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authorderaadt <>1995-10-18 08:42:23 +0000
committerderaadt <>1995-10-18 08:42:23 +0000
commit0527d29da443886d92e9a418180c5b25a5f8d270 (patch)
tree86b3a64928451a669cefa27900e5884036b4e349 /src/lib/libc/stdlib/random.c
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initial import of NetBSD tree
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1/*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#if defined(LIBC_SCCS) && !defined(lint)
35/*static char *sccsid = "from: @(#)random.c 5.9 (Berkeley) 2/23/91";*/
36static char *rcsid = "$Id: random.c,v 1.1.1.1 1995/10/18 08:42:19 deraadt Exp $";
37#endif /* LIBC_SCCS and not lint */
38
39#include <stdio.h>
40#include <stdlib.h>
41
42/*
43 * random.c:
44 *
45 * An improved random number generation package. In addition to the standard
46 * rand()/srand() like interface, this package also has a special state info
47 * interface. The initstate() routine is called with a seed, an array of
48 * bytes, and a count of how many bytes are being passed in; this array is
49 * then initialized to contain information for random number generation with
50 * that much state information. Good sizes for the amount of state
51 * information are 32, 64, 128, and 256 bytes. The state can be switched by
52 * calling the setstate() routine with the same array as was initiallized
53 * with initstate(). By default, the package runs with 128 bytes of state
54 * information and generates far better random numbers than a linear
55 * congruential generator. If the amount of state information is less than
56 * 32 bytes, a simple linear congruential R.N.G. is used.
57 *
58 * Internally, the state information is treated as an array of longs; the
59 * zeroeth element of the array is the type of R.N.G. being used (small
60 * integer); the remainder of the array is the state information for the
61 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
62 * state information, which will allow a degree seven polynomial. (Note:
63 * the zeroeth word of state information also has some other information
64 * stored in it -- see setstate() for details).
65 *
66 * The random number generation technique is a linear feedback shift register
67 * approach, employing trinomials (since there are fewer terms to sum up that
68 * way). In this approach, the least significant bit of all the numbers in
69 * the state table will act as a linear feedback shift register, and will
70 * have period 2^deg - 1 (where deg is the degree of the polynomial being
71 * used, assuming that the polynomial is irreducible and primitive). The
72 * higher order bits will have longer periods, since their values are also
73 * influenced by pseudo-random carries out of the lower bits. The total
74 * period of the generator is approximately deg*(2**deg - 1); thus doubling
75 * the amount of state information has a vast influence on the period of the
76 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
77 * large deg, when the period of the shift register is the dominant factor.
78 * With deg equal to seven, the period is actually much longer than the
79 * 7*(2**7 - 1) predicted by this formula.
80 */
81
82/*
83 * For each of the currently supported random number generators, we have a
84 * break value on the amount of state information (you need at least this
85 * many bytes of state info to support this random number generator), a degree
86 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
87 * the separation between the two lower order coefficients of the trinomial.
88 */
89#define TYPE_0 0 /* linear congruential */
90#define BREAK_0 8
91#define DEG_0 0
92#define SEP_0 0
93
94#define TYPE_1 1 /* x**7 + x**3 + 1 */
95#define BREAK_1 32
96#define DEG_1 7
97#define SEP_1 3
98
99#define TYPE_2 2 /* x**15 + x + 1 */
100#define BREAK_2 64
101#define DEG_2 15
102#define SEP_2 1
103
104#define TYPE_3 3 /* x**31 + x**3 + 1 */
105#define BREAK_3 128
106#define DEG_3 31
107#define SEP_3 3
108
109#define TYPE_4 4 /* x**63 + x + 1 */
110#define BREAK_4 256
111#define DEG_4 63
112#define SEP_4 1
113
114/*
115 * Array versions of the above information to make code run faster --
116 * relies on fact that TYPE_i == i.
