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1 | 1. Compression algorithm (deflate) | ||
2 | |||
3 | The deflation algorithm used by gzip (also zip and zlib) is a variation of | ||
4 | LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in | ||
5 | the input data. The second occurrence of a string is replaced by a | ||
6 | pointer to the previous string, in the form of a pair (distance, | ||
7 | length). Distances are limited to 32K bytes, and lengths are limited | ||
8 | to 258 bytes. When a string does not occur anywhere in the previous | ||
9 | 32K bytes, it is emitted as a sequence of literal bytes. (In this | ||
10 | description, `string' must be taken as an arbitrary sequence of bytes, | ||
11 | and is not restricted to printable characters.) | ||
12 | |||
13 | Literals or match lengths are compressed with one Huffman tree, and | ||
14 | match distances are compressed with another tree. The trees are stored | ||
15 | in a compact form at the start of each block. The blocks can have any | ||
16 | size (except that the compressed data for one block must fit in | ||
17 | available memory). A block is terminated when deflate() determines that | ||
18 | it would be useful to start another block with fresh trees. (This is | ||
19 | somewhat similar to the behavior of LZW-based _compress_.) | ||
20 | |||
21 | Duplicated strings are found using a hash table. All input strings of | ||
22 | length 3 are inserted in the hash table. A hash index is computed for | ||
23 | the next 3 bytes. If the hash chain for this index is not empty, all | ||
24 | strings in the chain are compared with the current input string, and | ||
25 | the longest match is selected. | ||
26 | |||
27 | The hash chains are searched starting with the most recent strings, to | ||
28 | favor small distances and thus take advantage of the Huffman encoding. | ||
29 | The hash chains are singly linked. There are no deletions from the | ||
30 | hash chains, the algorithm simply discards matches that are too old. | ||
31 | |||
32 | To avoid a worst-case situation, very long hash chains are arbitrarily | ||
33 | truncated at a certain length, determined by a runtime option (level | ||
34 | parameter of deflateInit). So deflate() does not always find the longest | ||
35 | possible match but generally finds a match which is long enough. | ||
36 | |||
37 | deflate() also defers the selection of matches with a lazy evaluation | ||
38 | mechanism. After a match of length N has been found, deflate() searches for | ||
39 | a longer match at the next input byte. If a longer match is found, the | ||
40 | previous match is truncated to a length of one (thus producing a single | ||
41 | literal byte) and the process of lazy evaluation begins again. Otherwise, | ||
42 | the original match is kept, and the next match search is attempted only N | ||
43 | steps later. | ||
44 | |||
45 | The lazy match evaluation is also subject to a runtime parameter. If | ||
46 | the current match is long enough, deflate() reduces the search for a longer | ||
47 | match, thus speeding up the whole process. If compression ratio is more | ||
48 | important than speed, deflate() attempts a complete second search even if | ||
49 | the first match is already long enough. | ||
50 | |||
51 | The lazy match evaluation is not performed for the fastest compression | ||
52 | modes (level parameter 1 to 3). For these fast modes, new strings | ||
53 | are inserted in the hash table only when no match was found, or | ||
54 | when the match is not too long. This degrades the compression ratio | ||
55 | but saves time since there are both fewer insertions and fewer searches. | ||
56 | |||
57 | |||
58 | 2. Decompression algorithm (inflate) | ||
59 | |||
60 | 2.1 Introduction | ||
61 | |||
62 | The key question is how to represent a Huffman code (or any prefix code) so | ||
63 | that you can decode fast. The most important characteristic is that shorter | ||
64 | codes are much more common than longer codes, so pay attention to decoding the | ||
65 | short codes fast, and let the long codes take longer to decode. | ||
66 | |||
67 | inflate() sets up a first level table that covers some number of bits of | ||
68 | input less than the length of longest code. It gets that many bits from the | ||
69 | stream, and looks it up in the table. The table will tell if the next | ||
70 | code is that many bits or less and how many, and if it is, it will tell | ||
71 | the value, else it will point to the next level table for which inflate() | ||
72 | grabs more bits and tries to decode a longer code. | ||
73 | |||
74 | How many bits to make the first lookup is a tradeoff between the time it | ||
75 | takes to decode and the time it takes to build the table. If building the | ||
76 | table took no time (and if you had infinite memory), then there would only | ||
77 | be a first level table to cover all the way to the longest code. However, | ||
78 | building the table ends up taking a lot longer for more bits since short | ||
79 | codes are replicated many times in such a table. What inflate() does is | ||
80 | simply to make the number of bits in the first table a variable, and then | ||
81 | to set that variable for the maximum speed. | ||
82 | |||
83 | For inflate, which has 286 possible codes for the literal/length tree, the size | ||
84 | of the first table is nine bits. Also the distance trees have 30 possible | ||
85 | values, and the size of the first table is six bits. Note that for each of | ||
86 | those cases, the table ended up one bit longer than the ``average'' code | ||
87 | length, i.e. the code length of an approximately flat code which would be a | ||
