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assert(item == nil);
local v = (item == nil)
if f1() then
print("OK")
end
if (f1() and f2() and f3()) then
print("OK")
end
if (x == "Apple" or x == "Pig" or x == "Dog") then
print("exist")
end
local _list_0 = (function()
local _accum_0 = { }
local _len_0 = 1
local _list_0 = (function()
local _accum_1 = { }
local _len_1 = 1
local _list_0 = {
1,
2,
3
}
for _index_0 = 1, #_list_0 do
local _ = _list_0[_index_0]
_accum_1[_len_1] = _ * 2
_len_1 = _len_1 + 1
end
return _accum_1
end)()
for _index_0 = 1, #_list_0 do
local _ = _list_0[_index_0]
if _ > 4 then
_accum_0[_len_0] = _
_len_0 = _len_0 + 1
end
end
return _accum_0
end)()
for _index_0 = 1, #_list_0 do
local _ = _list_0[_index_0]
print(_)
end
local _list_1 = (function()
local _accum_0 = { }
local _len_0 = 1
local _list_1 = (function()
local _accum_1 = { }
local _len_1 = 1
local _list_1 = {
1,
2,
3
}
for _index_0 = 1, #_list_1 do
local _ = _list_1[_index_0]
_accum_1[_len_1] = _ * 2
_len_1 = _len_1 + 1
end
return _accum_1
end)()
for _index_0 = 1, #_list_1 do
local _ = _list_1[_index_0]
if _ > 4 then
_accum_0[_len_0] = _
_len_0 = _len_0 + 1
end
end
return _accum_0
end)()
for _index_0 = 1, #_list_1 do
local _ = _list_1[_index_0]
print(_)
end
local val
do
local _2
do
local _accum_0 = { }
local _len_0 = 1
local _list_2 = {
1,
2,
3
}
for _index_0 = 1, #_list_2 do
local _ = _list_2[_index_0]
_accum_0[_len_0] = _ * 2
_len_0 = _len_0 + 1
end
_2 = _accum_0
end
local _3
do
local _accum_0 = { }
local _len_0 = 1
for _index_0 = 1, #_2 do
local _ = _2[_index_0]
if _ > 4 then
_accum_0[_len_0] = _
_len_0 = _len_0 + 1
end
end
_3 = _accum_0
end
local _4
if #_3 == 0 then
_4 = 0
else
local _1 = 0
for _index_0 = 1, #_3 do
local _2 = _3[_index_0]
_1 = _1 + _2
end
_4 = _1
end
val = _4
end
(1 + 2):call(123)
local res = (1 + 2)
local f
f = function(x)
return function(y)
return function(z)
return print(x, y, z)
end
end
end
do
local a = 8
do
a = 1
a = a + 1
end
a = a + (function()
a = 1
return a + 1
end)()
print(a)
end
do
local a = 8
a = (function()
local a
a = 1
return a + 1
end)()
a = a + (function()
local a
a = 1
return a + 1
end)()
print(a)
end
local x = 0;
local function f(a)
return a + 1
end
x = x + f(3);
function tb:func()
print(123)
end
print(x)
local sel
sel = function(a, b, c)
if a then
return b
else
return c
end
end
local function sel(a, b, c)
if a then
return b
else
return c
end
end
local function dummy()
end
-- a comment here
local _ = require('underscore')
local a = ((((_({
1,
2,
3,
4,
-2,
3
})):chain()):map(function(self)
return self * 2
end)):filter(function(self)
return self > 3
end)):value();
((((_({
1,
2,
3,
4,
-2,
3
})):chain()):map(function(self)
return self * 2
end)):filter(function(self)
return self > 3
end)):each(function(self)
return print(self)
end)
local result = ((((((origin.transform.root.gameObject:Parents()):Descendants()):SelectEnable()):SelectVisible()):TagEqual("fx")):Where(function(x)
return x.name:EndsWith("(Clone)")
end)):Destroy()
do
local _1
_1 = origin.transform.root.gameObject:Parents()
local _2
_2 = _1:Descendants()
local _3
_3 = _2:SelectEnable()
local _4
_4 = _3:SelectVisible()
local _5
_5 = _4:TagEqual("fx")
local _6
_6 = _5:Where(function(x)
return x.name:EndsWith("(Clone)")
end)
_6:Destroy()
end
origin.transform.root.gameObject:Parents():Descendants():SelectEnable():SelectVisible():TagEqual("fx"):Where(function(x)
return x.name:EndsWith("(Clone)")
end):Destroy()
print('abc')
return 123
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