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/*
** $Id: $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/

#ifndef ltable_h
#define ltable_h

#include "lobject.h"


extern Hash *luaH_root;


#define node(t,i)       (&(t)->node[i])
#define ref(n)		(&(n)->ref)
#define nhash(t)	((t)->nhash)

Hash *luaH_new (int nhash);
void luaH_callIM (Hash *l);
void luaH_free (Hash *frees);
TObject *luaH_get (Hash *t, TObject *ref);
TObject *luaH_set (Hash *t, TObject *ref);
Node *luaH_next (TObject *o, TObject *r);

#endif