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|
# Changelog
The implementation for the original Moonscript language 0.5.0 can be found in the `0.5.0` branch of Yuescript. The Moonscript with fixes and new features is in the main branch of Yuescript. Here are the changelogs for each Yuescript version.
## v0.14.5
### Added Features
* Added -g option for Yuescript CMD tool.
* Added option `--target=5.1` to generate Lua 5.1 compatible codes.
* Added const destructuring and imported item is now const by default.
```moonscript
const :width, :height = View.size
const {:x = 0.0, :y = 0.0} = point
import a from b
-- report compiler error when doing width = nil or x = nil or a = nil
```
* Added left and right side item numbers check in assignments.
```moonscript
a, b, c = 1 -- report error instead of implicitly assigning nil to extra variables
a, b, c = f! -- expecting function call to return multiple values is accepted
a = 1, 2 -- report error instead of ignoring extra values
```
### Fixed Issues
* Fix missing checks and issues related to doing destrucuring to if/switch expressions that returns values in multiple clauses.
## v0.13.4
### Added Features
* Added update syntax support for `var //= 5`.
* Added metamethod syntax support for class block.
```moonscript
class Foo
new: (x) => @x = x
mul#: (y) => @x * y
["abc"]#: 123
:add
:add#
```
* Added support `with` block access with `[key]` syntax.
```moonscript
with tb
[1] = [2]\func!
print [3]
with [abc]
[4] = 1
[] = "abc"
```
* Added table pattern matching syntax.
```moonscript
items =
* x: 100
y: 200
* width: 300
height: 400
for item in *items
switch item
when :x, :y
print "Vec2 #{x}, #{y}"
when :width, :height
print "size #{width}, #{height}"
```
### Fixed Issues
* Fix `import X as {_}` generates invalid Lua code.
* Fix attribute syntax with line decorator compiles to unexpected codes.
```moonscript
const a = 1 if true
```
now compiles to:
```lua
local a <const> = (function()
if true then
return 1
end
end)()
```
* Fix continue in `repeat` loop gives invalid code.
* Fix variables with attributes "const" and "close" should both get constant check in compiler.
* Fix ambiguous syntax starting with `[[`. Expressions starting with `[[` will now be always treated like raw strings other than nested list comprehensions.
* Fix module can export both macros and normal values. The macro exporting module can now only allow macro definition, macro importing and macro expansion in place for better compiler performance.
## v0.10.17
### Added Features
* Yuescript to AST function (`yue.to_ast`)
```moonscript
yue.p yue.to_ast(
"print 123"
2 --[[ast flatten level, can only be 0, 1, 2]]
)
```
Prints:
```
{
[1] = "file"
[2] = {
[1] = "callable"
[2] = "print"
}
[3] = {
[1] = "invoke_args"
[2] = "123"
}
}
```
## v0.10.16
### Fixed Issues
* Prevent text mode macros from inserting line numbers into generated code.
```moonscript
macro text = (code) -> {
:code
type: "text"
}
$text[[#!yue -e]]
nil
```
Compiles to:
```
#!yue -e
return nil -- 8
```
## v0.10.15
### Fixed Issues
* Fix ambiguous syntax caused by argument table block.
* Fix an issue using import as table destructuring with meta methods.
* Fix a case combining the use of existential operator and metatable operator.
* Raise error when use existential operator in the left part of an assignment.
* Fix the way update assignment is implemented to reduce unnecessary table indexing.
* Fix more cases that global variables are not being cached.
* Fix Yuescript loader insertion order.
* Fix Yuescript not found error messages.
### Added Features
* Builtin macros `$FILE`, `$LINE` to get the source file names and code line numbers.
* Table appending operator.
```moonscript
tb = {}
tb[] = 1
```
Compiles to:
```lua
local tb = { }
tb[#tb + 1] = 1
```
* Class mixing function by keyword `using`.
```moonscript
class A using B
-- If B is a Yuescript class object (which has a field named __base),
-- only fields that are not meta method will be added to class object A
-- If B is a plain table, all the fields will be added to class object A
-- so that you can change the behavior of Yuescript class' meta method __index.
```
* Try catch syntax.
