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authorBenoit Germain <benoit.germain@ubisoft.com>2024-12-13 17:24:44 +0100
committerBenoit Germain <benoit.germain@ubisoft.com>2024-12-13 17:24:44 +0100
commit0740a54fe0f4d4264875ae1dc3334e33e27f4ff9 (patch)
treeb675c4d01855a0e1f908ed59c650462c096278d7 /docs
parentdc7a2bc3a9c8316e17902493b832ca117805d29f (diff)
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Fix another little documentation mistake
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1 files changed, 2 insertions, 2 deletions
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@@ -70,7 +70,7 @@
70 </p> 70 </p>
71 71
72 <p> 72 <p>
73 This document was revised on 25-Oct-24, and applies to version <tt>4.0.0</tt>. 73 This document was revised on 13-Dec-24, and applies to version <tt>4.0.0</tt>.
74 </p> 74 </p>
75 </font> 75 </font>
76 </center> 76 </center>
@@ -794,7 +794,7 @@
794 Change <tt>HAVE_DECODA_SUPPORT()</tt> in <tt>lanesconf.h</tt> to enable the Decoda support, that sets a special global variable <tt>decoda_name</tt> in the lane's state.<br /> 794 Change <tt>HAVE_DECODA_SUPPORT()</tt> in <tt>lanesconf.h</tt> to enable the Decoda support, that sets a special global variable <tt>decoda_name</tt> in the lane's state.<br />
795 The name is stored inside the Lua state registry so that it is available for error reporting. Changing <tt>decoda_name</tt> doesn't affect this hidden name or the OS thread name reported by MSVC.<br /> 795 The name is stored inside the Lua state registry so that it is available for error reporting. Changing <tt>decoda_name</tt> doesn't affect this hidden name or the OS thread name reported by MSVC.<br />
796 When Lanes is initialized by the first <a href="#initialization"><tt>lanes.configure()</tt></a> call, <tt>"main"</tt> is stored in the registry in the same fashion (but <tt>decoda_name</tt> and the OS thread name are left unchanged).<br /> 796 When Lanes is initialized by the first <a href="#initialization"><tt>lanes.configure()</tt></a> call, <tt>"main"</tt> is stored in the registry in the same fashion (but <tt>decoda_name</tt> and the OS thread name are left unchanged).<br />
797 The lane also has a method <tt>lane:get_threadname()</tt> that gives access to that name from the caller side (returns <tt>"&lt;unnamed&gt;"</tt> if unset, <tt>"&lt;closed&gt;"</tt> if the internal Lua state is closed).<br /> 797 The lane also has a method <tt>lane:get_threadname()</tt> that gives access to that name from the caller side (returns <tt>"&lt;unnamed&gt;"</tt> if unset).<br />
798 With Lua 5.4, Lanes have a <tt>__close</tt> metamethod, meaning they can be declared to-be-closed. <tt>__close</tt> calls <tt>lane:join(nil)</tt>. 798 With Lua 5.4, Lanes have a <tt>__close</tt> metamethod, meaning they can be declared to-be-closed. <tt>__close</tt> calls <tt>lane:join(nil)</tt>.
799</p> 799</p>
800 800