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#ifndef EFSW_FILEWATCHERWIN32_HPP
#define EFSW_FILEWATCHERWIN32_HPP
#include <efsw/base.hpp>
#if EFSW_PLATFORM == EFSW_PLATFORM_WIN32
#include <efsw/WatcherWin32.hpp>
#include <map>
#include <set>
#include <vector>
namespace efsw {
/// Implementation for Win32 based on ReadDirectoryChangesW.
/// @class FileWatcherWin32
class FileWatcherWin32 : public FileWatcherImpl {
public:
/// type for a map from WatchID to WatcherWin32 pointer
typedef std::set<WatcherStructWin32*> Watches;
FileWatcherWin32( FileWatcher* parent );
virtual ~FileWatcherWin32();
/// Add a directory watch
/// On error returns WatchID with Error type.
WatchID addWatch( const std::string& directory, FileWatchListener* watcher, bool recursive );
/// Remove a directory watch. This is a brute force lazy search O(nlogn).
void removeWatch( const std::string& directory );
/// Remove a directory watch. This is a map lookup O(logn).
void removeWatch( WatchID watchid );
/// Updates the watcher. Must be called often.
void watch();
/// Handles the action
void handleAction( Watcher* watch, const std::string& filename, unsigned long action,
std::string oldFilename = "" );
/// @return Returns a list of the directories that are being watched
std::list<std::string> directories();
protected:
HANDLE mIOCP;
Watches mWatches;
/// The last watchid
WatchID mLastWatchID;
Thread* mThread;
Mutex mWatchesLock;
bool pathInWatches( const std::string& path );
/// Remove all directory watches.
void removeAllWatches();
void removeWatch( WatcherStructWin32* watch );
private:
void run();
};
} // namespace efsw
#endif
#endif
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