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#pragma once
#include "uniquekey.hpp"
class Universe;
enum class LookupMode
{
LaneBody, // send the lane body directly from the source to the destination lane. keep this one first so that it's the value we get when we default-construct
ToKeeper, // send a function from a lane to a keeper state
FromKeeper // send a function from a keeper state to a lane
};
// #################################################################################################
enum class [[nodiscard]] FuncSubType
{
Bytecode,
Native,
FastJIT
};
[[nodiscard]]
FuncSubType luaG_getfuncsubtype(lua_State* L_, StackIndex i_);
// #################################################################################################
// xxh64 of string "kConfigRegKey" generated at https://www.pelock.com/products/hash-calculator
static constexpr RegistryUniqueKey kConfigRegKey{ 0x608379D20A398046ull }; // registry key to access the configuration
// xxh64 of string "kLookupRegKey" generated at https://www.pelock.com/products/hash-calculator
static constexpr RegistryUniqueKey kLookupRegKey{ 0xBF1FC5CF3C6DD47Bull }; // registry key to access the lookup database
// #################################################################################################
namespace tools {
void PopulateFuncLookupTable(lua_State* L_, StackIndex i_, std::string_view const& name_);
[[nodiscard]]
std::string_view PushFQN(lua_State* L_, StackIndex t_);
void SerializeRequire(lua_State* L_);
} // namespace tools
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