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author | Roberto Ierusalimschy <roberto@inf.puc-rio.br> | 2025-01-10 13:54:51 -0300 |
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committer | Roberto Ierusalimschy <roberto@inf.puc-rio.br> | 2025-01-10 13:54:51 -0300 |
commit | 7ca3c40b50b385ead6b8bc4c54de97b61d11a12a (patch) | |
tree | 5c5998f39760b07e05135df56b8a828f2fb685c1 /ldo.c | |
parent | 8a3a49250ce4a7e46ec9e90810a61d9f97aece3d (diff) | |
download | lua-7ca3c40b50b385ead6b8bc4c54de97b61d11a12a.tar.gz lua-7ca3c40b50b385ead6b8bc4c54de97b61d11a12a.tar.bz2 lua-7ca3c40b50b385ead6b8bc4c54de97b61d11a12a.zip |
Another way to compile goto's
The compilation of a goto or a label just create an entry and generate
boilerplate code for the gotos. As we don't know yet whether it needs a
CLOSE, we code a jump followed by a CLOSE, which is then dead code.
When a block ends (and then we know for sure whether there are variables
that need to be closed), we check the goto's against the labels of that
block. When closing a goto against a label, if it needs a CLOSE, the
compiler swaps the order of the jump and the CLOSE, making the CLOSE
active.
Diffstat (limited to 'ldo.c')
0 files changed, 0 insertions, 0 deletions