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#include <assert.h>
#include <efsw/Thread.hpp>
#include <efsw/platform/win/ThreadImpl.hpp>
#if EFSW_PLATFORM == EFSW_PLATFORM_WIN32
#include <efsw/Debug.hpp>
namespace efsw { namespace Platform {
ThreadImpl::ThreadImpl( Thread* owner ) {
mThread = reinterpret_cast<HANDLE>(
_beginthreadex( NULL, 0, &ThreadImpl::entryPoint, owner, 0, &mThreadId ) );
if ( !mThread ) {
efDEBUG( "Failed to create thread\n" );
}
}
ThreadImpl::~ThreadImpl() {
if ( mThread ) {
CloseHandle( mThread );
}
}
void ThreadImpl::wait() {
// Wait for the thread to finish, no timeout
if ( mThread ) {
assert( mThreadId != GetCurrentThreadId() ); // A thread cannot wait for itself!
WaitForSingleObject( mThread, INFINITE );
}
}
void ThreadImpl::terminate() {
if ( mThread ) {
TerminateThread( mThread, 0 );
}
}
unsigned int __stdcall ThreadImpl::entryPoint( void* userData ) {
// The Thread instance is stored in the user data
Thread* owner = static_cast<Thread*>( userData );
// Forward to the owner
owner->run();
// Optional, but it is cleaner
_endthreadex( 0 );
return 0;
}
}} // namespace efsw::Platform
#endif
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