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local x = a.b.c.d
x.y = a.b:c()
func(1, arg2.value:get(), arg3.value:get(), {
1,
((function()
if x ~= nil then
local _obj_0 = x.y
if _obj_0 ~= nil then
return _obj_0.z
end
return nil
end
return nil
end)() ~= nil),
3
})
local tbb = {
k1 = a:b(123).c(),
k2 = {
w1 = a().b:c()
}
}
local tb
do
local _obj_0 = f2
if _obj_0 ~= nil then
tb = _obj_0("abc", f1({ }).a)
end
end
local f
f = function()
local _accum_0 = { }
local _len_0 = 1
local _list_0 = vals
for _index_0 = 1, #_list_0 do
local _des_0 = _list_0[_index_0]
local a = _des_0[1]
_accum_0[_len_0] = a.b:c(123)
_len_0 = _len_0 + 1
end
return _accum_0
end
local f1
f1 = function()
return x, a:b(123).c("abc")
end
local result = origin.transform.root.gameObject:Parents():Descendants():SelectEnable():SelectVisible():TagEqual("fx"):Where(function(x)
if x:IsTargeted() then
return false
end
return x.name:EndsWith("(Clone)")
end):Destroy()
origin.transform.root.gameObject:Parents():Descendants():SelectEnable():SelectVisible():TagEqual("fx"):Where(function(x)
return x.name:EndsWith("(Clone)")
end):Destroy()
do
local _with_0 = item
_with_0.itemFieldA = 123
_with_0:callMethod():chainCall()
_with_0:callMethod():chainCall()
_with_0:chainCall()
do
local _exp_0 = _with_0.itemFieldB:getValue()
if "Valid" == _exp_0 or _with_0:getItemState() == _exp_0 then
_with_0:itemMethodA():getValue()
else
_with_0:itemMethodB():getValue()
end
end
local a
if _with_0.itemFieldC then
a = _with_0.itemFieldD
else
a = _with_0.itemFieldE
end
local _list_0 = values
for _index_0 = 1, #_list_0 do
local v = _list_0[_index_0]
_with_0:itemMethodC(v)
end
for i = 1, counter do
_with_0:itemMethodC(i)
end
if not _with_0.b then
local _accum_0 = { }
local _len_0 = 1
while _with_0.itemFieldD do
_accum_0[_len_0] = _with_0:itemNext():get()
_len_0 = _len_0 + 1
end
_with_0.c = _accum_0
end
end
return nil
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