```moonscript
try
func 1, 2, 3
catch err
print yue.traceback err
success, result = try func 1, 2, 3
```
Compiles to:
```lua
xpcall(function()
return func(1, 2, 3)
end, function(err)
return print(yue.traceback(err))
end)
local success, result = pcall(func, 1, 2, 3)
```
* Add nil coalescing operator.
```moonscript
local a, b, c
a = b ?? c
a ??= false
```
Compiles to:
```lua
local a, b, c
if b ~= nil then
a = b
else
a = c
end
if a == nil then
a = false
end
```
* Add a global variable "arg" for Yuescipt tool CLI execution.
* Add placeholder support for list destructuring.
```moonscript
{_, b, _, d} = tb
```
Compiles to:
```lua
local b, d
do
local _obj_0 = tb
b, d = _obj_0[2], _obj_0[4]
end
```
* Add table spread syntax.
```moonscript
copy = {...other}
```
Compiles to:
```lua
local copy
do
local _tab_0 = { }
local _idx_0 = 1
for _key_0, _value_0 in pairs(other) do
if _idx_0 == _key_0 then
_tab_0[#_tab_0 + 1] = _value_0
_idx_0 = _idx_0 + 1
else
_tab_0[_key_0] = _value_0
end
end
copy = _tab_0
end
```
## v0.8.5
### Fixed Issues
* Simplify and extend import syntax.
* Report an error when destructuring nil item.
### Added Features
* Nil coalescing operator.
```moonscript
local a, b, c, d
a = b ?? c ?? d
func a ?? {}
a ??= false
```
Compiles to:
```lua
local a, b, c, d
if b ~= nil then
a = b
else
if c ~= nil then
a = c
else
a = d
end
end
func((function()
if a ~= nil then
return a
else
return { }
end
end)())
if a == nil then
a = false
end
```
* New metatable syntax.
```moonscript
#: mt = tb
mt = tb.#
a = #: mt, value: 1
b = :add#, value: 2
close _ = close#: -> print "out of scope"
```
compiles to:
```lua
local mt = getmetatable(tb)
mt = getmetatable(tb)
local a = setmetatable({
value = 1
}, mt)
local b = setmetatable({
value = 2
}, {
__add = add
})
local _ <close> = setmetatable({ }, {
__close = function()
return print("out of scope")
end
})
```
* Aliasing symbol :: with \ for writing colon chain items.
```moonscript
tb\func1()::func2()
```
compiles to:
```lua
tb:func1():func2()
```
* Add until statement.
```moonscript
a = 3
until a == 0
a -= 1
```
compiles to:
```lua
local a = 3
while not (a == 0) do
a = a - 1
end
```
* Add existential check syntax for function argument as a shortcut feature to assign self field.
```moonscript
tb\func1()::func2()
```
compiles to:
```lua
tb:func1():func2()
```
* Add default value support for destructure syntax.
```moonscript
{:name = "nameless", :job = "jobless"} = person
```
compiles to:
```lua
local name, job
do
local _obj_0 = person
name, job = _obj_0.name, _obj_0.job
end
if name == nil then
name = "nameless"
end
if job == nil then
job = "jobless"
end
```
## v0.6.7
### Fixed Issues
* Simplify macro syntax. A macro function can either return a Yuescript string or a config table containing Lua codes.
```moonscript
macro localFunc = (var)-> "local #{var} = ->"
$localFunc f1
f1 = -> "another function"
-- or
macro localFunc = (var)->
{
codes: "local function #{var}() end"
type: "lua"
locals: {var}
}
$localFunc f2
f2 = -> "another function"
```
Compiles to:
```Lua
local f1
f1 = function() end
f1 = function()
return "another function"
end
local function f2() end
f2 = function()
return "another function"
end
```
* Change the Yuescript file extension to '.yue' because some of the Moonscript syntax is no longer supported and some codes written in Yuescript syntax won't be accepted by the Moonscript compiler.
* Disable the use of local and global statements with wildcard operators.
* Change the backcall operator syntax, extra parentheses for multiline chains are no longer needed.
