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authorBenoit Germain <benoit.germain@ubisoft.com>2024-06-12 16:39:03 +0200
committerBenoit Germain <benoit.germain@ubisoft.com>2024-06-12 16:39:03 +0200
commitc305ff3ed1f51d86ced2bb83b10b5e0632cd98a3 (patch)
tree6140f6307e0487e855c91bb0701834c53bfa6d08 /CHANGES
parent4e28f43845468f67d607be0d6f3769c1e7d72275 (diff)
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Documentation fixes
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1 files changed, 1 insertions, 1 deletions
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@@ -31,8 +31,8 @@ CHANGE 2: BGe 11-Jun-24
31 - name added. Can be used to set the name early (before the lane body calls set_debug_threadname()). 31 - name added. Can be used to set the name early (before the lane body calls set_debug_threadname()).
32 * Internal changes 32 * Internal changes
33 - Lanes is implemented in C++20: jthread, condition_variable, mutex, string_view, variant, and more! 33 - Lanes is implemented in C++20: jthread, condition_variable, mutex, string_view, variant, and more!
34 - Almost all platform-specific code is gone (only a small bit for thread priority and affinity remains).
34 - Decoda support inactive by default. 35 - Decoda support inactive by default.
35 - Linda no longer bind to random keepers if group is not provided on construction. Provide one!
36 - Deep userdata interface fully revamped to C++20 too. 36 - Deep userdata interface fully revamped to C++20 too.
37 37
38CHANGE 1: BGe 9-Apr-24 38CHANGE 1: BGe 9-Apr-24