117 */
118#define MAX_TYPES 5 /* max number of types above */
119
120static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
121static int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
122
123/*
124 * Initially, everything is set up as if from:
125 *
126 * initstate(1, &randtbl, 128);
127 *
128 * Note that this initialization takes advantage of the fact that srandom()
129 * advances the front and rear pointers 10*rand_deg times, and hence the
130 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
131 * element of the state information, which contains info about the current
132 * position of the rear pointer is just
133 *
134 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
135 */
136
137static long randtbl[DEG_3 + 1] = {
138 TYPE_3,
139 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
140 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
141 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
142 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
143 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
144 0x27fb47b9,
145};
146
147/*
148 * fptr and rptr are two pointers into the state info, a front and a rear
149 * pointer. These two pointers are always rand_sep places aparts, as they
150 * cycle cyclically through the state information. (Yes, this does mean we
151 * could get away with just one pointer, but the code for random() is more
152 * efficient this way). The pointers are left positioned as they would be
153 * from the call
154 *
155 * initstate(1, randtbl, 128);
156 *
157 * (The position of the rear pointer, rptr, is really 0 (as explained above
158 * in the initialization of randtbl) because the state table pointer is set
159 * to point to randtbl[1] (as explained below).
160 */
161static long *fptr = &randtbl[SEP_3 + 1];
162static long *rptr = &randtbl[1];
163
164/*
165 * The following things are the pointer to the state information table, the
166 * type of the current generator, the degree of the current polynomial being
167 * used, and the separation between the two pointers. Note that for efficiency
168 * of random(), we remember the first location of the state information, not
169 * the zeroeth. Hence it is valid to access state[-1], which is used to
170 * store the type of the R.N.G. Also, we remember the last location, since
171 * this is more efficient than indexing every time to find the address of
172 * the last element to see if the front and rear pointers have wrapped.
173 */
174static long *state = &randtbl[1];
175static int rand_type = TYPE_3;
176static int rand_deg = DEG_3;
177static int rand_sep = SEP_3;
178static long *end_ptr = &randtbl[DEG_3 + 1];
179
180/*
181 * srandom:
182 *
183 * Initialize the random number generator based on the given seed. If the
184 * type is the trivial no-state-information type, just remember the seed.
185 * Otherwise, initializes state[] based on the given "seed" via a linear
186 * congruential generator. Then, the pointers are set to known locations
187 * that are exactly rand_sep places apart. Lastly, it cycles the state
188 * information a given number of times to get rid of any initial dependencies
189 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
190 * for default usage relies on values produced by this routine.
191 */
192void
193srandom(x)
194 u_int x;
195{
196 register int i, j;
197
198 if (rand_type == TYPE_0)
199 state[0] = x;
200 else {
201 j = 1;
202 state[0] = x;
203 for (i = 1; i < rand_deg; i++)
204 state[i] = 1103515245 * state[i - 1] + 12345;
205 fptr = &state[rand_sep];
206 rptr = &state[0];
207 for (i = 0; i < 10 * rand_deg; i++)
208 (void)random();
209 }
210}
211
212/*
213 * initstate:
214 *
215 * Initialize the state information in the given array of n bytes for future
216 * random number generation. Based on the number of bytes we are given, and
217 * the break values for the different R.N.G.'s, we choose the best (largest)
218 * one we can and set things up for it. srandom() is then called to
219 * initialize the state information.
220 *
221 * Note that on return from srandom(), we set state[-1] to be the type
222 * multiplexed with the current value of the rear pointer; this is so
223 * successive calls to initstate() won't lose this information and will be
224 * able to restart with setstate().
225 *
226 * Note: the first thing we do is save the current state, if any, just like
227 * setstate() so that it doesn't matter when initstate is called.
228 *
229 * Returns a pointer to the old state.
