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| author | Mike Pall <mike> | 2014-04-27 00:09:45 +0200 |
|---|---|---|
| committer | Mike Pall <mike> | 2014-04-27 00:09:45 +0200 |
| commit | 7a39be0ac45d8cd19c13bab38d4dda31ea599760 (patch) | |
| tree | 502799316175fed602af6e9d93462b02120b6f9c /doc/install.html | |
| parent | 2715fe3aee7c8202b4b5d04748d1c5faa6d8fd9c (diff) | |
| download | luajit-7a39be0ac45d8cd19c13bab38d4dda31ea599760.tar.gz luajit-7a39be0ac45d8cd19c13bab38d4dda31ea599760.tar.bz2 luajit-7a39be0ac45d8cd19c13bab38d4dda31ea599760.zip | |
Add PS Vita port.
Thanks to Anton Stenmark.
Diffstat (limited to 'doc/install.html')
| -rw-r--r-- | doc/install.html | 57 |
1 files changed, 36 insertions, 21 deletions
diff --git a/doc/install.html b/doc/install.html index 2388ff33..f8163153 100644 --- a/doc/install.html +++ b/doc/install.html | |||
| @@ -127,7 +127,7 @@ operating systems, CPUs and compilers: | |||
| 127 | <tr class="odd"> | 127 | <tr class="odd"> |
| 128 | <td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td> | 128 | <td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td> |
| 129 | <td class="compatos">GCC 4.2+</td> | 129 | <td class="compatos">GCC 4.2+</td> |
| 130 | <td class="compatos">GCC 4.2+</td> | 130 | <td class="compatos">GCC 4.2+<br>PSP2 (<a href="#psvita">PS VITA</a>)</td> |
| 131 | <td class="compatos">GCC 4.2+</td> | 131 | <td class="compatos">GCC 4.2+</td> |
| 132 | <td class="compatos compatno"> </td> | 132 | <td class="compatos compatno"> </td> |
| 133 | </tr> | 133 | </tr> |
| @@ -458,41 +458,56 @@ ISDKF="-arch armv7 -isysroot $ISDK/SDKs/$ISDKVER" | |||
| 458 | make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \ | 458 | make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \ |
| 459 | TARGET_SYS=iOS | 459 | TARGET_SYS=iOS |
| 460 | </pre> | 460 | </pre> |
| 461 | |||
| 462 | <h3 id="consoles">Cross-compiling for consoles</h3> | ||
| 461 | <p> | 463 | <p> |
| 462 | You can cross-compile for <b id="ps3">PS3</b> using the PS3 SDK from | 464 | Building LuaJIT for consoles requires both a supported host compiler |
| 463 | a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host, | 465 | (x86 or x64) and a cross-compiler (to PPC or ARM) from the official |
| 464 | too). Due to restrictions on consoles, the JIT compiler is disabled and | 466 | console SDK. |
| 465 | only the fast interpreter is built: | ||
| 466 | </p> | 467 | </p> |
| 467 | <pre class="code"> | ||
| 468 | make HOST_CC="gcc -m32" CROSS=ppu-lv2- | ||
| 469 | </pre> | ||
| 470 | <p> | 468 | <p> |
| 471 | You can cross-compile for <b id="ps4">PS4</b> from a Windows host using | 469 | Due to restrictions on consoles, the JIT compiler is disabled and only |
| 472 | the PS4 SDK (ORBIS) plus 64 bit MSVC. Due to restrictions on | 470 | the fast interpreter is built. This is still faster than plain Lua, |
| 473 | consoles, the JIT compiler is disabled and only the fast interpreter | 471 | but much slower than the JIT compiler. The FFI is disabled, too, since |
| 474 | is built. | 472 | it's not very useful in such an environment. |
| 475 | </p> | 473 | </p> |
| 476 | <p> | 474 | <p> |
| 477 | Open a "Visual Studio .NET Command Prompt" (64 bit host compiler), | 475 | The following commands build a static library <tt>libluajit.a</tt>, |
| 478 | <tt>cd</tt> to the directory where you've unpacked the sources and run | ||
| 479 | the following commands. This builds a static library <tt>libluajit.a</tt>, | ||
| 480 | which can be linked against your game, just like the Lua library. | 476 | which can be linked against your game, just like the Lua library. |
| 481 | </p> | 477 | </p> |
| 478 | <p> | ||
| 479 | To cross-compile for <b id="ps3">PS3</b> from a Linux host (requires | ||
| 480 | 32 bit GCC, i.e. multilib Linux/x64) or a Windows host (requires | ||
| 481 | 32 bit MinGW), run this command: | ||
| 482 | </p> | ||
| 483 | <pre class="code"> | ||
| 484 | make HOST_CC="gcc -m32" CROSS=ppu-lv2- | ||
| 485 | </pre> | ||
| 486 | <p> | ||
| 487 | To cross-compile for <b id="ps4">PS4</b> from a Windows host, | ||
| 488 | open a "Visual Studio .NET Command Prompt" (64 bit host compiler), | ||
| 489 | <tt>cd</tt> to the directory where you've unpacked the sources and | ||
| 490 | run the following commands: | ||
| 491 | </p> | ||
| 482 | <pre class="code"> | 492 | <pre class="code"> |
| 483 | cd src | 493 | cd src |
| 484 | ps4build | 494 | ps4build |
| 485 | </pre> | 495 | </pre> |
| 486 | <p> | 496 | <p> |
| 487 | You can cross-compile for <b id="xbox360">Xbox 360</b> using the | 497 | To cross-compile for <b id="psvita">PS Vita</b> from a Windows host, |
| 488 | Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the | 498 | open a "Visual Studio .NET Command Prompt" (32 bit host compiler), |
| 489 | JIT compiler is disabled and only the fast interpreter is built. | 499 | <tt>cd</tt> to the directory where you've unpacked the sources and |
| 500 | run the following commands: | ||
| 490 | </p> | 501 | </p> |
| 502 | <pre class="code"> | ||
| 503 | cd src | ||
| 504 | psvitabuild | ||
| 505 | </pre> | ||
| 491 | <p> | 506 | <p> |
| 492 | Open a "Visual Studio .NET Command Prompt" (32 bit host compiler), | 507 | To cross-compile for <b id="xbox360">Xbox 360</b> from a Windows host, |
| 508 | open a "Visual Studio .NET Command Prompt" (32 bit host compiler), | ||
| 493 | <tt>cd</tt> to the directory where you've unpacked the sources and run | 509 | <tt>cd</tt> to the directory where you've unpacked the sources and run |
| 494 | the following commands. This builds a static library <tt>luajit20.lib</tt>, | 510 | the following commands: |
| 495 | which can be linked against your game, just like the Lua library. | ||
| 496 | </p> | 511 | </p> |
| 497 | <pre class="code"> | 512 | <pre class="code"> |
| 498 | cd src | 513 | cd src |
