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author | Roberto Ierusalimschy <roberto@inf.puc-rio.br> | 2014-11-03 18:07:47 -0200 |
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committer | Roberto Ierusalimschy <roberto@inf.puc-rio.br> | 2014-11-03 18:07:47 -0200 |
commit | bde14c3adc055d2a16cfe718f1b698801dcd4568 (patch) | |
tree | a2168704d5a4c3398eb55b7b1f90732ca83b17c8 | |
parent | 4b839d7c72f2b3ae6f0a2c91316be0ab84d0f708 (diff) | |
download | lua-bde14c3adc055d2a16cfe718f1b698801dcd4568.tar.gz lua-bde14c3adc055d2a16cfe718f1b698801dcd4568.tar.bz2 lua-bde14c3adc055d2a16cfe718f1b698801dcd4568.zip |
macro to change method of conversion from float to integer (make it
use floor intead of requiring an exact integral value)
-rw-r--r-- | lvm.c | 21 |
1 files changed, 15 insertions, 6 deletions
@@ -1,5 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | ** $Id: lvm.c,v 2.226 2014/10/25 11:50:46 roberto Exp roberto $ | 2 | ** $Id: lvm.c,v 2.227 2014/11/02 19:19:04 roberto Exp roberto $ |
3 | ** Lua virtual machine | 3 | ** Lua virtual machine |
4 | ** See Copyright Notice in lua.h | 4 | ** See Copyright Notice in lua.h |
5 | */ | 5 | */ |
@@ -30,6 +30,15 @@ | |||
30 | #include "lvm.h" | 30 | #include "lvm.h" |
31 | 31 | ||
32 | 32 | ||
33 | /* | ||
34 | ** You can define LUA_FLOORN2I if you want to convert floats to integers | ||
35 | ** by flooring them (instead of raising an error if they are not | ||
36 | ** integral values) | ||
37 | */ | ||
38 | #if !defined(LUA_FLOORN2I) | ||
39 | #define LUA_FLOORN2I 0 | ||
40 | #endif | ||
41 | |||
33 | 42 | ||
34 | /* limit for table tag-method chains (to avoid loops) */ | 43 | /* limit for table tag-method chains (to avoid loops) */ |
35 | #define MAXTAGLOOP 2000 | 44 | #define MAXTAGLOOP 2000 |
@@ -80,8 +89,8 @@ int luaV_tonumber_ (const TValue *obj, lua_Number *n) { | |||
80 | /* | 89 | /* |
81 | ** try to convert a value to an integer, rounding according to 'mode': | 90 | ** try to convert a value to an integer, rounding according to 'mode': |
82 | ** mode == 0: accepts only integral values | 91 | ** mode == 0: accepts only integral values |
83 | ** mode < 0: takes the floor of the number | 92 | ** mode == 1: takes the floor of the number |
84 | ** mode > 0: takes the ceil of the number | 93 | ** mode == 2: takes the ceil of the number |
85 | */ | 94 | */ |
86 | static int tointeger_aux (const TValue *obj, lua_Integer *p, int mode) { | 95 | static int tointeger_aux (const TValue *obj, lua_Integer *p, int mode) { |
87 | TValue v; | 96 | TValue v; |
@@ -91,7 +100,7 @@ static int tointeger_aux (const TValue *obj, lua_Integer *p, int mode) { | |||
91 | lua_Number f = l_floor(n); | 100 | lua_Number f = l_floor(n); |
92 | if (n != f) { /* not an integral value? */ | 101 | if (n != f) { /* not an integral value? */ |
93 | if (mode == 0) return 0; /* fails if mode demands integral value */ | 102 | if (mode == 0) return 0; /* fails if mode demands integral value */ |
94 | else if (mode > 0) /* needs ceil? */ | 103 | else if (mode > 1) /* needs ceil? */ |
95 | f += 1; /* convert floor to ceil (remember: n != f) */ | 104 | f += 1; /* convert floor to ceil (remember: n != f) */ |
96 | } | 105 | } |
97 | return lua_numbertointeger(f, p); | 106 | return lua_numbertointeger(f, p); |
@@ -113,7 +122,7 @@ static int tointeger_aux (const TValue *obj, lua_Integer *p, int mode) { | |||
113 | ** try to convert a value to an integer | 122 | ** try to convert a value to an integer |
114 | */ | 123 | */ |
115 | int luaV_tointeger_ (const TValue *obj, lua_Integer *p) { | 124 | int luaV_tointeger_ (const TValue *obj, lua_Integer *p) { |
116 | return tointeger_aux(obj, p, 0); | 125 | return tointeger_aux(obj, p, LUA_FLOORN2I); |
117 | } | 126 | } |
118 | 127 | ||
119 | 128 | ||
@@ -135,7 +144,7 @@ int luaV_tointeger_ (const TValue *obj, lua_Integer *p) { | |||
135 | static int forlimit (const TValue *obj, lua_Integer *p, lua_Integer step, | 144 | static int forlimit (const TValue *obj, lua_Integer *p, lua_Integer step, |
136 | int *stopnow) { | 145 | int *stopnow) { |
137 | *stopnow = 0; /* usually, let loops run */ | 146 | *stopnow = 0; /* usually, let loops run */ |
138 | if (!tointeger_aux(obj, p, (step < 0 ? 1 : -1))) { /* not fit in integer? */ | 147 | if (!tointeger_aux(obj, p, (step < 0 ? 2 : 1))) { /* not fit in integer? */ |
139 | lua_Number n; /* try to convert to float */ | 148 | lua_Number n; /* try to convert to float */ |
140 | if (!tonumber(obj, &n)) /* cannot convert to float? */ | 149 | if (!tonumber(obj, &n)) /* cannot convert to float? */ |
141 | return 0; /* not a number */ | 150 | return 0; /* not a number */ |