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authorMike Pall <mike>2014-02-26 15:57:13 +0100
committerMike Pall <mike>2014-02-26 15:57:13 +0100
commit9695c5ab46b4621a453839b196bd07421f5300da (patch)
tree607900a3dabba6ad88f80f2eb627f5f903282482 /doc
parent2863b1095699404693a50082dd8d19b6c4cad99f (diff)
parent6a47e123a4339e33a7942525a19348cd2068b057 (diff)
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Merge branch 'master' into v2.1
Diffstat (limited to 'doc')
-rw-r--r--doc/install.html20
-rw-r--r--doc/luajit.html2
2 files changed, 19 insertions, 3 deletions
diff --git a/doc/install.html b/doc/install.html
index b2edf3f7..7d698272 100644
--- a/doc/install.html
+++ b/doc/install.html
@@ -122,7 +122,7 @@ operating systems, CPUs and compilers:
122<tr class="even"> 122<tr class="even">
123<td class="compatcpu">x64 (64 bit)</td> 123<td class="compatcpu">x64 (64 bit)</td>
124<td class="compatos">GCC 4.x</td> 124<td class="compatos">GCC 4.x</td>
125<td class="compatos compatno">&nbsp;</td> 125<td class="compatos">ORBIS (<a href="#ps4">PS4</a>)</td>
126<td class="compatos">GCC 4.x</td> 126<td class="compatos">GCC 4.x</td>
127<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td> 127<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td>
128</tr> 128</tr>
@@ -462,7 +462,7 @@ make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \
462</pre> 462</pre>
463<p> 463<p>
464You can cross-compile for <b id="ps3">PS3</b> using the PS3&nbsp;SDK from 464You can cross-compile for <b id="ps3">PS3</b> using the PS3&nbsp;SDK from
465a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host, 465a Linux host or a Windows host (requires 32&nbsp;bit MinGW (GCC) on the host,
466too). Due to restrictions on consoles, the JIT compiler is disabled and 466too). Due to restrictions on consoles, the JIT compiler is disabled and
467only the fast interpreter is built: 467only the fast interpreter is built:
468</p> 468</p>
@@ -470,6 +470,22 @@ only the fast interpreter is built:
470make HOST_CC="gcc -m32" CROSS=ppu-lv2- 470make HOST_CC="gcc -m32" CROSS=ppu-lv2-
471</pre> 471</pre>
472<p> 472<p>
473You can cross-compile for <b id="ps4">PS4</b> from a Windows host using
474the PS4&nbsp;SDK (ORBIS) plus 64&nbsp;bit MSVC. Due to restrictions on
475consoles, the JIT compiler is disabled and only the fast interpreter
476is built.
477</p>
478<p>
479Open a "Visual Studio .NET Command Prompt" (64&nbsp;bit host compiler),
480<tt>cd</tt> to the directory where you've unpacked the sources and run
481the following commands. This builds a static library <tt>libluajit.a</tt>,
482which can be linked against your game, just like the Lua library.
483</p>
484<pre class="code">
485cd src
486ps4build
487</pre>
488<p>
473You can cross-compile for <b id="xbox360">Xbox 360</b> using the 489You can cross-compile for <b id="xbox360">Xbox 360</b> using the
474Xbox&nbsp;360 SDK (MSVC + XEDK). Due to restrictions on consoles, the 490Xbox&nbsp;360 SDK (MSVC + XEDK). Due to restrictions on consoles, the
475JIT compiler is disabled and only the fast interpreter is built. 491JIT compiler is disabled and only the fast interpreter is built.
diff --git a/doc/luajit.html b/doc/luajit.html
index 6461be3a..15c5f12e 100644
--- a/doc/luajit.html
+++ b/doc/luajit.html
@@ -160,7 +160,7 @@ LuaJIT is Copyright &copy; 2005-2014 Mike Pall, released under the
160<tr><td>Windows</td><td>Linux</td><td>BSD</td><td>OSX</td><td>POSIX</td></tr> 160<tr><td>Windows</td><td>Linux</td><td>BSD</td><td>OSX</td><td>POSIX</td></tr>
161</table> 161</table>
162<table class="feature os os2"> 162<table class="feature os os2">
163<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>Xbox 360</td></tr> 163<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>PS4</td><td>Xbox 360</td></tr>
164</table> 164</table>
165<table class="feature compiler"> 165<table class="feature compiler">
166<tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr> 166<tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr>