1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
import hello from yeah
import holla, world from table["cool"]
import x, \y, z from items
import master, \ghost from find "mytable"
_obj_0 = 232
import something from a table
if indent
import okay, \well from tables[100]
do
import a, b, c from z
do
import a,
b, c from z
do
import a
b
c from z
do
import
a
b
c from z
do
import
a
b
c
from z
do
import p from "yue"
import item from 'module.part'
import x1, y1, \z1 from "mymodule"
do
from 'yue' import p
from 'mymodule' import x1, y1, \z1
do
from z import a, b, c
do
from z import a,
b, c
do
from z import a
b
c
do
from z import
a
b
c
do
from z
import
a
b
c
do
from UnityEngine import Object
GameObject
Transform
MonoBehaviour
Vector3
Quaternion
speed = 10
do
from UnityEngine import Object, GameObject,
Transform
MonoBehaviour
Vector3
Quaternion
speed = 10
do
from UnityEngine import Object, GameObject,
Transform,
MonoBehaviour
Vector3, Quaternion
update speed
do
from UnityEngine import
Object, GameObject,
Transform,
MonoBehaviour
Vector3, Quaternion
update speed
do
import 'module'
import 'module_x'
import "d-a-s-h-e-s"
import "module.part"
do
import "player" as Player
import "lpeg" as {:C, :Ct, :Cmt}
import "export" as {one, two, Something:{umm:{ch}}}
import "export" as :Another
do
global *
import 'module'
import 'module_x'
import "org.package.module-y"
do
import "org.package.module" as function:func, if:ifVar
do
import "m" as {<gc>: b}
import "m" as {:<index>}
import "m" as {e: f, <pairs>: c}
import "m" as {c: d}
import "m" as {g, {<close>: i}}
|