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|
do
local a
local a, b, c
local g
b, g = 23232, nil
end
do
local x = 1212
local something
something = function()
local x
x = 1212
end
end
do
local y, z
y = 2323
z = 2323
end
do
print("Nothing Here!")
end
do
local X, Y
local x = 3434
local y = 3434
X = 3434
Y = "yeah"
end
do
local x, y = "a", "b"
end
do
local x, y
x, y = "a", "b"
end
do
if something then
local x = 2323
end
end
do
local x
do
x = "one"
end
x = 100
do
x = "two"
end
end
do
local k, x, a, b, c
if what then
k = 10
end
x = 100
local _obj_0 = y
a, b, c = _obj_0.a, _obj_0.b, _obj_0.c
end
do
local a, b, c, d
a = 100
print("hi")
b = 200
c = 100
print("hi")
d = 200
d = 2323
end
do
local Uppercase, One, Two
local lowercase = 5
Uppercase = 3
do
local _class_0
local Five
local _base_0 = { }
if _base_0.__index == nil then
_base_0.__index = _base_0
end
_class_0 = setmetatable({
__init = function() end,
__base = _base_0,
__name = "One"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({ }, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
local self = _class_0;
Five = 6
One = _class_0
end
local _class_0
local No
local _base_0 = { }
if _base_0.__index == nil then
_base_0.__index = _base_0
end
_class_0 = setmetatable({
__init = function() end,
__base = _base_0,
__name = "Two"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({ }, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
local self = _class_0;
local _class_1
local _base_1 = { }
if _base_1.__index == nil then
_base_1.__index = _base_1
end
_class_1 = setmetatable({
__init = function() end,
__base = _base_1,
__name = "No"
}, {
__index = _base_1,
__call = function(cls, ...)
local _self_0 = setmetatable({ }, _base_1)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_1.__class = _class_1
No = _class_1
Two = _class_0
end
do
local _list_0 = { }
for _index_0 = 1, #_list_0 do
local a = _list_0[_index_0]
local _ = a
end
end
do
local x
x = a or b
end
local g = 2323
|