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/*
* TOOLS.H
*/
#ifndef TOOLS_H
#define TOOLS_H
#include "lauxlib.h"
#include "threading.h"
#include "deep.h"
// MUTEX_T
#include <assert.h>
#include "macros_and_utils.h"
// ################################################################################################
// this is pointed to by full userdata proxies, and allocated with malloc() to survive any lua_State lifetime
struct DEEP_PRELUDE
{
volatile int refcount;
void* deep;
// when stored in a keeper state, the full userdata doesn't have a metatable, so we need direct access to the idfunc
luaG_IdFunction idfunc;
};
// ################################################################################################
#define LUAG_FUNC( func_name ) static int LG_##func_name( lua_State* L)
#define luaG_optunsigned(L,i,d) ((uint_t) luaL_optinteger(L,i,d))
#define luaG_tounsigned(L,i) ((uint_t) lua_tointeger(L,i))
void luaG_dump( lua_State* L );
lua_State* luaG_newstate( struct s_Universe* U, lua_State* _from, char const* libs);
void luaG_copy_one_time_settings( struct s_Universe* U, lua_State* L, lua_State* L2);
// ################################################################################################
enum eLookupMode
{
eLM_LaneBody, // send the lane body directly from the source to the destination lane
eLM_ToKeeper, // send a function from a lane to a keeper state
eLM_FromKeeper // send a function from a keeper state to a lane
};
char const* push_deep_proxy( struct s_Universe* U, lua_State* L, struct DEEP_PRELUDE* prelude, enum eLookupMode mode_);
void free_deep_prelude( lua_State* L, struct DEEP_PRELUDE* prelude_);
int luaG_inter_copy_package( struct s_Universe* U, lua_State* L, lua_State* L2, int package_idx_, enum eLookupMode mode_);
int luaG_inter_copy( struct s_Universe* U, lua_State* L, lua_State* L2, uint_t n, enum eLookupMode mode_);
int luaG_inter_move( struct s_Universe* U, lua_State* L, lua_State* L2, uint_t n, enum eLookupMode mode_);
int luaG_nameof( lua_State* L);
int luaG_new_require( lua_State* L);
void populate_func_lookup_table( lua_State* L, int _i, char const* _name);
void serialize_require( struct s_Universe* U, lua_State *L);
void initialize_on_state_create( struct s_Universe* U, lua_State* L);
void call_on_state_create( struct s_Universe* U, lua_State* L, lua_State* from_, enum eLookupMode mode_);
// ################################################################################################
extern char const* const CONFIG_REGKEY;
extern char const* const LOOKUP_REGKEY;
#endif // TOOLS_H
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