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/*
** $Id: $
** Global State
** See Copyright Notice in lua.h
*/
#include "lbuiltin.h"
#include "ldo.h"
#include "llex.h"
#include "lmem.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
LState *lua_state = NULL;
void lua_open (void)
{
if (lua_state) return;
lua_state = luaM_new(LState);
L->numCblocks = 0;
L->Cstack.base = 0;
L->Cstack.lua2C = 0;
L->Cstack.num = 0;
L->errorJmp = NULL;
L->rootproto.next = NULL;
L->rootproto.marked = 0;
L->rootcl.next = NULL;
L->rootcl.marked = 0;
L->rootglobal.next = NULL;
L->rootglobal.marked = 0;
L->roottable.next = NULL;
L->roottable.marked = 0;
L->refArray = NULL;
L->refSize = 0;
L->Mbuffsize = 0;
L->Mbuffer = NULL;
L->GCthreshold = GARBAGE_BLOCK;
L->nblocks = 0;
luaD_init();
luaS_init();
luaX_init();
luaT_init();
L->globalbag.ttype = LUA_T_ARRAY;
L->globalbag.value.a = luaH_new(0);
luaB_predefine();
}
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