            lua_setfield( L, -2, "__gc");
            lua_pushliteral( L, "AtExit");
            lua_setfield( L, -2, "__metatable");
            lua_setmetatable( L, -2);
        }
        lua_insert(L, -2); // Swap key with the Linda object
        lua_rawset(L, LUA_REGISTRYINDEX);

    }
    STACK_END(L,0)
}

static volatile long s_initCount = 0;

LUAG_FUNC( configure )
{
    char const* name = luaL_checkstring( L, lua_upvalueindex( 1));
    int const nbKeepers = luaL_optint( L, 1, 1);
    lua_CFunction on_state_create = lua_iscfunction( L, 2) ? lua_tocfunction( L, 2) : NULL;
    luaL_argcheck( L, nbKeepers > 0, 1, "Number of keeper states must be > 0");
    luaL_argcheck( L, lua_iscfunction( L, 2) || lua_isnil( L, 2), 2, "on_state_create should be a C function");
    /*
    * Making one-time initializations.
    *
    * When the host application is single-threaded (and all threading happens via Lanes)
    * there is no problem. But if the host is multithreaded, we need to lock around the
    * initializations. 
    */
#if THREADAPI == THREADAPI_WINDOWS
    {
        static volatile int /*bool*/ go_ahead; // = 0
        if( InterlockedCompareExchange( &s_initCount, 1, 0) == 0)
        {
            init_once_LOCKED( L, &timer_deep, nbKeepers, on_state_create);
            go_ahead= 1;    // let others pass
        }
        else
        {
            while( !go_ahead ) { Sleep(1); }    // changes threads
        }
    }
#else // THREADAPI == THREADAPI_PTHREAD
    if( s_initCount == 0)
    {
        static pthread_mutex_t my_lock= PTHREAD_MUTEX_INITIALIZER;
        pthread_mutex_lock( &my_lock);
        {
            // Recheck now that we're within the lock
            //
            if( s_initCount == 0)
            {
                init_once_LOCKED( L, &timer_deep, nbKeepers, on_state_create);
                s_initCount = 1;
            }
        }
        pthread_mutex_unlock(&my_lock);
    }
#endif // THREADAPI == THREADAPI_PTHREAD
    assert( timer_deep != 0 );

    // Create main module interface table
    lua_pushvalue( L, lua_upvalueindex( 2));
    // remove configure() (this function) from the module interface
    lua_pushnil( L);
    lua_setfield( L, -2, "configure");
    luaL_register(L, NULL, lanes_functions);

    // metatable for threads
    // contains keys: { __gc, __index, cached_error, cached_tostring, cancel, join }
    //
    lua_newtable( L);
    lua_pushcfunction( L, LG_thread_gc);
    lua_setfield( L, -2, "__gc");
    lua_pushcfunction( L, LG_thread_index);
    lua_setfield( L, -2, "__index");
    lua_getfield( L, LUA_GLOBALSINDEX, "error");
    ASSERT_L( lua_isfunction( L, -1));
    lua_setfield( L, -2, "cached_error");
    lua_getfield( L, LUA_GLOBALSINDEX, "tostring");
    ASSERT_L( lua_isfunction( L, -1));
    lua_setfield( L, -2, "cached_tostring");
    lua_pushcfunction( L, LG_thread_join);
    lua_setfield( L, -2, "join");
    lua_pushcfunction( L, LG_thread_cancel);
    lua_setfield( L, -2, "cancel");
    lua_pushliteral( L, "Lane");
    lua_setfield( L, -2, "__metatable");

    lua_pushcclosure( L, LG_thread_new, 1 );    // metatable as closure param
    lua_setfield(L, -2, "thread_new");

    luaG_push_proxy( L, linda_id, (DEEP_PRELUDE *) timer_deep );
    lua_setfield(L, -2, "timer_gateway");

    lua_pushstring(L, VERSION);
    lua_setfield(L, -2, "_version");

    lua_pushinteger(L, THREAD_PRIO_MAX);
    lua_setfield(L, -2, "max_prio");

    lua_pushlightuserdata( L, CANCEL_ERROR );
    lua_setfield(L, -2, "cancel_error");

    // register all native functions found in that module in the transferable functions database
    // we process it before _G because we don't want to find the module when scanning _G (this would generate longer names)
    populate_func_lookup_table( L, -1, name);
    // record all existing C/JIT-fast functions
    populate_func_lookup_table( L, LUA_GLOBALSINDEX, NULL);
    // Return nothing
    lua_pop( L, 1);
    return 0;
}

int 
#if (defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC)
__declspec(dllexport)
#endif // (defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC)
luaopen_lanes( lua_State *L )
{
	// Create main module interface table
	// we only have 1 closure, which must be called to configure Lanes
	STACK_GROW( L, 3);
	STACK_CHECK( L)
	lua_newtable(L);
	lua_pushvalue(L, 1); // module name
	lua_pushvalue(L, -2); // module table
	lua_pushcclosure( L, LG_configure, 2);
	if( s_initCount == 0)
	{
		lua_setfield( L, -2, "configure");
	}
	else // already initialized: call it immediately and be done
	{
		lua_pushinteger( L, 666); // any value will do, it will be ignored
		lua_pushnil( L); // almost idem
		lua_call( L, 2, 0);
	}
	STACK_END( L, 1)
	return 1;
}