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| author | Sean Hall <r.sean.hall@gmail.com> | 2022-07-19 15:17:10 -0500 |
|---|---|---|
| committer | Sean Hall <r.sean.hall@gmail.com> | 2022-07-20 08:53:56 -0500 |
| commit | 913b6238417dceeb8440315e4669990756d17655 (patch) | |
| tree | a9e3552ea124d2025e30436afc8629f071c01ed4 /src/test/dtf/EmbeddedUI/InstallProgressCounter.cs | |
| parent | 93bb820eff547f8de304f05249f572da861256fb (diff) | |
| download | wix-913b6238417dceeb8440315e4669990756d17655.tar.gz wix-913b6238417dceeb8440315e4669990756d17655.tar.bz2 wix-913b6238417dceeb8440315e4669990756d17655.zip | |
Add WixInternalUIBootstrapperApplication as a new built-in BA.
Implements 6835
Diffstat (limited to 'src/test/dtf/EmbeddedUI/InstallProgressCounter.cs')
| -rw-r--r-- | src/test/dtf/EmbeddedUI/InstallProgressCounter.cs | 174 |
1 files changed, 0 insertions, 174 deletions
diff --git a/src/test/dtf/EmbeddedUI/InstallProgressCounter.cs b/src/test/dtf/EmbeddedUI/InstallProgressCounter.cs deleted file mode 100644 index 3d75081c..00000000 --- a/src/test/dtf/EmbeddedUI/InstallProgressCounter.cs +++ /dev/null | |||
| @@ -1,174 +0,0 @@ | |||
| 1 | namespace WixToolset.Samples.EmbeddedUI | ||
| 2 | { | ||
| 3 | using System; | ||
| 4 | using WixToolset.Dtf.WindowsInstaller; | ||
| 5 | |||
| 6 | /// <summary> | ||
| 7 | /// Tracks MSI progress messages and converts them to usable progress. | ||
| 8 | /// </summary> | ||
| 9 | public class InstallProgressCounter | ||
| 10 | { | ||
| 11 | private int total; | ||
| 12 | private int completed; | ||
| 13 | private int step; | ||
| 14 | private bool moveForward; | ||
| 15 | private bool enableActionData; | ||
| 16 | private int progressPhase; | ||
| 17 | private double scriptPhaseWeight; | ||
| 18 | |||
| 19 | public InstallProgressCounter() : this(0.3) | ||
| 20 | { | ||
| 21 | } | ||
| 22 | |||
| 23 | public InstallProgressCounter(double scriptPhaseWeight) | ||
| 24 | { | ||
| 25 | if (!(0 <= scriptPhaseWeight && scriptPhaseWeight <= 1)) | ||
| 26 | { | ||
| 27 | throw new ArgumentOutOfRangeException("scriptPhaseWeight"); | ||
| 28 | } | ||
| 29 | |||
| 30 | this.scriptPhaseWeight = scriptPhaseWeight; | ||
| 31 | } | ||
| 32 | |||
| 33 | /// <summary> | ||
| 34 | /// Gets a number between 0 and 1 that indicates the overall installation progress. | ||
| 35 | /// </summary> | ||
| 36 | public double Progress { get; private set; } | ||
| 37 | |||
| 38 | public void ProcessMessage(InstallMessage messageType, Record messageRecord) | ||
| 39 | { | ||
| 40 | // This MSI progress-handling code was mostly borrowed from burn and translated from C++ to C#. | ||
| 41 | |||
| 42 | switch (messageType) | ||
| 43 | { | ||
| 44 | case InstallMessage.ActionStart: | ||
| 45 | if (this.enableActionData) | ||
| 46 | { | ||
| 47 | this.enableActionData = false; | ||
| 48 | } | ||
| 49 | break; | ||
| 50 | |||
| 51 | case InstallMessage.ActionData: | ||
| 52 | if (this.enableActionData) | ||
| 53 | { | ||
| 54 | if (this.moveForward) | ||
| 55 | { | ||
| 56 | this.completed += this.step; | ||
| 57 | } | ||
| 58 | else | ||
| 59 | { | ||
| 60 | this.completed -= this.step; | ||
| 61 | } | ||
| 62 | |||
| 63 | this.UpdateProgress(); | ||
| 64 | } | ||
| 65 | break; | ||
| 66 | |||
| 67 | case InstallMessage.Progress: | ||
| 68 | this.ProcessProgressMessage(messageRecord); | ||
| 69 | break; | ||
| 70 | } | ||
| 71 | } | ||
| 72 | |||
