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| author | Mike Pall <mike> | 2014-04-27 00:10:34 +0200 |
|---|---|---|
| committer | Mike Pall <mike> | 2014-04-27 00:10:34 +0200 |
| commit | e26dc8a21556078ad82afb33c452ea72e7c6d9f2 (patch) | |
| tree | 446096c4a50e9b023c567464a1c2bb2aa285fdae /doc/install.html | |
| parent | c8d1aff0bafcbfadb4a119685708c19788158cd6 (diff) | |
| parent | 7a39be0ac45d8cd19c13bab38d4dda31ea599760 (diff) | |
| download | luajit-e26dc8a21556078ad82afb33c452ea72e7c6d9f2.tar.gz luajit-e26dc8a21556078ad82afb33c452ea72e7c6d9f2.tar.bz2 luajit-e26dc8a21556078ad82afb33c452ea72e7c6d9f2.zip | |
Merge branch 'master' into v2.1
Diffstat (limited to 'doc/install.html')
| -rw-r--r-- | doc/install.html | 57 |
1 files changed, 36 insertions, 21 deletions
diff --git a/doc/install.html b/doc/install.html index bff8d280..2ad60c32 100644 --- a/doc/install.html +++ b/doc/install.html | |||
| @@ -129,7 +129,7 @@ operating systems, CPUs and compilers: | |||
| 129 | <tr class="odd"> | 129 | <tr class="odd"> |
| 130 | <td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td> | 130 | <td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td> |
| 131 | <td class="compatos">GCC 4.2+</td> | 131 | <td class="compatos">GCC 4.2+</td> |
| 132 | <td class="compatos">GCC 4.2+</td> | 132 | <td class="compatos">GCC 4.2+<br>PSP2 (<a href="#psvita">PS VITA</a>)</td> |
| 133 | <td class="compatos">GCC 4.2+</td> | 133 | <td class="compatos">GCC 4.2+</td> |
| 134 | <td class="compatos compatno"> </td> | 134 | <td class="compatos compatno"> </td> |
| 135 | </tr> | 135 | </tr> |
| @@ -460,41 +460,56 @@ ISDKF="-arch armv7 -isysroot $ISDK/SDKs/$ISDKVER" | |||
| 460 | make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \ | 460 | make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \ |
| 461 | TARGET_SYS=iOS | 461 | TARGET_SYS=iOS |
| 462 | </pre> | 462 | </pre> |
| 463 | |||
| 464 | <h3 id="consoles">Cross-compiling for consoles</h3> | ||
| 463 | <p> | 465 | <p> |
| 464 | You can cross-compile for <b id="ps3">PS3</b> using the PS3 SDK from | 466 | Building LuaJIT for consoles requires both a supported host compiler |
| 465 | a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host, | 467 | (x86 or x64) and a cross-compiler (to PPC or ARM) from the official |
| 466 | too). Due to restrictions on consoles, the JIT compiler is disabled and | 468 | console SDK. |
| 467 | only the fast interpreter is built: | ||
| 468 | </p> | 469 | </p> |
| 469 | <pre class="code"> | ||
| 470 | make HOST_CC="gcc -m32" CROSS=ppu-lv2- | ||
| 471 | </pre> | ||
| 472 | <p> | 470 | <p> |
| 473 | You can cross-compile for <b id="ps4">PS4</b> from a Windows host using | 471 | Due to restrictions on consoles, the JIT compiler is disabled and only |
| 474 | the PS4 SDK (ORBIS) plus 64 bit MSVC. Due to restrictions on | 472 | the fast interpreter is built. This is still faster than plain Lua, |
| 475 | consoles, the JIT compiler is disabled and only the fast interpreter | 473 | but much slower than the JIT compiler. The FFI is disabled, too, since |
| 476 | is built. | 474 | it's not very useful in such an environment. |
| 477 | </p> | 475 | </p> |
| 478 | <p> | 476 | <p> |
| 479 | Open a "Visual Studio .NET Command Prompt" (64 bit host compiler), | 477 | The following commands build a static library <tt>libluajit.a</tt>, |
| 480 | <tt>cd</tt> to the directory where you've unpacked the sources and run | ||
| 481 | the following commands. This builds a static library <tt>libluajit.a</tt>, | ||
| 482 | which can be linked against your game, just like the Lua library. | 478 | which can be linked against your game, just like the Lua library. |
| 483 | </p> | 479 | </p> |
| 480 | <p> | ||
| 481 | To cross-compile for <b id="ps3">PS3</b> from a Linux host (requires | ||
| 482 | 32 bit GCC, i.e. multilib Linux/x64) or a Windows host (requires | ||
| 483 | 32 bit MinGW), run this command: | ||
| 484 | </p> | ||
| 485 | <pre class="code"> | ||
| 486 | make HOST_CC="gcc -m32" CROSS=ppu-lv2- | ||
| 487 | </pre> | ||
| 488 | <p> | ||
| 489 | To cross-compile for <b id="ps4">PS4</b> from a Windows host, | ||
| 490 | open a "Visual Studio .NET Command Prompt" (64 bit host compiler), | ||
| 491 | <tt>cd</tt> to the directory where you've unpacked the sources and | ||
| 492 | run the following commands: | ||
| 493 | </p> | ||
| 484 | <pre class="code"> | 494 | <pre class="code"> |
| 485 | cd src | 495 | cd src |
| 486 | ps4build | 496 | ps4build |
| 487 | </pre> | 497 | </pre> |
| 488 | <p> | 498 | <p> |
| 489 | You can cross-compile for <b id="xbox360">Xbox 360</b> using the | 499 | To cross-compile for <b id="psvita">PS Vita</b> from a Windows host, |
| 490 | Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the | 500 | open a "Visual Studio .NET Command Prompt" (32 bit host compiler), |
| 491 | JIT compiler is disabled and only the fast interpreter is built. | 501 | <tt>cd</tt> to the directory where you've unpacked the sources and |
| 502 | run the following commands: | ||
| 492 | </p> | 503 | </p> |
| 504 | <pre class="code"> | ||
| 505 | cd src | ||
| 506 | psvitabuild | ||
| 507 | </pre> | ||
| 493 | <p> | 508 | <p> |
| 494 | Open a "Visual Studio .NET Command Prompt" (32 bit host compiler), | 509 | To cross-compile for <b id="xbox360">Xbox 360</b> from a Windows host, |
| 510 | open a "Visual Studio .NET Command Prompt" (32 bit host compiler), | ||
| 495 | <tt>cd</tt> to the directory where you've unpacked the sources and run | 511 | <tt>cd</tt> to the directory where you've unpacked the sources and run |
| 496 | the following commands. This builds a static library <tt>luajit20.lib</tt>, | 512 | the following commands: |
| 497 | which can be linked against your game, just like the Lua library. | ||
| 498 | </p> | 513 | </p> |
| 499 | <pre class="code"> | 514 | <pre class="code"> |
| 500 | cd src | 515 | cd src |
