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-rw-r--r--src/vm_ppc.dasc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vm_ppc.dasc b/src/vm_ppc.dasc
index df60a3be..2a7a7455 100644
--- a/src/vm_ppc.dasc
+++ b/src/vm_ppc.dasc
@@ -1,4 +1,4 @@
1|// Low-level VM code for PowerPC CPUs. 1|// Low-level VM code for PowerPC 32 bit or 32on64 bit mode.
2|// Bytecode interpreter, fast functions and helper functions. 2|// Bytecode interpreter, fast functions and helper functions.
3|// Copyright (C) 2005-2015 Mike Pall. See Copyright Notice in luajit.h 3|// Copyright (C) 2005-2015 Mike Pall. See Copyright Notice in luajit.h
4| 4|
@@ -18,7 +18,7 @@
18|// DynASM defines used by the PPC port: 18|// DynASM defines used by the PPC port:
19|// 19|//
20|// P64 64 bit pointers (only for GPR64 testing). 20|// P64 64 bit pointers (only for GPR64 testing).
21|// Note: a full PPC64 _LP64 port is not planned. 21|// Note: see vm_ppc64.dasc for a full PPC64 _LP64 port.
22|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3). 22|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3).
23|// Affects reg saves, stack layout, carry/overflow/dot flags etc. 23|// Affects reg saves, stack layout, carry/overflow/dot flags etc.
24|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360). 24|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360).