1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
// Copyright (c) 2014-2017 Dr. Colin Hirsch and Daniel Frey
// Please see LICENSE for license or visit https://github.com/taocpp/PEGTL/
#ifndef TAOCPP_PEGTL_INCLUDE_INTERNAL_STATE_HPP
#define TAOCPP_PEGTL_INCLUDE_INTERNAL_STATE_HPP
#include "../config.hpp"
#include "duseltronik.hpp"
#include "seq.hpp"
#include "skip_control.hpp"
#include "../apply_mode.hpp"
#include "../rewind_mode.hpp"
#include "../analysis/generic.hpp"
namespace tao
{
namespace TAOCPP_PEGTL_NAMESPACE
{
namespace internal
{
template< typename State, typename... Rules >
struct state
{
using analyze_t = analysis::generic< analysis::rule_type::SEQ, Rules... >;
template< apply_mode A,
rewind_mode M,
template< typename... > class Action,
template< typename... > class Control,
typename Input,
typename... States >
static auto success( State& s, const Input& in, States&&... st ) -> decltype( s.template success< A, M, Action, Control >( in, st... ), void() )
{
s.template success< A, M, Action, Control >( in, st... );
}
// NOTE: The additional "int = 0" is a work-around for missing expression SFINAE in VS2015.
template< apply_mode,
rewind_mode,
template< typename... > class Action,
template< typename... > class Control,
typename Input,
typename... States,
int = 0 >
static auto success( State& s, const Input& in, States&&... st ) -> decltype( s.success( in, st... ), void() )
{
s.success( in, st... );
}
template< apply_mode A,
rewind_mode M,
template< typename... > class Action,
template< typename... > class Control,
typename Input,
typename... States >
static bool match( Input& in, States&&... st )
{
State s( const_cast< const Input& >( in ), st... );
if( duseltronik< seq< Rules... >, A, M, Action, Control >::match( in, s ) ) {
success< A, M, Action, Control >( s, in, st... );
return true;
}
return false;
}
};
template< typename State, typename... Rules >
struct skip_control< state< State, Rules... > > : std::true_type
{
};
} // namespace internal
} // namespace TAOCPP_PEGTL_NAMESPACE
} // namespace tao
#endif
|