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local hello = yeah.hello
local holla, world
do
local _obj_1 = table["cool"]
holla, world = _obj_1.holla, _obj_1.world
end
local x, y, z = items.x, (function()
local _base_0 = items
local _fn_0 = _base_0.y
return _fn_0 and function(...)
return _fn_0(_base_0, ...)
end
end)(), items.z
local master, ghost
do
local _obj_1 = find("mytable")
master, ghost = _obj_1.master, (function()
local _base_0 = _obj_1
local _fn_0 = _base_0.ghost
return _fn_0 and function(...)
return _fn_0(_base_0, ...)
end
end)()
end
local _obj_0 = 232
local something
do
local _obj_1 = a(table)
something = _obj_1.something
end
if indent then
local okay, well
local _obj_1 = tables[100]
okay, well = _obj_1.okay, (function()
local _base_0 = _obj_1
local _fn_0 = _base_0.well
return _fn_0 and function(...)
return _fn_0(_base_0, ...)
end
end)()
end
do
local a, b, c = z.a, z.b, z.c
end
do
local a, b, c = z.a, z.b, z.c
end
do
local a, b, c = z.a, z.b, z.c
end
do
local a, b, c = z.a, z.b, z.c
end
do
local a, b, c = z.a, z.b, z.c
end
do
local p
do
local _obj_1 = require("yue")
p = _obj_1.p
end
local item
do
local _obj_1 = require('module.part')
item = _obj_1.item
end
local x1, y1, z1
local _obj_1 = require("mymodule")
x1, y1, z1 = _obj_1.x1, _obj_1.y1, (function()
local _base_0 = _obj_1
local _fn_0 = _base_0.z1
return _fn_0 and function(...)
return _fn_0(_base_0, ...)
end
end)()
end
do
local p
do
local _obj_1 = require('yue')
p = _obj_1.p
end
local x1, y1, z1
local _obj_1 = require('mymodule')
x1, y1, z1 = _obj_1.x1, _obj_1.y1, (function()
local _base_0 = _obj_1
local _fn_0 = _base_0.z1
return _fn_0 and function(...)
return _fn_0(_base_0, ...)
end
end)()
end
do
local a, b, c = z.a, z.b, z.c
end
do
local a, b, c = z.a, z.b, z.c
end
do
local a, b, c = z.a, z.b, z.c
end
do
local a, b, c = z.a, z.b, z.c
end
do
local a, b, c = z.a, z.b, z.c
end
do
local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion
local speed = 10
end
do
local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion
local speed = 10
end
do
local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion
update(speed)
end
do
local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion
update(speed)
end
do
local module = require('module')
local module_x = require('module_x')
local d_a_s_h_e_s = require("d-a-s-h-e-s")
local part = require("module.part")
end
do
local Player = require("player")
local C, Ct, Cmt
do
local _obj_1 = require("lpeg")
C, Ct, Cmt = _obj_1.C, _obj_1.Ct, _obj_1.Cmt
end
local one, two, ch
do
local _obj_1 = require("export")
one, two, ch = _obj_1[1], _obj_1[2], _obj_1.Something.umm[1]
end
local Another = require("export").Another
end
do
module = require('module')
module_x = require('module_x')
module_y = require("org.package.module-y")
end
do
local func, ifVar
local _obj_1 = require("org.package.module")
func, ifVar = _obj_1["function"], _obj_1["if"]
end
do
local b = getmetatable(require("m")).__gc
local index = getmetatable(require("m")).__index
local f, c
do
local _obj_1 = require("m")
f = _obj_1.e
c = getmetatable(_obj_1).__pairs
end
local d = require("m").c
local g, i
local _obj_1 = require("m")
g, i = _obj_1[1], getmetatable(_obj_1[2]).__close
end
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