| 73 | private void ProcessProgressMessage(Record progressRecord) | ||
| 74 | { | ||
| 75 | // This MSI progress-handling code was mostly borrowed from burn and translated from C++ to C#. | ||
| 76 | |||
| 77 | if (progressRecord == null || progressRecord.FieldCount == 0) | ||
| 78 | { | ||
| 79 | return; | ||
| 80 | } | ||
| 81 | |||
| 82 | int fieldCount = progressRecord.FieldCount; | ||
| 83 | int progressType = progressRecord.GetInteger(1); | ||
| 84 | string progressTypeString = String.Empty; | ||
| 85 | switch (progressType) | ||
| 86 | { | ||
| 87 | case 0: // Master progress reset | ||
| 88 | if (fieldCount < 4) | ||
| 89 | { | ||
| 90 | return; | ||
| 91 | } | ||
| 92 | |||
| 93 | this.progressPhase++; | ||
| 94 | |||
| 95 | this.total = progressRecord.GetInteger(2); | ||
| 96 | if (this.progressPhase == 1) | ||
| 97 | { | ||
| 98 | // HACK!!! this is a hack courtesy of the Windows Installer team. It seems the script planning phase | ||
| 99 | // is always off by "about 50". So we'll toss an extra 50 ticks on so that the standard progress | ||
| 100 | // doesn't go over 100%. If there are any custom actions, they may blow the total so we'll call this | ||
| 101 | // "close" and deal with the rest. | ||
| 102 | this.total += 50; | ||
| 103 | } | ||
| 104 | |||
| 105 | this.moveForward = (progressRecord.GetInteger(3) == 0); | ||
| 106 | this.completed = (this.moveForward ? 0 : this.total); // if forward start at 0, if backwards start at max | ||
| 107 | this.enableActionData = false; | ||
| 108 | |||
| 109 | this.UpdateProgress(); | ||
| 110 | break; | ||
| 111 | |||
| 112 | case 1: // Action info | ||
| 113 | if (fieldCount < 3) | ||
| 114 | { | ||
| 115 | return; | ||
| 116 | } | ||
| 117 | |||
| 118 | if (progressRecord.GetInteger(3) == 0) | ||
| 119 | { | ||
| 120 | this.enableActionData = false; | ||
| 121 | } | ||
| 122 | else | ||
| 123 | { | ||
| 124 | this.enableActionData = true; | ||
| 125 | this.step = progressRecord.GetInteger(2); | ||
| 126 | } | ||
| 127 | break; | ||
| 128 | |||
| 129 | case 2: // Progress report | ||
| 130 | if (fieldCount < 2 || this.total == 0 || this.progressPhase == 0) | ||
| 131 | { | ||
| 132 | return; | ||
| 133 | } | ||
| 134 | |||
| 135 | if (this.moveForward) | ||
| 136 | { | ||
| 137 | this.completed += progressRecord.GetInteger(2); | ||
| 138 | } | ||
| 139 | else | ||
| 140 | { | ||
| 141 | this.completed -= progressRecord.GetInteger(2); | ||
| 142 | } | ||
| 143 | |||
| 144 | this.UpdateProgress(); | ||
| 145 | break; | ||
| 146 | |||
| 147 | case 3: // Progress total addition | ||
| 148 | this.total += progressRecord.GetInteger(2); | ||
| 149 | break; | ||
| 150 | } | ||
| 151 | } | ||
| 152 | |||
| 153 | private void UpdateProgress() | ||
| 154 | { | ||
| 155 | if (this.progressPhase < 1 || this.total == 0) | ||
| 156 | { | ||
| 157 | this.Progress = 0; | ||
| 158 | } | ||
| 159 | else if (this.progressPhase == 1) | ||
| 160 | { | ||
| 161 | this.Progress = this.scriptPhaseWeight * Math.Min(this.completed, this.total) / this.total; | ||
| 162 | } | ||
| 163 | else if (this.progressPhase == 2) | ||
| 164 | { | ||
| 165 | this.Progress = this.scriptPhaseWeight + | ||
| 166 | (1 - this.scriptPhaseWeight) * Math.Min(this.completed, this.total) / this.total; | ||
| 167 | } | ||
| 168 | else | ||
| 169 | { | ||
| 170 | this.Progress = 1; | ||
| 171 | } | ||
| 172 | } | ||
| 173 | } | ||
| 174 | } | ||
