aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/lib_io.c2
-rw-r--r--src/lib_os.c2
-rw-r--r--src/lj_arch.h7
-rw-r--r--src/lj_dispatch.h4
-rw-r--r--src/lj_prng.c9
-rw-r--r--src/nxbuild.bat159
6 files changed, 179 insertions, 4 deletions
diff --git a/src/lib_io.c b/src/lib_io.c
index 7f218e49..c22faa24 100644
--- a/src/lib_io.c
+++ b/src/lib_io.c
@@ -439,7 +439,7 @@ LJLIB_CF(io_popen)
439LJLIB_CF(io_tmpfile) 439LJLIB_CF(io_tmpfile)
440{ 440{
441 IOFileUD *iof = io_file_new(L); 441 IOFileUD *iof = io_file_new(L);
442#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA 442#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA || LJ_TARGET_NX
443 iof->fp = NULL; errno = ENOSYS; 443 iof->fp = NULL; errno = ENOSYS;
444#else 444#else
445 iof->fp = tmpfile(); 445 iof->fp = tmpfile();
diff --git a/src/lib_os.c b/src/lib_os.c
index eb8704cf..6bcd0147 100644
--- a/src/lib_os.c
+++ b/src/lib_os.c
@@ -76,7 +76,7 @@ LJLIB_CF(os_rename)
76 76
77LJLIB_CF(os_tmpname) 77LJLIB_CF(os_tmpname)
78{ 78{
79#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA 79#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA || LJ_TARGET_NX
80 lj_err_caller(L, LJ_ERR_OSUNIQF); 80 lj_err_caller(L, LJ_ERR_OSUNIQF);
81 return 0; 81 return 0;
82#else 82#else
diff --git a/src/lj_arch.h b/src/lj_arch.h
index 1852c497..882c99cb 100644
--- a/src/lj_arch.h
+++ b/src/lj_arch.h
@@ -162,6 +162,13 @@
162#define LJ_TARGET_GC64 1 162#define LJ_TARGET_GC64 1
163#endif 163#endif
164 164
165#ifdef __NX__
166#define LJ_TARGET_NX 1
167#define LJ_TARGET_CONSOLE 1
168#undef NULL
169#define NULL ((void*)0)
170#endif
171
165#ifdef _UWP 172#ifdef _UWP
166#define LJ_TARGET_UWP 1 173#define LJ_TARGET_UWP 1
167#if LUAJIT_TARGET == LUAJIT_ARCH_X64 174#if LUAJIT_TARGET == LUAJIT_ARCH_X64
diff --git a/src/lj_dispatch.h b/src/lj_dispatch.h
index 0594af51..52762eea 100644
--- a/src/lj_dispatch.h
+++ b/src/lj_dispatch.h
@@ -89,7 +89,7 @@ typedef uint16_t HotCount;
89typedef struct GG_State { 89typedef struct GG_State {
90 lua_State L; /* Main thread. */ 90 lua_State L; /* Main thread. */
91 global_State g; /* Global state. */ 91 global_State g; /* Global state. */
92#if LJ_TARGET_ARM 92#if LJ_TARGET_ARM && !LJ_TARGET_NX
93 /* Make g reachable via K12 encoded DISPATCH-relative addressing. */ 93 /* Make g reachable via K12 encoded DISPATCH-relative addressing. */
94 uint8_t align1[(16-sizeof(global_State))&15]; 94 uint8_t align1[(16-sizeof(global_State))&15];
95#endif 95#endif
@@ -99,7 +99,7 @@ typedef struct GG_State {
99#if LJ_HASJIT 99#if LJ_HASJIT
100 jit_State J; /* JIT state. */ 100 jit_State J; /* JIT state. */
101 HotCount hotcount[HOTCOUNT_SIZE]; /* Hot counters. */ 101 HotCount hotcount[HOTCOUNT_SIZE]; /* Hot counters. */
102#if LJ_TARGET_ARM 102#if LJ_TARGET_ARM && !LJ_TARGET_NX
103 /* Ditto for J. */ 103 /* Ditto for J. */
104 uint8_t align2[(16-sizeof(jit_State)-sizeof(HotCount)*HOTCOUNT_SIZE)&15]; 104 uint8_t align2[(16-sizeof(jit_State)-sizeof(HotCount)*HOTCOUNT_SIZE)&15];
105#endif 105#endif
diff --git a/src/lj_prng.c b/src/lj_prng.c
index fd8219de..9e57505e 100644
--- a/src/lj_prng.c
+++ b/src/lj_prng.c
