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-rw-r--r--luaconf.h28
1 files changed, 27 insertions, 1 deletions
diff --git a/luaconf.h b/luaconf.h
index cdbc4abb..0d42a985 100644
--- a/luaconf.h
+++ b/luaconf.h
@@ -1,5 +1,5 @@
1/* 1/*
2** $Id: luaconf.h,v 1.80 2006/01/27 13:54:39 roberto Exp roberto $ 2** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp roberto $
3** Configuration file for Lua 3** Configuration file for Lua
4** See Copyright Notice in lua.h 4** See Copyright Notice in lua.h
5*/ 5*/
@@ -60,6 +60,18 @@
60 60
61 61
62/* 62/*
63@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
64@* Lua check to set its paths.
65@@ LUA_INIT is the name of the environment variable that Lua
66@* checks for initialization code.
67** CHANGE them if you want different names.
68*/
69#define LUA_PATH "LUA_PATH"
70#define LUA_CPATH "LUA_CPATH"
71#define LUA_INIT "LUA_INIT"
72
73
74/*
63@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for 75@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
64@* Lua libraries. 76@* Lua libraries.
65@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for 77@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
@@ -543,11 +555,25 @@
543/* On a Pentium, resort to a trick */ 555/* On a Pentium, resort to a trick */
544#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \ 556#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
545 (defined(__i386) || defined (_M_IX86) || defined(__i386__)) 557 (defined(__i386) || defined (_M_IX86) || defined(__i386__))
558
559/* On a Microsoft compiler, use assembler */
560#if defined(_MSC_VER)
561
562#define lua_number2int(i,d) __asm fld d __asm fistp i
563#define lua_number2integer(i,n) lua_number2int(i, n)
564
565/* the next trick should work on any Pentium, but sometimes clashes
566 with a DirectX idiosyncrasy */
567#else
568
546union luai_Cast { double l_d; long l_l; }; 569union luai_Cast { double l_d; long l_l; };
547#define lua_number2int(i,d) \ 570#define lua_number2int(i,d) \
548 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; } 571 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
549#define lua_number2integer(i,n) lua_number2int(i, n) 572#define lua_number2integer(i,n) lua_number2int(i, n)
550 573
574#endif
575
576
551/* this option always works, but may be slow */ 577/* this option always works, but may be slow */
552#else 578#else
553#define lua_number2int(i,d) ((i)=(int)(d)) 579#define lua_number2int(i,d) ((i)=(int)(d))