```moonscript
readFile "example.txt"
|> extract language, {}
|> parse language
|> emit
|> render
|> print
```
Compiles to:
```Lua
return print(render(emit(parse(extract(readFile("example.txt"), language, { }), language))))
```
### Added Features
* Supporting multiline chaining function call syntax.
```Moonscript
result = origin
.transform.root
.gameObject
\Parents!
\Descendants!
\SelectEnable!
\SelectVisible!
\TagEqual "fx"
\Where (x)->
if x\IsTargeted!
return false
x.name\EndsWith "(Clone)"
\Destroy!
origin.transform.root.gameObject
\Parents!\Descendants!
\SelectEnable!
\SelectVisible!
\TagEqual "fx"
\Where (x)-> x.name\EndsWith "(Clone)"
\Destroy!
```
Compiles to:
```Lua
local result = origin.transform.root.gameObject:Parents():Descendants():SelectEnable():SelectVisible():TagEqual("fx"):Where(function(x)
if x:IsTargeted() then
return false
end
return x.name:EndsWith("(Clone)")
end):Destroy()
return origin.transform.root.gameObject:Parents():Descendants():SelectEnable(): SelectVisible():TagEqual("fx"):Where(function(x)
return x.name:EndsWith("(Clone)")
end):Destroy()
```
## v0.4.16
### Fixed Issues
* Remove support for escape newline symbol, binary operator expressions can now be written multiline without escape newline symbol.
* Fix an issue when extending class without a name.
* Fix an issue when using return with an export statement.
* Fix issues when declaring table key with Lua multiline string and indexing expressions with Lua multiline string.
* Make simple table and table block appear at the end of function arguments merged into one table.
```Moonscript
-- function arguments end with a simple table followed by table block
another hello, one,
two, three, four, yeah: man
okay: yeah
fine: alright
```
```Lua
-- compiled in original Moonscript compiler
-- get two tables as arguments
another(hello, one, two, three, four, {
yeah = man
}, {
okay = yeah,
fine = alright
})
-- compiled in fixed Yuescript compiler
-- get one table as argument
another(hello, one, two, three, four, {
yeah = man,
okay = yeah,
fine = alright
})
```
### Added Features
* Add implicit objects support for table block syntax.
```Moonscript
inventory =
equipment:
* "sword"
* "shield"
items:
* name: "potion"
count: 10
* name: "bread"
count: 3
```
Compiles to:
```Lua
local inventory = {
equipment = {
"sword",
"shield"
},
items = {
{
name = "potion",
count = 10
},
{
name = "bread",
count = 3
}
}
}
```
* Add support for local variable declared with attribute 'close' and 'const' for Lua 5.4.
```moonscript
close a = setmetatable {}, __close: =>
const b = if var then 123 else 'abc'
```
Compiles to:
```Lua
local a <close> = setmetatable({ }, {
__close = function(self) end
})
local b <const> = (function()
if var then
return 123
else
return 'abc'
end
end)()
```
## v0.4.0
### Fixed Issues
* Fix issues of the unary and binary operator "~".
* Fix Moonscript issue 416: ambiguous Lua output in some cases.
* Fix errors when explicitly declaring global or local variable initialized with table block.
* Fix macro type mismatch issue.
* Fix line break issue in macro, disable macro declaration outside the root scope.
* Fix existential operator issue when used in an operator-valued list.
* Fix assignment with backcall expressions in not well-handled cases.
* Fix destructure case assigning one table variable to an operator-valued expression.
* Fix simple chain value with Lua keyword colon chain item.
### Added Features
* Change operator precedence to
* [1] ^
* [2] unary operators (not, #, -, ~)
* [3] |>
* [4] *, /, //, %, ...
* Add existential operator support for `with` statement.
```Moonscript
with? io.open "test.txt", "w"
\write "hello"
\close!
```
Compiles to:
```Lua
local _with_0 = io.open("test.txt", "w")
if _with_0 ~= nil then
_with_0:write("hello")
_with_0:close()
end
```
* Add repeat until statement support.
* Allow implicitly returning block macro.
* Add support for macro system expanding to Lua codes directly.
* Add goto statement support.
* Add variadic arguments declaration check.
