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path: root/spec/outputs/cond.lua
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local you_cool = false
local _
if cool then
	if you_cool then
		_ = one
	else
		if eatdic then
			_ = yeah
		else
			_ = two
			_ = three
		end
	end
else
	_ = no
end
if cool then
	_ = no
end
if cool then
	_ = no
else
	_ = yes
end
if cool then
	wow(cool)
else
	noso(cool)
end
if working then
	if cool then
		if cool then
			_ = okay
		else
			_ = what
		end
	else
		_ = nah
	end
end
if yeah then
	no(day)
elseif cool(me) then
	okay(ya)
else
	u(way)
end
if yeah then
	no(dad)
else
	if cool(you) then
		okay(bah)
	else
		p(way)
	end
end
if (function() end)() then
	what(ever)
end
if nil then
	flip(me)
else
	it(be, rad)
end
if things(great) then
	no(way)
elseif okay(sure) then
	what(here)
end
if things then
	no(chance)
elseif okay then
	what(now)
end
if things then
	yes(man)
elseif okay(person) then
	hi(there)
else
	hmm(sure)
end
if lets(go) then
	print("greetings")
elseif "just us" then
	print("will smith")
else
	show(5555555)
end
do
	local something = 10
	if something then
		print(something)
	else
		print("else")
	end
end
local hello
do
	local something = 10
	if something then
		hello = print(something)
	else
		hello = print("else")
	end
end
hello = 5 + (function()
	local something = 10
	if something then
		return print(something)
	end
end)()
local z = false
if false then
	_ = one
else
	do
		local x = true
		if x then
			_ = two
		else
			z = true
			if z then
				_ = three
			else
				_ = four
			end
		end
	end
end
local out
if false then
	out = one
else
	do
		local x = true
		if x then
			out = two
		else
			z = true
			if z then
				out = three
			else
				out = four
			end
		end
	end
end
local kzy
kzy = function()
	do
		local something = true
		if something then
			return 1
		else
			do
				local another = false
				if another then
					return 2
				end
			end
		end
	end
end
if not true then
	print("cool!")
end
if not (true and false) then
	print("cool!")
end
if not false then
	print("cool!")
end
if not false then
	print("cool!")
else
	print("no way!")
end
if not nil then
	print("hello")
else
	print("world")
end
local x
if not true then
	x = print("cool!")
end
if not (true and false) then
	x = print("cool!")
end
local y
if not false then
	y = print("cool!")
end
if not false then
	y = print("cool!")
else
	y = print("no way!")
end
if not nil then
	z = print("hello")
else
	z = print("world")
end
print((function()
	if not true then
		return print("cool!")
	end
end)())
print((function()
	if not (true and false) then
		return print("cool!")
	end
end)())
print((function()
	if not false then
		return print("cool!")
	end
end)())
print((function()
	if not false then
		return print("cool!")
	else
		return print("no way!")
	end
end)())
print((function()
	if not nil then
		return print("hello")
	else
		return print("world")
	end
end)())
if not value then
	print("hello")
end
local dddd
if not value then
	dddd = {
		1,
		2,
		3
	}
end
do
	local j = 100
	j = hi()
	if not j then
		error("not j!")
	end
end
local a = 12
local c, b
if something then
	a, c, b = "cool", nil, nil
end
local j
if 1 then
	if 2 then
		j = 3
	end
else
	j = 6
end
local m
if 1 then
	if 2 then
		m = 3
	end
else
	m = 6
end
do
	a({
		b = b
	})
	if a then
		return {
			b = b
		}
	else
		if c then
			return {
				d = e
			}
		else
			return {
				f = 123
			}
		end
	end
end
do
	c({
		d = e
	})
	if a then
		b = tb.b
	elseif c then
		local e = tb.d
	end
end
do
	local _des_0 = math
	if _des_0 then
		local pi = _des_0.pi
		print(pi)
	end
end
do
	local math
	if math then
		local pi = math.pi
		print(pi)
	end
end
do
	do
		local _M = { }
		if _M then
			local Thing = _M.Thing
			a, b = _M.a, _M.b
		end
	end
end
do
	do
		local _des_0 = { }
		if _des_0 then
			_M = _des_0
			local Thing = _M.Thing
			do
				local _obj_0 = _M
				a, b = _obj_0.a, _obj_0.b
			end
		end
	end
end
do
	local v
	if 1 and (function()
		return 0 ~= 1
	end)() then
		v = 1
	else
		v = 2
	end
end
return nil