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|
local you_cool = false
local _
if cool then
if you_cool then
_ = one
else
if eatdic then
_ = yeah
else
_ = two
_ = three
end
end
else
_ = no
end
if cool then
_ = no
end
if cool then
_ = no
else
_ = yes
end
if cool then
wow(cool)
else
noso(cool)
end
if working then
if cool then
if cool then
_ = okay
else
_ = what
end
else
_ = nah
end
end
if yeah then
no(day)
elseif cool(me) then
okay(ya)
else
u(way)
end
if yeah then
no(dad)
else
if cool(you) then
okay(bah)
else
p(way)
end
end
if (function() end)() then
what(ever)
end
if nil then
flip(me)
else
it(be, rad)
end
if things(great) then
no(way)
elseif okay(sure) then
what(here)
end
if things then
no(chance)
elseif okay then
what(now)
end
if things then
yes(man)
elseif okay(person) then
hi(there)
else
hmm(sure)
end
if lets(go) then
print("greetings")
elseif "just us" then
print("will smith")
else
show(5555555)
end
do
local something = 10
if something then
print(something)
else
print("else")
end
end
local hello
do
local something = 10
if something then
hello = print(something)
else
hello = print("else")
end
end
hello = 5 + (function()
local something = 10
if something then
return print(something)
end
end)()
local z = false
if false then
_ = one
else
local x = true
if x then
_ = two
else
z = true
if z then
_ = three
else
_ = four
end
end
end
local out
if false then
out = one
else
local x = true
if x then
out = two
else
z = true
if z then
out = three
else
out = four
end
end
end
local kzy
kzy = function()
local something = true
if something then
return 1
else
local another = false
if another then
return 2
end
end
end
if not true then
print("cool!")
end
if not (true and false) then
print("cool!")
end
if not false then
print("cool!")
end
if not false then
print("cool!")
else
print("no way!")
end
if not nil then
print("hello")
else
print("world")
end
local x
if not true then
x = print("cool!")
end
if not (true and false) then
x = print("cool!")
end
local y
if not false then
y = print("cool!")
end
if not false then
y = print("cool!")
else
y = print("no way!")
end
if not nil then
z = print("hello")
else
z = print("world")
end
print((function()
if not true then
return print("cool!")
end
end)())
print((function()
if not (true and false) then
return print("cool!")
end
end)())
print((function()
if not false then
return print("cool!")
end
end)())
print((function()
if not false then
return print("cool!")
else
return print("no way!")
end
end)())
print((function()
if not nil then
return print("hello")
else
return print("world")
end
end)())
if not value then
print("hello")
end
local dddd
if not value then
dddd = {
1,
2,
3
}
end
do
local j = 100
j = hi()
if not j then
error("not j!")
end
end
local a = 12
local c, b
if something then
a, c, b = "cool", nil, nil
end
local j
if 1 then
if 2 then
j = 3
end
else
j = 6
end
local m
if 1 then
if 2 then
m = 3
end
else
m = 6
end
do
a({
b = b
})
if a then
return {
b = b
}
else
if c then
return {
d = e
}
else
return {
f = 123
}
end
end
end
do
c({
d = e
})
if a then
b = tb.b
elseif c then
local e = tb.d
end
end
do
local _des_0 = math
if _des_0 then
local pi = _des_0.pi
print(pi)
end
end
do
local math
if math then
local pi = math.pi
print(pi)
end
end
do
local _M = { }
if _M then
local Thing = _M.Thing
a, b = _M.a, _M.b
end
end
do
do
local _des_0 = { }