* `yue` now supports recursively traversing any directory and compiling any moon file in the path.
* `yue` now supports REPL functions for Moonscript.
* Add `useSpaceOverTab` function to `yue`.
* Add Lua codes minify function to `yue`.
### Changed Behaviors
* Remove else clause support from if-else line decorator syntax which makes users confused.
## v0.3.0
### Added Features
* Add macro functions.
```Moonscript
-- file 'macro.mp'
export macro config = (debugging = true)->
global debugMode = debugging == "true"
""
export macro asserts = (cond)->
debugMode and "assert #{cond}" or ""
export macro assert = (cond)->
debugMode and "assert #{cond}" or "#{cond}"
$config!
-- file 'main.mp'
import 'macro' as {:$config, :$assert, :$asserts}
macro and = (...)-> "#{ table.concat {...}, ' and ' }"
$asserts item ~= nil
$config false
value = $assert item
if $and f1!, f2!, f3!
print "OK"
```
Compiles to:
```Lua
-- file 'macro.mp'
local _module_0 = { }
return _module_0
-- file 'main.mp'
assert(item ~= nil)
local value = item
if (f1() and f2() and f3()) then
print("OK")
end
```
## v0.2.0
### Fixed Issues
* Fix some cases when using backcall with an assignment.
* Fix a case that complier crashes with an empty code body.
* Force forward declaration of a variable for assigning local function.
From the original Moonscript compiler:
* [#390](https://github.com/leafo/moonscript/issues/390) Many lists are not allowed to be multiline
### Added Features
* Allow value lists in for and local statement to be multiline.
* `yue` now compiles source files in multiple threads to speed up compilation.
* Add placeholder support for backcall operator.
* Add placeholder support for backcall statement.
* Add fat arrow support for backcall statement.
* Add option to compile Yuescript as a Lua C lib. Got Yuescript released to `Luarocks`.
* Move old `export` statement functions to `global` statement to match the `local` statement.
* Change `export` statement behavior to support module management. Moon codes with `export` statements can not explicitly return values in the root scope. And codes with `export default` can export only one value as the module content. Use cases:
```Moonscript
-- file 'Config.mp'
export default {flag:1, value:"x"}
-- file 'Utils.mp'
export map = (items, func)-> [func item for item in *items]
export filter = (items, func)-> [item for item in *items when func item]
-- file 'main.mp'
import 'Config' as {:flag, :value}
import 'Utils' as {:map, :filter}
```
Compiles to:
```Lua
-- file 'Config.mp'
local _module_0 = nil
_module_0 = {
flag = 1,
value = "x"
}
return _module_0
-- file 'Utils.mp'
local _module_0 = { }
local map
map = function(items, func)
local _accum_0 = { }
local _len_0 = 1
for _index_0 = 1, #items do
local item = items[_index_0]
_accum_0[_len_0] = func(item)
_len_0 = _len_0 + 1
end
return _accum_0
end
_module_0["map"] = map
local filter
filter = function(items, func)
local _accum_0 = { }
local _len_0 = 1
for _index_0 = 1, #items do
local item = items[_index_0]
if func(item) then
_accum_0[_len_0] = item
_len_0 = _len_0 + 1
end
end
return _accum_0
end
_module_0["filter"] = filter
return _module_0
-- file 'main.mp'
local flag, value
do
local _obj_0 = require('Config')
flag, value = _obj_0.flag, _obj_0.value
end
local map, filter
do
local _obj_0 = require('Utils')
map, filter = _obj_0.map, _obj_0.filter
end
```
## v0.1.0
### Fixed Issues
Fix issues in original Moonscript compiler:
* [#122](https://github.com/leafo/moonscript/issues/122) use of ? symbol
* [#155](https://github.com/leafo/moonscript/issues/151) wish moon could support: function?()
* [#156](https://github.com/leafo/moonscript/issues/156) About the 'import' statement
* [#375](https://github.com/leafo/moonscript/issues/375) assignment in line decorators
* [#384](https://github.com/leafo/moonscript/issues/384) The @ and @@ accessors do not escape Lua keywords
### Added Features
* Multi-line comment support.