@@ -87,6 +87,10 @@ extern int sys_get_random_number(void *buf, uint64_t len);
87 87
88extern int sceRandomGetRandomNumber(void *buf, size_t len); 88extern int sceRandomGetRandomNumber(void *buf, size_t len);
89 89
90#elif LJ_TARGET_NX
91
92#include <unistd.h>
93
90#elif LJ_TARGET_WINDOWS || LJ_TARGET_XBOXONE 94#elif LJ_TARGET_WINDOWS || LJ_TARGET_XBOXONE
91 95
92#define WIN32_LEAN_AND_MEAN 96#define WIN32_LEAN_AND_MEAN
@@ -176,6 +180,11 @@ int LJ_FASTCALL lj_prng_seed_secure(PRNGState *rs)
176 if (sceRandomGetRandomNumber(rs->u, sizeof(rs->u)) == 0) 180 if (sceRandomGetRandomNumber(rs->u, sizeof(rs->u)) == 0)
177 goto ok; 181 goto ok;
178 182
183#elif LJ_TARGET_NX
184
185 if (getentropy(rs->u, sizeof(rs->u)) == 0)
186 goto ok;
187
179#elif LJ_TARGET_UWP || LJ_TARGET_XBOXONE 188#elif LJ_TARGET_UWP || LJ_TARGET_XBOXONE
180 189
181 if (BCryptGenRandom(NULL, (PUCHAR)(rs->u), (ULONG)sizeof(rs->u), 190 if (BCryptGenRandom(NULL, (PUCHAR)(rs->u), (ULONG)sizeof(rs->u),
diff --git a/src/nxbuild.bat b/src/nxbuild.bat
new file mode 100644
index 00000000..c4a21f05
--- /dev/null
+++ b/src/nxbuild.bat
@@ -0,0 +1,159 @@
1@rem Script to build LuaJIT with NintendoSDK + NX Addon.
2@rem Donated to the public domain by Swyter.
3@rem
4@rem To run this script you must open a "Native Tools Command Prompt for VS".
5@rem
6@rem Either the x86 version for NX32, or x64 for the NX64 target.
7@rem This is because the pointer size of the LuaJIT host tools (buildvm.exe)
8@rem must match the cross-compiled target (32 or 64 bits).
9@rem
10@rem Then cd to this directory and run this script.
11@rem
12@rem Recommended invocation:
13@rem
14@rem nxbuild # release build, amalgamated
15@rem nxbuild debug # debug build, amalgamated
16@rem
17@rem Additional command-line options (not generally recommended):
18@rem
19@rem noamalg # (after debug) non-amalgamated build
20
21@if not defined INCLUDE goto :FAIL
22@if not defined NINTENDO_SDK_ROOT goto :FAIL
23@if not defined PLATFORM goto :FAIL
24
25@if "%platform%" == "x86" goto :DO_NX32
26@if "%platform%" == "x64" goto :DO_NX64
27
28@echo Error: Current host platform is %platform%!
29@echo.
30@goto :FAIL
31
32@setlocal
33
34:DO_NX32
35@set DASC=vm_arm.dasc
36@set DASMFLAGS= -D HFABI -D FPU
37@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM
38@set HOST_PTR_SIZE=4
39goto :BEGIN
40
41:DO_NX64
42@set DASC=vm_arm64.dasc
43@set DASMFLAGS= -D ENDIAN_LE
44@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM64
45@set HOST_PTR_SIZE=8
46
47:BEGIN
48@rem ---- Host compiler ----
49@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /wo4146 /wo4244 /D_CRT_SECURE_NO_DEPRECATE
50@set LJLINK=link /nologo
51@set LJMT=mt /nologo
52@set DASMDIR=..\dynasm
53@set DASM=%DASMDIR%\dynasm.lua
54@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
55
56%LJCOMPILE% host\minilua.c
57@if errorlevel 1 goto :BAD
58%LJLINK% /out:minilua.exe minilua.obj
59@if errorlevel 1 goto :BAD
60if exist minilua.exe.manifest^
61 %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
62
63@rem Check that we have the right 32/64 bit host compiler to generate the right virtual machine files.
