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-rw-r--r--testes/math.lua11
1 files changed, 9 insertions, 2 deletions
diff --git a/testes/math.lua b/testes/math.lua
index befce12e..0c297e74 100644
--- a/testes/math.lua
+++ b/testes/math.lua
@@ -815,7 +815,7 @@ end
815-- low-level!! For the current implementation of random in Lua, 815-- low-level!! For the current implementation of random in Lua,
816-- the first call after seed 1007 should return 0x7a7040a5a323c9d6 816-- the first call after seed 1007 should return 0x7a7040a5a323c9d6
817do 817do
818 -- all computations assume at most 32-bit integers 818 -- all computations should work with 32-bit integers
819 local <const> h = 0x7a7040a5 -- higher half 819 local <const> h = 0x7a7040a5 -- higher half
820 local <const> l = 0xa323c9d6 -- lower half 820 local <const> l = 0xa323c9d6 -- lower half
821 821
@@ -840,7 +840,14 @@ do
840 assert(rand * 2^floatbits == res) 840 assert(rand * 2^floatbits == res)
841end 841end
842 842
843math.randomseed() 843do
844 -- testing return of 'randomseed'
845 local <const> x, <const> y = math.randomseed()
846 local res = math.random(0)
847 math.randomseed(x, y) -- should repeat the state
848 assert(math.random(0) == res)
849 -- keep the random seed for following tests
850end
844 851
845do -- test random for floats 852do -- test random for floats
846 local randbits = math.min(floatbits, 64) -- at most 64 random bits 853 local randbits = math.min(floatbits, 64) -- at most 64 random bits