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| author | Mike Pall <mike> | 2020-07-12 15:09:55 +0200 |
|---|---|---|
| committer | Mike Pall <mike> | 2020-07-12 15:09:55 +0200 |
| commit | 7eb96843ff9d4bed019e8cd7c17727557e39e89c (patch) | |
| tree | 14b220ce0928164a8c25e79c205fb61369bbc98b /doc | |
| parent | 53f82e6e2e858a0a62fd1a2ff47e9866693382e6 (diff) | |
| download | luajit-7eb96843ff9d4bed019e8cd7c17727557e39e89c.tar.gz luajit-7eb96843ff9d4bed019e8cd7c17727557e39e89c.tar.bz2 luajit-7eb96843ff9d4bed019e8cd7c17727557e39e89c.zip | |
Add FAQ about sandboxing. Minor fixes.
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/extensions.html | 2 | ||||
| -rw-r--r-- | doc/faq.html | 40 |
2 files changed, 33 insertions, 9 deletions
diff --git a/doc/extensions.html b/doc/extensions.html index b36e2855..0fc65330 100644 --- a/doc/extensions.html +++ b/doc/extensions.html | |||
| @@ -326,7 +326,7 @@ the toolchain used to compile LuaJIT: | |||
| 326 | </tr> | 326 | </tr> |
| 327 | <tr class="odd"> | 327 | <tr class="odd"> |
| 328 | <td class="excplatform">Windows/x64</td> | 328 | <td class="excplatform">Windows/x64</td> |
| 329 | <td class="exccompiler">MSVC or WinSDK</td> | 329 | <td class="exccompiler">MSVC</td> |
| 330 | <td class="excinterop"><b style="color: #00a000;">Full</b></td> | 330 | <td class="excinterop"><b style="color: #00a000;">Full</b></td> |
| 331 | </tr> | 331 | </tr> |
| 332 | <tr class="even"> | 332 | <tr class="even"> |
diff --git a/doc/faq.html b/doc/faq.html index 6208882b..65b0d842 100644 --- a/doc/faq.html +++ b/doc/faq.html | |||
| @@ -55,7 +55,7 @@ dd { margin-left: 1.5em; } | |||
| 55 | </li></ul> | 55 | </li></ul> |
| 56 | </div> | 56 | </div> |
| 57 | <div id="main"> | 57 | <div id="main"> |
| 58 | <dl> | 58 | <dl id="info"> |
| 59 | <dt>Q: Where can I learn more about LuaJIT and Lua?</dt> | 59 | <dt>Q: Where can I learn more about LuaJIT and Lua?</dt> |
| 60 | <dd> | 60 | <dd> |
| 61 | <ul style="padding: 0;"> | 61 | <ul style="padding: 0;"> |
| @@ -75,7 +75,7 @@ has information about diverse topics.</li> | |||
| 75 | </ul> | 75 | </ul> |
| 76 | </dl> | 76 | </dl> |
| 77 | 77 | ||
| 78 | <dl> | 78 | <dl id="tech"> |
| 79 | <dt>Q: Where can I learn more about the compiler technology used by LuaJIT?</dt> | 79 | <dt>Q: Where can I learn more about the compiler technology used by LuaJIT?</dt> |
| 80 | <dd> | 80 | <dd> |
| 81 | I'm planning to write more documentation about the internals of LuaJIT. | 81 | I'm planning to write more documentation about the internals of LuaJIT. |
| @@ -91,7 +91,7 @@ And, you know, reading the source is of course the only way to enlightenment. :- | |||
| 91 | </dd> | 91 | </dd> |
| 92 | </dl> | 92 | </dl> |
| 93 | 93 | ||
| 94 | <dl> | 94 | <dl id="arg"> |
| 95 | <dt>Q: Why do I get this error: "attempt to index global 'arg' (a nil value)"?<br> | 95 | <dt>Q: Why do I get this error: "attempt to index global 'arg' (a nil value)"?<br> |
| 96 | Q: My vararg functions fail after switching to LuaJIT!</dt> | 96 | Q: My vararg functions fail after switching to LuaJIT!</dt> |
| 97 | <dd>LuaJIT is compatible to the Lua 5.1 language standard. It doesn't | 97 | <dd>LuaJIT is compatible to the Lua 5.1 language standard. It doesn't |
| @@ -101,7 +101,7 @@ functions from Lua 5.0.<br>Please convert your code to the | |||
| 101 | vararg syntax</a>.</dd> | 101 | vararg syntax</a>.</dd> |
| 102 | </dl> | 102 | </dl> |
| 103 | 103 | ||
| 104 | <dl> | 104 | <dl id="x87"> |
| 105 | <dt>Q: Why do I get this error: "bad FPU precision"?<br> | 105 | <dt>Q: Why do I get this error: "bad FPU precision"?<br> |
| 106 | <dt>Q: I get weird behavior after initializing Direct3D.<br> | 106 | <dt>Q: I get weird behavior after initializing Direct3D.<br> |
| 107 | <dt>Q: Some FPU operations crash after I load a Delphi DLL.<br> | 107 | <dt>Q: Some FPU operations crash after I load a Delphi DLL.<br> |
| @@ -123,7 +123,7 @@ Please check the Delphi docs for the Set8087CW method. | |||
| 123 | 123 | ||
| 124 | </dl> | 124 | </dl> |
| 125 | 125 | ||
| 126 | <dl> | 126 | <dl id="ctrlc"> |