64@minilua
65@if "%ERRORLEVEL%" == "%HOST_PTR_SIZE%" goto :PASSED_PTR_CHECK
66
67@echo The pointer size of the host in bytes (%HOST_PTR_SIZE%) does not match the expected value (%errorlevel%).
68@echo Check that the script is being ran under the correct x86/x64 VS prompt.
69@goto :BAD
70
71:PASSED_PTR_CHECK
72@set DASMFLAGS=%DASMFLAGS% %DASMTARGET% -D LJ_TARGET_NX -D LUAJIT_OS=LUAJIT_OS_OTHER -D LUAJIT_DISABLE_JIT -D LUAJIT_DISABLE_FFI
73minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
74@if errorlevel 1 goto :BAD
75%LJCOMPILE% /I "." /I %DASMDIR% %DASMTARGET% -D LJ_TARGET_NX -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI host\buildvm*.c
76@if errorlevel 1 goto :BAD
77%LJLINK% /out:buildvm.exe buildvm*.obj
78@if errorlevel 1 goto :BAD
79if exist buildvm.exe.manifest^
80 %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
81
82buildvm -m elfasm -o lj_vm.s
83@if errorlevel 1 goto :BAD
84buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
85@if errorlevel 1 goto :BAD
86buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
87@if errorlevel 1 goto :BAD
88buildvm -m libdef -o lj_libdef.h %ALL_LIB%
89@if errorlevel 1 goto :BAD
90buildvm -m recdef -o lj_recdef.h %ALL_LIB%
91@if errorlevel 1 goto :BAD
92buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
93@if errorlevel 1 goto :BAD
94buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
95@if errorlevel 1 goto :BAD
96
97@rem ---- Cross compiler ----
98@if "%platform%" neq "x64" goto :NX32_CROSSBUILD
99@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
100@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ar" rc
101@set TARGETLIB_SUFFIX=nx64
102
103%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-as -o lj_vm.o lj_vm.s
104goto :DEBUGCHECK
105
106:NX32_CROSSBUILD
107@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
108@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-ar" rc
109@set TARGETLIB_SUFFIX=nx32
110
111%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-as -o lj_vm.o lj_vm.s
112:DEBUGCHECK
113
114@if "%1" neq "debug" goto :NODEBUG
115@shift
116@set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_DEBUG -g -O0
117@set TARGETLIB=libluajitD_%TARGETLIB_SUFFIX%.a
118goto :BUILD
119:NODEBUG
120@set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_RELEASE -O3
121@set TARGETLIB=libluajit_%TARGETLIB_SUFFIX%.a
122:BUILD
123del %TARGETLIB%
124@if "%1" neq "noamalg" goto :AMALG
125for %%f in (lj_*.c lib_*.c) do (
126 %LJCOMPILE% %%f
127 @if errorlevel 1 goto :BAD
128)
129
130%LJLIB% %TARGETLIB% lj_*.o lib_*.o
131@if errorlevel 1 goto :BAD
132@goto :NOAMALG
133:AMALG
134%LJCOMPILE% ljamalg.c
135@if errorlevel 1 goto :BAD
136%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
137@if errorlevel 1 goto :BAD
138:NOAMALG
139
140@del *.o *.obj *.manifest minilua.exe buildvm.exe
141@echo.
142@echo === Successfully built LuaJIT for Nintendo Switch (%TARGETLIB_SUFFIX%) ===
143
144@goto :END
145:BAD
146@echo.
147@echo *******************************************************
148@echo *** Build FAILED -- Please check the error messages ***
149@echo *******************************************************
150@goto :END
151:FAIL
152@echo To run this script you must open a "Native Tools Command Prompt for VS".
153@echo.
154@echo Either the x86 version for NX32, or x64 for the NX64 target.
155@echo This is because the pointer size of the LuaJIT host tools (buildvm.exe)
156@echo must match the cross-compiled target (32 or 64 bits).
157@echo.
158@echo Keep in mind that NintendoSDK + NX Addon must be installed, too.
159:END