if _des_0 then
_M = _des_0
local Thing = _M.Thing
local _obj_0 = _M
a, b = _obj_0.a, _obj_0.b
end
end
end
do
local v
if 1 and (function()
return 0 ~= 1
end)() then
v = 1
else
v = 2
end
end
do
local condChain = 1 < 2 and 2 <= 2 and 2 < 3 and 3 == 3 and 3 > 2 and 2 >= 1 and 1 == 1 and 1 < 3 and 3 ~= 5
local v
v = function(x)
print(x)
return x
end
local evaluation
do
local _cond_0 = v(2)
if not (v(1) < _cond_0) then
evaluation = false
else
evaluation = _cond_0 <= v(3)
end
end
do
local _cond_0 = v(2)
if not (v(1) > _cond_0) then
evaluation = false
else
evaluation = _cond_0 <= v(3)
end
end
end
do
do
local _cond_0 = v(2)
if not (v(1) < _cond_0) then
a = false
else
local _cond_1 = v(3)
if not (_cond_0 < _cond_1) then
a = false
else
a = _cond_1 < v(4)
end
end
end
a = x and y or (function()
local _cond_0 = v(2)
if not (v(1) < _cond_0) then
return false
else
local _cond_1 = v(3)
if not (_cond_0 < _cond_1) then
return false
else
return _cond_1 < v(4)
end
end
end)()
a = (function()
local _cond_0 = v(2)
if not (v(1) < _cond_0) then
return false
else
local _cond_1 = v(3)
if not (_cond_0 < _cond_1) then
return false
else
return _cond_1 < v(4)
end
end
end)() or x and y
a = x and y or (function()
local _cond_0 = v(2)
if not (v(1) < _cond_0) then
return false
else
local _cond_1 = v(3)
if not (_cond_0 < _cond_1) then
return false
else
return _cond_1 < v(4)
end
end
end)() or w and z
a = (function()
local _cond_0 = v(2)
if not (v(1) < _cond_0) then
return false
else
return _cond_0 < v(3)
end
end)() and (function()
local _cond_0 = v(4)
if not (b < _cond_0) then
return false
else
local _cond_1 = v(5)
if not (_cond_0 < _cond_1) then
return false
else
return _cond_1 < v(6)
end
end
end)()
a = x and y or (function()
local _cond_0 = v(2)
if not (v(1) < _cond_0) then
return false
else
return _cond_0 < v(3)
end
end)() and (function()
local _cond_0 = v(4)
if not (b < _cond_0) then
return false
else
local _cond_1 = v(5)
if not (_cond_0 < _cond_1) then
return false
else
return _cond_1 < v(6)
end
end
end)()
a = (function()
local _cond_0 = v(2)
if not (v(1) < _cond_0) then
return false
else
return _cond_0 < v(3)
end
end)() and (function()
local _cond_0 = v(4)
if not (b < _cond_0) then
return false
else
local _cond_1 = v(5)
if not (_cond_0 < _cond_1) then
return false
else
return _cond_1 < v(6)
end
end
end)() or x and y
a = x and y or (function()
local _cond_0 = v(2)
if not (v(1) < _cond_0) then
return false
else
return _cond_0 < v(3)
end
end)() and (function()
local _cond_0 = v(4)
if not (b < _cond_0) then
return false
else
local _cond_1 = v(5)
if not (_cond_0 < _cond_1) then
return false
else
return _cond_1 < v(6)
end
end
end)() or w and z
if not (1 < 2) then
a = false
else
local _cond_0 = v1
if not (2 == _cond_0) then
a = false
else
a = _cond_0 > 3
end
end
local v1, v2, v3, v4, v5, v6
a = v1 < v2 and v2 < v3 and v3 < v4
a = x and y or v1 < v2 and v2 < v3 and v3 < v4
a = v1 < v2 and v2 < v3 and v3 < v4 or x and y
a = x and y or v1 < v2 and v2 < v3 and v3 < v4 or w and z
a = v1 < v2 and v2 < v3 and b < v4 and v4 < v5 and v5 < v6
a = x and y or v1 < v2 and v2 < v3 and b < v4 and v4 < v5 and v5 < v6
a = v1 < v2 and v2 < v3 and b < v4 and v4 < v5 and v5 < v6 or x and y
a = x and y or v1 < v2 and v2 < v3 and b < v4 and v4 < v5 and v5 < v6 or w and z
a = 1 < 2 and 2 == v1 and v1 > 3
end
return nil
|