* Back call features with new operator and syntax. For example:
```Moonscript
{1,2,3}
|> map((x)-> x * 2)
|> filter((x)-> x > 4)
|> reduce(0, (a,b)-> a + b)
|> print
do
(data) <- http.get "ajaxtest"
body[".result"]\html data
(processed) <- http.post "ajaxprocess", data
body[".result"]\append processed
print "done"
```
will be compiled to:
```Lua
print(reduce(filter(map({
1,
2,
3
}, function(x)
return x * 2
end), function(x)
return x > 4
end), 0, function(a, b)
return a + b
end))
do
http.get("ajaxtest", function(data)
body[".result"]:html(data)
return http.post("ajaxprocess", data, function(processed)
body[".result"]:append(processed)
return print("done")
end)
end)
end
```
* Existential operator support. Generate codes from:
```Moonscript
func?!
x = tab?.value
print abc?["hello world"]?.xyz
if print and x?
print x
```
to:
```Lua
if func ~= nil then
func()
end
local x
if tab ~= nil then
x = tab.value
end
print((function()
if abc ~= nil then
local _obj_0 = abc["hello world"]
if _obj_0 ~= nil then
return _obj_0.xyz
end
return nil
end
return nil
end)())
if print and (x ~= nil) then
print(x)
end
```
* More usages for `import` keyword. Will compile codes from:
```Moonscript
import 'module'
import "module.part"
import "d-a-s-h-e-s"
import "player" as Player
import "lpeg" as {:C, :Ct, :Cmt}
```
to:
```Lua
local module = require('module')
local part = require("module.part")
local d_a_s_h_e_s = require("d-a-s-h-e-s")
local Player = require("player")
local C, Ct, Cmt
do
local _obj_0 = require("lpeg")
C, Ct, Cmt = _obj_0.C, _obj_0.Ct, _obj_0.Cmt
end
```
* Can do slash call with Lua keywords. Generate codes from:
```Moonscript
c.repeat.if\then("xyz")\else res
```
to:
```Lua
local _call_3 = c["repeat"]["if"]
local _call_4 = _call_3["then"](_call_3, "xyz")
_call_4["else"](_call_4, res)
```
### Changed Behaviors
* Left part of update statement will now accept only one assignable expression.
* Expression list appears in the middle of the code block is not allowed. For codes like:
```Moonscript
-- Moonscript 0.5.0
f = (x)->
"abc",123 -- valid meaningless codes
x + 1
```
in original Moonscript compiles to:
```Lua
local f
f = function(x)
local _ = "abc", 123 -- report error in Yuescript
return x + 1
end
```
This feature may lead to some silenced errors. For example:
```Moonscript
-- expected codes
tree\addChild with Node!
\addChild subNode
-- in original Moonscript, codes will still run
-- after adding a break by mistake
tree\addChild
with Node!
\addChild subNode
```
The original Moonscript will compile these codes to:
```Lua
-- expected codes
tree:addChild((function()
do
local _with_0 = Node()
_with_0:addChild(subNode)
return _with_0
end
end)())
-- codes added with a break will still run
local _ -- report error in Yuescript instead of creating
do -- an anonymous function to bind the object method
local _base_0 = tree
local _fn_0 = _base_0.addChild
_ = function(...)
return _fn_0(_base_0, ...)
end
end
do
local _with_0 = Node()
_with_0:addChild(subNode)
end
```
* Reusing variables which help generate reduced Lua codes.
For example, Yuescript will generate codes from:
```Moonscript
with leaf
.world 1,2,3
with leaf
g = .what.is.this
print g
for x in *something
print x
```
to:
```Lua
leaf.world(1, 2, 3)
do
local g = leaf.what.is.this
print(g)
end
for _index_0 = 1, #something do
local x = something[_index_0]
print(x)
end
```
instead of:
```lua
do
local _with_0 = leaf
_with_0.world(1, 2, 3)
end
do
local _with_0 = leaf
local g = _with_0.what.is.this
end
local _list_0 = something
for _index_0 = 1, #_list_0 do
local x = _list_0[_index_0]
print(x)
end
```
## v0.0.1
Implemented full features from Moonscript 0.5.0.
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