| 127 | <dt>Q: Sometimes Ctrl-C fails to stop my Lua program. Why?</dt> | 127 | <dt>Q: Sometimes Ctrl-C fails to stop my Lua program. Why?</dt> |
| 128 | <dd>The interrupt signal handler sets a Lua debug hook. But this is | 128 | <dd>The interrupt signal handler sets a Lua debug hook. But this is |
| 129 | currently ignored by compiled code (this will eventually be fixed). If | 129 | currently ignored by compiled code (this will eventually be fixed). If |
| @@ -134,7 +134,31 @@ twice to get stop your program. That's similar to when it's stuck | |||
| 134 | running inside a C function under the Lua interpreter.</dd> | 134 | running inside a C function under the Lua interpreter.</dd> |
| 135 | </dl> | 135 | </dl> |
| 136 | 136 | ||
| 137 | <dl> | 137 | <dl id="sandbox"> |
| 138 | <dt>Q: Can Lua code be safely sandboxed?</dt> | ||
| 139 | <dd> | ||
| 140 | Maybe for an extremly restricted subset of Lua and if you relentlessly | ||
| 141 | scrutinize every single interface function you offer to the untrusted code.<br> | ||
| 142 | |||
| 143 | Although Lua provides some sandboxing functionality (<tt>setfenv()</tt>, hooks), | ||
| 144 | it's very hard to get this right even for the Lua core libraries. Of course, | ||
| 145 | you'll need to inspect any extension library, too. And there are libraries | ||
| 146 | that are inherently unsafe, e.g. the <a href="ext_ffi.html">FFI library</a>.<br> | ||
| 147 | |||
| 148 | Relatedly, <b>loading untrusted bytecode is not safe!</b> It's trivial | ||
| 149 | to crash the Lua or LuaJIT VM with maliciously crafted bytecode. This is | ||
| 150 | well known and there's no bytecode verification on purpose, so please | ||
| 151 | don't report a bug about it. Check the <tt>mode</tt> parameter for the | ||
| 152 | <tt>load*()</tt> functions to disable loading of bytecode.<br> | ||
| 153 | |||
| 154 | In general, the only promising approach is to sandbox Lua code at the | ||
| 155 | process level and not the VM level.<br> | ||
| 156 | |||
| 157 | More reading material at the <a href="http://lua-users.org/wiki/SandBoxes"><span class="ext">»</span> Lua Wiki</a> and <a href="https://en.wikipedia.org/wiki/Sandbox_(computer_security)">Wikipedia</a>. | ||
| 158 | </dd> | ||
| 159 | </dl> | ||
| 160 | |||
| 161 | <dl id="patches"> | ||
| 138 | <dt>Q: Why doesn't my favorite power-patch for Lua apply against LuaJIT?</dt> | 162 | <dt>Q: Why doesn't my favorite power-patch for Lua apply against LuaJIT?</dt> |
| 139 | <dd>Because it's a completely redesigned VM and has very little code | 163 | <dd>Because it's a completely redesigned VM and has very little code |
| 140 | in common with Lua anymore. Also, if the patch introduces changes to | 164 | in common with Lua anymore. Also, if the patch introduces changes to |
| @@ -145,7 +169,7 @@ can use source transformations or use wrapper or proxy functions. | |||
| 145 | The compiler will happily optimize away such indirections.</dd> | 169 | The compiler will happily optimize away such indirections.</dd> |
| 146 | </dl> | 170 | </dl> |
| 147 | 171 | ||
| 148 | <dl> | 172 | <dl id="arch"> |
| 149 | <dt>Q: Lua runs everywhere. Why doesn't LuaJIT support my CPU?</dt> | 173 | <dt>Q: Lua runs everywhere. Why doesn't LuaJIT support my CPU?</dt> |
| 150 | <dd>Because it's a compiler — it needs to generate native | 174 | <dd>Because it's a compiler — it needs to generate native |
| 151 | machine code. This means the code generator must be ported to each | 175 | machine code. This means the code generator must be ported to each |
| @@ -156,7 +180,7 @@ architectures. Other architectures will follow based on sufficient user | |||
| 156 | demand and/or sponsoring.</dd> | 180 | demand and/or sponsoring.</dd> |
| 157 | </dl> | 181 | </dl> |
| 158 | 182 | ||
| 159 | <dl> | 183 | <dl id="when"> |
| 160 | <dt>Q: When will feature X be added? When will the next version be released?</dt> | 184 | <dt>Q: When will feature X be added? When will the next version be released?</dt> |
| 161 | <dd>When it's ready.<br> | 185 | <dd>When it's ready.<br> |
| 162 | C'mon, it's open source — I'm doing it on my own time and you're | 186 | C'mon, it's open source — I'm doing it on my own time and you're |