88 | little more than eight bits for 286 symbols and a little less than five bits | ||
89 | for 30 symbols. | ||
90 | |||
91 | |||
92 | 2.2 More details on the inflate table lookup | ||
93 | |||
94 | Ok, you want to know what this cleverly obfuscated inflate tree actually | ||
95 | looks like. You are correct that it's not a Huffman tree. It is simply a | ||
96 | lookup table for the first, let's say, nine bits of a Huffman symbol. The | ||
97 | symbol could be as short as one bit or as long as 15 bits. If a particular | ||
98 | symbol is shorter than nine bits, then that symbol's translation is duplicated | ||
99 | in all those entries that start with that symbol's bits. For example, if the | ||
100 | symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a | ||
101 | symbol is nine bits long, it appears in the table once. | ||
102 | |||
103 | If the symbol is longer than nine bits, then that entry in the table points | ||
104 | to another similar table for the remaining bits. Again, there are duplicated | ||
105 | entries as needed. The idea is that most of the time the symbol will be short | ||
106 | and there will only be one table look up. (That's whole idea behind data | ||
107 | compression in the first place.) For the less frequent long symbols, there | ||
108 | will be two lookups. If you had a compression method with really long | ||
109 | symbols, you could have as many levels of lookups as is efficient. For | ||
110 | inflate, two is enough. | ||
111 | |||
112 | So a table entry either points to another table (in which case nine bits in | ||
113 | the above example are gobbled), or it contains the translation for the symbol | ||
114 | and the number of bits to gobble. Then you start again with the next | ||
115 | ungobbled bit. | ||
116 | |||
117 | You may wonder: why not just have one lookup table for how ever many bits the | ||
118 | longest symbol is? The reason is that if you do that, you end up spending | ||
119 | more time filling in duplicate symbol entries than you do actually decoding. | ||
120 | At least for deflate's output that generates new trees every several 10's of | ||
121 | kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code | ||
122 | would take too long if you're only decoding several thousand symbols. At the | ||
123 | other extreme, you could make a new table for every bit in the code. In fact, | ||
124 | that's essentially a Huffman tree. But then you spend two much time | ||
125 | traversing the tree while decoding, even for short symbols. | ||
126 | |||
127 | So the number of bits for the first lookup table is a trade of the time to | ||
128 | fill out the table vs. the time spent looking at the second level and above of | ||
129 | the table. | ||
130 | |||
131 | Here is an example, scaled down: | ||
132 | |||
133 | The code being decoded, with 10 symbols, from 1 to 6 bits long: | ||
134 | |||
135 | A: 0 | ||
136 | B: 10 | ||
137 | C: 1100 | ||
138 | D: 11010 | ||
139 | E: 11011 | ||
140 | F: 11100 | ||
141 | G: 11101 | ||
142 | H: 11110 | ||
143 | I: 111110 | ||
144 | J: 111111 | ||
145 | |||
146 | Let's make the first table three bits long (eight entries): | ||
147 | |||
148 | 000: A,1 | ||
149 | 001: A,1 | ||
150 | 010: A,1 | ||
151 | 011: A,1 | ||
152 | 100: B,2 | ||
153 | 101: B,2 | ||
154 | 110: -> table X (gobble 3 bits) | ||
155 | 111: -> table Y (gobble 3 bits) | ||
156 | |||
157 | Each entry is what the bits decode as and how many bits that is, i.e. how | ||
158 | many bits to gobble. Or the entry points to another table, with the number of | ||
159 | bits to gobble implicit in the size of the table. | ||
160 | |||
161 | Table X is two bits long since the longest code starting with 110 is five bits | ||
162 | long: | ||
163 | |||
164 | 00: C,1 | ||
165 | 01: C,1 | ||
166 | 10: D,2 | ||
167 | 11: E,2 | ||
168 | |||
169 | Table Y is three bits long since the longest code starting with 111 is six | ||
170 | bits long: | ||
171 | |||
172 | 000: F,2 | ||
173 | 001: F,2 | ||
174 | 010: G,2 | ||
175 | 011: G,2 | ||
176 | 100: H,2 | ||
177 | 101: H,2 | ||
178 | 110: I,3 | ||
179 | 111: J,3 | ||
180 | |||
181 | So what we have here are three tables with a total of 20 entries that had to | ||
182 | be constructed. That's compared to 64 entries for a single table. Or | ||
183 | compared to 16 entries for a Huffman tree (six two entry tables and one four | ||
184 | entry table). Assuming that the code ideally represents the probability of | ||
185 | the symbols, it takes on the average 1.25 lookups per symbol. That's compared | ||
186 | to one lookup for the single table, or 1.66 lookups per symbol for the | ||
187 | Huffman tree. | ||
188 | |||
189 | There, I think that gives you a picture of what's going on. For inflate, the | ||
190 | meaning of a particular symbol is often more than just a letter. It can be a | ||
191 | byte (a "literal"), or it can be either a length or a distance which | ||
192 | indicates a base value and a number of bits to fetch after the code that is | ||
193 | added to the base value. Or it might be the special end-of-block code. The | ||
194 | data structures created in inftrees.c try to encode all that information | ||
195 | compactly in the tables. | ||
196 | |||
197 | |||
198 | Jean-loup Gailly Mark Adler | ||
199 | jloup@gzip.org madler@alumni.caltech.edu | ||
200 | |||
201 | |||
202 | References: | ||
203 | |||
204 | [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data | ||
205 | Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3, | ||
206 | pp. 337-343. | ||
207 | |||
208 | ``DEFLATE Compressed Data Format Specification'' available in | ||
209 | http://www.ietf.org/rfc/rfc1951.txt | ||