230 */
231char *
232initstate(seed, arg_state, n)
233 u_int seed; /* seed for R.N.G. */
234 char *arg_state; /* pointer to state array */
235 int n; /* # bytes of state info */
236{
237 register char *ostate = (char *)(&state[-1]);
238
239 if (rand_type == TYPE_0)
240 state[-1] = rand_type;
241 else
242 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
243 if (n < BREAK_0) {
244 (void)fprintf(stderr,
245 "random: not enough state (%d bytes); ignored.\n", n);
246 return(0);
247 }
248 if (n < BREAK_1) {
249 rand_type = TYPE_0;
250 rand_deg = DEG_0;
251 rand_sep = SEP_0;
252 } else if (n < BREAK_2) {
253 rand_type = TYPE_1;
254 rand_deg = DEG_1;
255 rand_sep = SEP_1;
256 } else if (n < BREAK_3) {
257 rand_type = TYPE_2;
258 rand_deg = DEG_2;
259 rand_sep = SEP_2;
260 } else if (n < BREAK_4) {
261 rand_type = TYPE_3;
262 rand_deg = DEG_3;
263 rand_sep = SEP_3;
264 } else {
265 rand_type = TYPE_4;
266 rand_deg = DEG_4;
267 rand_sep = SEP_4;
268 }
269 state = &(((long *)arg_state)[1]); /* first location */
270 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
271 srandom(seed);
272 if (rand_type == TYPE_0)
273 state[-1] = rand_type;
274 else
275 state[-1] = MAX_TYPES*(rptr - state) + rand_type;
276 return(ostate);
277}
278
279/*
280 * setstate:
281 *
282 * Restore the state from the given state array.
283 *
284 * Note: it is important that we also remember the locations of the pointers
285 * in the current state information, and restore the locations of the pointers
286 * from the old state information. This is done by multiplexing the pointer
287 * location into the zeroeth word of the state information.
288 *
289 * Note that due to the order in which things are done, it is OK to call
290 * setstate() with the same state as the current state.
291 *
292 * Returns a pointer to the old state information.
293 */
294char *
295setstate(arg_state)
296 char *arg_state;
297{
298 register long *new_state = (long *)arg_state;
299 register int type = new_state[0] % MAX_TYPES;
300 register int rear = new_state[0] / MAX_TYPES;
301 char *ostate = (char *)(&state[-1]);
302
303 if (rand_type == TYPE_0)
304 state[-1] = rand_type;
305 else
306 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
307 switch(type) {
308 case TYPE_0:
309 case TYPE_1:
310 case TYPE_2:
311 case TYPE_3:
312 case TYPE_4:
313 rand_type = type;
314 rand_deg = degrees[type];
315 rand_sep = seps[type];
316 break;
317 default:
318 (void)fprintf(stderr,
319 "random: state info corrupted; not changed.\n");
320 }
321 state = &new_state[1];
322 if (rand_type != TYPE_0) {
323 rptr = &state[rear];
324 fptr = &state[(rear + rand_sep) % rand_deg];
325 }
326 end_ptr = &state[rand_deg]; /* set end_ptr too */
327 return(ostate);
328}
329
330/*
331 * random:
332 *
333 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
334 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
335 * the same in all the other cases due to all the global variables that have
336 * been set up. The basic operation is to add the number at the rear pointer
337 * into the one at the front pointer. Then both pointers are advanced to
338 * the next location cyclically in the table. The value returned is the sum
339 * generated, reduced to 31 bits by throwing away the "least random" low bit.
340 *
341 * Note: the code takes advantage of the fact that both the front and
342 * rear pointers can't wrap on the same call by not testing the rear
343 * pointer if the front one has wrapped.
344 *
345 * Returns a 31-bit random number.
346 */
347long
348random()
349{
350 long i;
351
352 if (rand_type == TYPE_0)
353 i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff;
354 else {
355 *fptr += *rptr;
356 i = (*fptr >> 1) & 0x7fffffff; /* chucking least random bit */
357 if (++fptr >= end_ptr) {
358 fptr = state;
359 ++rptr;
360 } else if (++rptr >= end_ptr)
361 rptr = state;
362 }
363 return(i);
364}