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#ifndef EFSW_SYSTEMIMPLWIN_HPP
#define EFSW_SYSTEMIMPLWIN_HPP
#include <efsw/base.hpp>
#if EFSW_PLATFORM == EFSW_PLATFORM_WIN32
namespace efsw { namespace Platform {
class System {
public:
static void sleep( const unsigned long& ms );
static std::string getProcessPath();
static void maxFD();
static Uint64 getMaxFD();
};
}} // namespace efsw::Platform
#endif
#endif
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