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<meta name="description" content="LuaSocket: Introduction to the core">
<meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network, Support,
Installation">
<title>LuaSocket: Instalation</title>
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<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
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<h2>Instalation</h2>
<p> LuaSocket 2.0 uses the new package proposal for Lua 5.1, throught the
compatibility module <a href=http://www.keplerproject.org/compat/>
Compat-5.1</a> released in conjunction with Roberto Ierusalimschy and <a
href=http://www.keplerproject.org/">The Kepler project</a>. The proposal
was considered important enough by the community to justify early adoption.
All Lua library developers are encouraged to change their libraries in
preparation for the release of Lua 5.1. </p>
<p> As far as LuaSocket is concerned, this means that whoever is
deploying a solution that uses LuaSocket has a lot of freedom. Here we
describe only the standard distribution. If the standard doesn't meet your
needs, we refer you to the Lua discussion list, where any quesetion about
the package scheme will likely be answered promptly.
</p>
<h3>Directory structure</h3>
<p> The new package scheme has a root directory for the libraries installed
on a given system. Let's call this directory <tt><ROOT></tt>.
On my system, this is the <tt>/usr/local/share/lua/5.0</tt> directory.
Here is the standard LuaSocket distribution directory structure:</p>
<pre class=example>
<ROOT>/compat-5.1.lua
<ROOT>/socket.lua
<ROOT>/lsocket.dll
<ROOT>/mime.lua
<ROOT>/lmime.dll
<ROOT>/ltn12.lua
<ROOT>/socket/http.lua
<ROOT>/socket/tp.lua
<ROOT>/socket/ftp.lua
<ROOT>/socket/smtp.lua
<ROOT>/socket/url.lua
</pre>
<p> Naturally, on Unix systems, <tt>lsocket.dll</tt> and <tt>lmime.dll</tt>
would be replaced by <tt>lsocket.so</tt> and <tt>lmime.so</tt>. In Mac OS
X, they would be replaced by <tt>lsocket.dylib</tt> and
<tt>lmime.dylib</tt>. </p>
<p> In order for the interpreter to find all LuaSocket components, three
environment variables need to be set. The first environment variable tells
the interpreter to load the <tt>compat-5.1.lua</tt> module. </p>
<pre class=example>
LUA_INIT=@<ROOT>/compat-5.1.lua
</pre>
The other two environment variables instruct the compatibility module to
look for dynamic libraries and modules in the appropriate directories and
with the appropriate filename extensions.
<pre class=example>
LUA_PATH=<ROOT>/?.lua;?.lua
LUA_CPATH=<ROOT>/?.dll;?.dll
</pre>
<p> Again, naturally, in Unix the shared library extension would be
<tt>.so</tt> instead of <tt>.dll</tt> and on Mac OS X they would be
<tt>.dylib</tt></p>
<h3>Using LuaSocket</h3>
<p> With the above setup, and an interpreter with shared library support,
it should be easy to use LuaSocket. Just fire the interpreter and use the
<tt>require</tt> function to gain access to whatever module you need:</p>
<pre class=example>
Lua 5.0.2 Copyright (C) 1994-2004 Tecgraf, PUC-Rio
> socket = require("socket")
> print(socket.VERSION)
--> LuaSocket 2.0 (beta3)
</pre>
<p> Each module loads their dependencies automatically, so you only need to
load the modues you are directly dependent upon. <p>
<pre class=example>
Lua 5.0.2 Copyright (C) 1994-2004 Tecgraf, PUC-Rio
> http = require("socket.http")
> print(http.get("http://www.tecgraf.puc-rio.br/luasocket"))
--> homepage gets dumped to terminal
</pre>
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<small>
Last modified by Diego Nehab on <br>
Thu Jun 17 02:47:21 EDT 2004
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