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author | Mike Pall <mike> | 2014-02-26 15:57:13 +0100 |
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committer | Mike Pall <mike> | 2014-02-26 15:57:13 +0100 |
commit | 9695c5ab46b4621a453839b196bd07421f5300da (patch) | |
tree | 607900a3dabba6ad88f80f2eb627f5f903282482 /doc | |
parent | 2863b1095699404693a50082dd8d19b6c4cad99f (diff) | |
parent | 6a47e123a4339e33a7942525a19348cd2068b057 (diff) | |
download | luajit-9695c5ab46b4621a453839b196bd07421f5300da.tar.gz luajit-9695c5ab46b4621a453839b196bd07421f5300da.tar.bz2 luajit-9695c5ab46b4621a453839b196bd07421f5300da.zip |
Merge branch 'master' into v2.1
Diffstat (limited to 'doc')
-rw-r--r-- | doc/install.html | 20 | ||||
-rw-r--r-- | doc/luajit.html | 2 |
2 files changed, 19 insertions, 3 deletions
diff --git a/doc/install.html b/doc/install.html index b2edf3f7..7d698272 100644 --- a/doc/install.html +++ b/doc/install.html | |||
@@ -122,7 +122,7 @@ operating systems, CPUs and compilers: | |||
122 | <tr class="even"> | 122 | <tr class="even"> |
123 | <td class="compatcpu">x64 (64 bit)</td> | 123 | <td class="compatcpu">x64 (64 bit)</td> |
124 | <td class="compatos">GCC 4.x</td> | 124 | <td class="compatos">GCC 4.x</td> |
125 | <td class="compatos compatno"> </td> | 125 | <td class="compatos">ORBIS (<a href="#ps4">PS4</a>)</td> |
126 | <td class="compatos">GCC 4.x</td> | 126 | <td class="compatos">GCC 4.x</td> |
127 | <td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td> | 127 | <td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td> |
128 | </tr> | 128 | </tr> |
@@ -462,7 +462,7 @@ make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \ | |||
462 | </pre> | 462 | </pre> |
463 | <p> | 463 | <p> |
464 | You can cross-compile for <b id="ps3">PS3</b> using the PS3 SDK from | 464 | You can cross-compile for <b id="ps3">PS3</b> using the PS3 SDK from |
465 | a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host, | 465 | a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host, |
466 | too). Due to restrictions on consoles, the JIT compiler is disabled and | 466 | too). Due to restrictions on consoles, the JIT compiler is disabled and |
467 | only the fast interpreter is built: | 467 | only the fast interpreter is built: |
468 | </p> | 468 | </p> |
@@ -470,6 +470,22 @@ only the fast interpreter is built: | |||
470 | make HOST_CC="gcc -m32" CROSS=ppu-lv2- | 470 | make HOST_CC="gcc -m32" CROSS=ppu-lv2- |
471 | </pre> | 471 | </pre> |
472 | <p> | 472 | <p> |
473 | You can cross-compile for <b id="ps4">PS4</b> from a Windows host using | ||
474 | the PS4 SDK (ORBIS) plus 64 bit MSVC. Due to restrictions on | ||
475 | consoles, the JIT compiler is disabled and only the fast interpreter | ||
476 | is built. | ||
477 | </p> | ||
478 | <p> | ||
479 | Open a "Visual Studio .NET Command Prompt" (64 bit host compiler), | ||
480 | <tt>cd</tt> to the directory where you've unpacked the sources and run | ||
481 | the following commands. This builds a static library <tt>libluajit.a</tt>, | ||
482 | which can be linked against your game, just like the Lua library. | ||
483 | </p> | ||
484 | <pre class="code"> | ||
485 | cd src | ||
486 | ps4build | ||
487 | </pre> | ||
488 | <p> | ||
473 | You can cross-compile for <b id="xbox360">Xbox 360</b> using the | 489 | You can cross-compile for <b id="xbox360">Xbox 360</b> using the |
474 | Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the | 490 | Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the |
475 | JIT compiler is disabled and only the fast interpreter is built. | 491 | JIT compiler is disabled and only the fast interpreter is built. |
diff --git a/doc/luajit.html b/doc/luajit.html index 6461be3a..15c5f12e 100644 --- a/doc/luajit.html +++ b/doc/luajit.html | |||
@@ -160,7 +160,7 @@ LuaJIT is Copyright © 2005-2014 Mike Pall, released under the | |||
160 | <tr><td>Windows</td><td>Linux</td><td>BSD</td><td>OSX</td><td>POSIX</td></tr> | 160 | <tr><td>Windows</td><td>Linux</td><td>BSD</td><td>OSX</td><td>POSIX</td></tr> |
161 | </table> | 161 | </table> |
162 | <table class="feature os os2"> | 162 | <table class="feature os os2"> |
163 | <tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>Xbox 360</td></tr> | 163 | <tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>PS4</td><td>Xbox 360</td></tr> |
164 | </table> | 164 | </table> |
165 | <table class="feature compiler"> | 165 | <table class="feature compiler"> |
166 | <tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr> | 166 | <tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr> |