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#pragma once
#include "deep.hpp"
// #################################################################################################
class LindaFactory final
: public DeepFactory
{
public:
// TODO: I'm not totally happy with having a 'global' variable. Maybe it should be dynamically created and stored somewhere in the universe?
static LindaFactory Instance;
~LindaFactory() override = default;
LindaFactory(luaL_Reg const lindaMT_[])
: mLindaMT{ lindaMT_ }
{
}
private:
luaL_Reg const* const mLindaMT{ nullptr };
void createMetatable(lua_State* L_) const override;
void deleteDeepObjectInternal(lua_State* L_, DeepPrelude* o_) const override;
[[nodiscard]]
std::string_view moduleName() const override;
[[nodiscard]]
DeepPrelude* newDeepObjectInternal(lua_State* L_) const override;
};
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