diff options
Diffstat (limited to 'doc/install.html')
-rw-r--r-- | doc/install.html | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/doc/install.html b/doc/install.html index 15193b81..baf14690 100644 --- a/doc/install.html +++ b/doc/install.html | |||
@@ -120,7 +120,7 @@ operating systems, CPUs and compilers: | |||
120 | <tr class="even"> | 120 | <tr class="even"> |
121 | <td class="compatcpu">x64 (64 bit)</td> | 121 | <td class="compatcpu">x64 (64 bit)</td> |
122 | <td class="compatos">GCC 4.x</td> | 122 | <td class="compatos">GCC 4.x</td> |
123 | <td class="compatos compatno"> </td> | 123 | <td class="compatos">ORBIS (<a href="#ps4">PS4</a>)</td> |
124 | <td class="compatos">GCC 4.x</td> | 124 | <td class="compatos">GCC 4.x</td> |
125 | <td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td> | 125 | <td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td> |
126 | </tr> | 126 | </tr> |
@@ -460,7 +460,7 @@ make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \ | |||
460 | </pre> | 460 | </pre> |
461 | <p> | 461 | <p> |
462 | You can cross-compile for <b id="ps3">PS3</b> using the PS3 SDK from | 462 | You can cross-compile for <b id="ps3">PS3</b> using the PS3 SDK from |
463 | a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host, | 463 | a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host, |
464 | too). Due to restrictions on consoles, the JIT compiler is disabled and | 464 | too). Due to restrictions on consoles, the JIT compiler is disabled and |
465 | only the fast interpreter is built: | 465 | only the fast interpreter is built: |
466 | </p> | 466 | </p> |
@@ -468,6 +468,22 @@ only the fast interpreter is built: | |||
468 | make HOST_CC="gcc -m32" CROSS=ppu-lv2- | 468 | make HOST_CC="gcc -m32" CROSS=ppu-lv2- |
469 | </pre> | 469 | </pre> |
470 | <p> | 470 | <p> |
471 | You can cross-compile for <b id="ps4">PS4</b> from a Windows host using | ||
472 | the PS4 SDK (ORBIS) plus 64 bit MSVC. Due to restrictions on | ||
473 | consoles, the JIT compiler is disabled and only the fast interpreter | ||
474 | is built. | ||
475 | </p> | ||
476 | <p> | ||
477 | Open a "Visual Studio .NET Command Prompt" (64 bit host compiler), | ||
478 | <tt>cd</tt> to the directory where you've unpacked the sources and run | ||
479 | the following commands. This builds a static library <tt>libluajit.a</tt>, | ||
480 | which can be linked against your game, just like the Lua library. | ||
481 | </p> | ||
482 | <pre class="code"> | ||
483 | cd src | ||
484 | ps4build | ||
485 | </pre> | ||
486 | <p> | ||
471 | You can cross-compile for <b id="xbox360">Xbox 360</b> using the | 487 | You can cross-compile for <b id="xbox360">Xbox 360</b> using the |
472 | Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the | 488 | Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the |
473 | JIT compiler is disabled and only the fast interpreter is built. | 489 | JIT compiler is disabled and only the fast interpreter is built. |